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Forums - Nintendo - Nintendo: core gamers can`t never be satisfied

mike_intellivision said:
Erik Aston said:

The core isn't satisfied because there aren't many traditional, content-oriented games that rank among the best on the console, or decidedly better than past gens. If you look at past "winning" consoles, they all have 8 or 10 different traditional, content-oriented series that are the biggest sales drivers, and were considered to be "game changers" or "bar raisers". The core wants to experience content, while most of the top games on Wii are oriented around a social experience, or starting with Wii Fit, a practical purpose.

 

I think you missed the point.  Those games you decry as not being "bar raisers" -- such as Wii Fit -- are actually "game changers." 

Nintendo's strategy is to take games in a different direction.

Also, it is probably not fair to compare a list of "bar raising" games two years into a generation that could last five years.

Mike from Morgantown

 

Uh, you missed my point, I think.

Wii Fit is of course a pivotal game (bar raiser, game changer, whatever). It is not a content-oriented game. The reason someone plays Zelda is to experience the "Legend" -- the content. The reason someone plays Wii Fit is to motivate them to work out (practical purpose). The reason someone plays Wii Sports is that it fosters a fun, social atmosphere.

The point is that most of the laundry list of pivotal games from Nintendo this gen are NOT content-oriented games. And some of the previous content-oriented games -- most notably Animal Crossing Wii -- Nintendo somehow forgot about new content for, instead focusing on a social aspect with the microphone and "city." With Zelda, they've just failed to create the awe that past iterations like LttP and OoT created. They may have great puzzles and stories and new mechanics, but they lack in terms of the lore of the series

So long-time gamers who primarily play games to experience content feel somewhat high and dry this gen, and Nintendo is honestly fumbling around with how to handle their older content-oriented series right now.

As I said, I was one of those in the first tier Blue Ocean of "fringe" customers, so personally I'm anything but upset with Nintendo, but I can still see why some folks are and why it could be a problem for Nintendo down the road.

Maybe a good term is "surprising new experience." PH, TP, and AC Wii were not "surprising new experiences."



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

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thanks for pasting thisinterview.

man the guy who wrote up this interview has bad english or the woman speaking can't speak good english.

she sounds like she is from the ghetto or something, short and weird phrased responses trying to sound cool.



 

 

Gentlemen, do pardon me for stepping in. I hope you don't mind.

Erik Aston said:
Wii Fit is of course a pivotal game (bar raiser, game changer, whatever). It is not a content-oriented game. The reason someone plays Zelda is to experience the "Legend" -- the content. The reason someone plays Wii Fit is to motivate them to work out (practical purpose). The reason someone plays Wii Sports is that it fosters a fun, social atmosphere.
I think this is wrong - at the very least, it crreates a false dichotomy between "experience" and "utility", when there isn't actually a different between them. All games are played forr their content, or, better, for the experiences which they confer. Wii Fit is no less content-oriented than any other game in the industry, up to and including the venerable Zelda. We cannot allow ourselves to confuse "different content" with "not content-oriented" because that menas we are misinterpreting the intent of the audience.

Wii Fit is probably the strongest argument one could make tha these games aren't content-oriented, I suppose, because you could argue that people don't actually play the game - but that's not true either, because Wii Fit is actually fun, and as a motivator is undoubtdly content-oriented.

Wii Sports is worse in that it is nothign but a game and there is no way in which it ould be rationalized as being anything but content-oriented. People play it in order to have a good time with their friends or even by themselves.

Erik, I think I know what you mean, but "content-oriented" is not it. I think what you mean is something along the lines of "content that appeals to people in the same way Ocarina of Time did" - which isn't the same way that Link to the Past did, natch. Ocarina of Time was something of a bridge game for the Zelda series, too, because it brought in so many new players at the time - myself included.

The point is that most of the laundry list of pivotal games from Nintendo this gen are NOT content-oriented games. And some of the previous content-oriented games -- most notably Animal Crossing Wii -- Nintendo somehow forgot about new content for, instead focusing on a social aspect with the microphone and "city." With Zelda, they've just failed to create the awe that past iterations like LttP and OoT created. They may have great puzzles and stories and new mechanics, but they lack in terms of the lore of the series.
Now we're getting somewhere. I'll focus more particularly on the Zelda comment, here, because that's what I'm good at and you mention it again at the bottom of yourp ost as exhibiting the same problem as Animal Crossing.

I don't think that it's an entirely fair assessment to make, because there's no objective way to measure "awe" for a series. More, whose awe are we measuring? Old fans who've been with the series for at least eight or ten years? They are not good barometers - old-time fans were not the ones who were most in awe with Ocarina of Time (many of them didn't like it because it was a game-changer), new players were, and in cases where old players were in aw it was because it totally chcanged the way that we approached the series and everything about it. It had nothing to do with the lore of the series. If it did, Twilight Princess would be hailed as the greatest game of all time. The content that mattered in Ocarina of Time was new content, new ways to interact with the world, and the way in which it was able to bring in a portion of old and new players alike by radically changing the way the game was played.

I hope I am making sense.

So long-time gamers who primarily play games to experience content feel somewhat high and dry this gen, and Nintendo is honestly fumbling around with how to handle their older content-oriented series right now.
This is only true insofar in tthat we are not getting as much as we would like - Super Mario Galaxy is considered something like an absolute good, so I think it fits fine into the canon of the Mario series, and even goes so far as to change the game in terms of level design and approach to the series (it will be the first Mario game for many people, I'm sure). There is a problem here with Twilight Princess, though, in that the Wii experience has been almost entirely about changing the game, and the game has not been changed for Zelda sinc Ocarina of Time.

The problem isn't that Nintendo is giving us products that are lacking content - th problem is that the content they are giving us in many cases (Animal Crossing, Twilight Princess) is a refinement of content we've already experienced. Majora's Mask and Wind Waker managed to avoid this pitfall by changing the experience of the games in their own ways, but Twilight Princess tripped over its own feet in its retreading of series lore and tropes and failing to do anything new, in spite of the fact that it's technically the most competent game in the series.

We are not high and dry in terms of absolute content experienced. Rather we, the players who have been with Nintendo for tne years or twenty years, are simply craving new content.

Maybe a good term is "surprising new experience." PH, TP, and AC Wii were not "surprising new experiences."
This is a very good way to put it, and I would be for the adoption of it as a more widely utilized term if there were a way to make it more distinctive. Twilight Princess and Animal Crossing one hundred percent suffer from this, I agree.

Phantom Hourglass, though, does not. That game is a game changer in how it chanegs the way we interact with the world. There's a reason it's so damn big in terms of handheld Zeldas (excluding repeat buyers I'm willing to bet it's bigger than Link's Awakening, or at least as big, and it will soon be bigger than Link to the Past), nd that's because it provides us with new content to experience. Anybdy who's dissatisfied with Phantom Hourglass isn't dissatisfied with it because it fails to present a surprising new experience - most times, complaints are there exactly because it provides a surprising new experience.



Ail said:
I don't see core PS360 or DS complaining much so I would argue it's just Wii core customers that can't be satisfied....

You piss and moan more about the Wiis lack of core games than any Wii fan here. Take a minute to think about that.

I think what Erik is trying to say is, by core games, he means games people sit down and play. Hardcore Nintendo fans want to sit down and play games like they used to, even during GCN times. But instead Nintendo's new focus is for games that are pretty much the exact opposite.

These "core" Nintendo fans want to enjoy video games like they always have, not get up on a balance board and shake their ass......they could do that without a Wii



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BMaker11 said:
I think what Erik is trying to say is, by core games, he means games people sit down and play. Hardcore Nintendo fans want to sit down and play games like they used two, even during GCN times. But instead Nintendo's new focus is for games that are pretty much the exact opposite.

These "core" Nintendo fans want to enjoy video games like they always have, not get up on a balance board and shake their ass......they could do that without a Wii

This would be a good explanation if he didn't clarify that he means "surprising new experiences", which many formulaic core games are not.



One side note on this discussion (I will make a full reply later).

Remember that Zelda Twilight Princess is basically the second Zelda game for the GC. It was just adapted for the Wii (and still released for the GC) because of the timing and lengthiness of development.

So there has not been a true Zelda game for the Wii. We will probably see this holiday season what that will be like -- and who likes what it is.

Mike from Morgantown

People need to play games and be happy!



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

BMaker11 said:

These "core" Nintendo fans want to enjoy video games like they always have, not get up on a balance board and shake their ass......they could do that without a Wii

 



I guess I don't know enough about Phantom Hourglass to try and keep going back and forth on it.

I would mention that sheer sales are not a measure of the true impact a game has, and while generally the "pivotal" games we're discussing will sell in excess of 5 million copies, many games that sell that much don't have a lot of impact.

Regarding Zelda again... In terms of the "lore" of the series, the highest regarded games in the series (LttP, OoT) added something to the overall story of the series when they arrived. Most games since Ocarina have just sort of been floating around, at best making reference to the fact that they come after Ocarina. Their stories are entirely self-contained.

"Surprising new experience" doesn't go the whole way to describe what needs to be done. The "surprising new experience" has to be significant to the audience, and to do that, it has to make sense in the context of the series. That's why an "innovative" game like the Four Swords games, and straightforward games like the Oracle games, both met with the same fairly indifferent responce. They were both just seemingly unimportant sidestories.

Along with Four Swords, the other best example of Nintendo focusing on innovation and ignoring the context of the series is the DK Bongo games. However, for non-content-oriented series, you could also list Wii Music.

And yes, I'm trying to think of a good way to say what I'm trying to say with "content-oriented." Malstrom has been using the word "mythos" but I don't think that's quite right either. But I do think that the player is just looking for something fundamentally different. For a "surprising new experience" to be significant to them, at SOME level it has to be something dealing with a story or at least escapism, and not with something practical or social. Of course, all games are actually experienced at the content level.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Wii Fit is NOT a core game, nor a "content-oriented" game,  does it have content? yes... what doesnt.. but the content isnt a continuous new and changing environment, its an utterly repetitive game, where you play the same levels over and over and over again. Nothing wrong with that, and it works for what it is.

but lets break it down, top 20 games.

 

M=mature, SS=significant story, HI = Highly involved gameplay, NRL = little use of Repetitive Levels, AAA = big budget significantly developed highly polished games

Wii     M       SS      HI     NRL   AAA    Title
1                                                        Wii Sports
2                                                        Wii Play
3                                                        Wii Fit
4                            x                 x        Mario Kart Wii
5                            x                 x        Super Smash Bros. Brawl
6                   x       x        x        x        Super Mario Galaxy

7                            x                           Mario & Sonic at the Olympic Games
8                                                        Mario Party 8
9          x        x       x        x       x        The Legend of Zelda: Twilight Princess

10                                                       Guitar Hero III: Legends of Rock
11                                                       Link's Crossbow Training
12                                                       Carnival Games
13                           x                          Big Brain Academy: Wii Degree
14                           x        x                 Animal Crossing: City Folk
15                                                       Guitar Hero: World Tour
16                  x       x        x       x        Super Paper Mario

17                                                       Wii Music
18                  x       x        x                 Lego Star Wars: The Complete Saga
19                                                       WarioWare: Smooth Moves
20                  x       x        x                 Sonic and the Secret Rings

PS3                                              
1         x        x        x        x        x       Grand Theft Auto IV
2         x        x        x        x        x       Call of Duty 4: Modern Warfare
3         x        x        x        x        x       Metal Gear Solid 4: Guns of the Patriots
4         x        x        x        x        x       Resistance: Fall of Man
5                            x                           MotorStorm

6         x        x        x        x        x       Assassin's Creed
7         x        x        x        x        x       Call of Duty: World at War

8                            x                           Gran Turismo 5 Prologue
9         x        x        x        x        x       Uncharted: Drake's Fortune

10                 ?        x        ?        x       LittleBigPlanet

11                           x                          FIFA Soccer 09
12                           x                          PES 2009: Pro Evolution Soccer
13                                                       Guitar Hero III: Legends of Rock
14                           x                          Pro Evolution Soccer 2008
15                           x                          FIFA 08
16                           x                          Need for Speed: ProStreet
17                           x                 x        Madden NFL 09
18        x        x        x        x       x        Resistance 2
19        x        x        x        x       x        Resident Evil 5

20                  x        x        x       x        Ratchet & Clank Future: Tools of Destruction

X360
1         x        x        x        x        x        Halo 3
2         x        x        x        x        x        Call of Duty 4: Modern Warfare
3         x        x        x        x        x        Grand Theft Auto IV
4         x        x        x        x        x        Gears of War
5         x        x        x        x        x        Call of Duty: World at War
6         x        x        x        x        x        Gears of War 2
7         x        x        x        x        x        Assassin's Creed

8                                                         Guitar Hero III: Legends of Rock
9                            x                  x        Forza Motorsport 2
10                 x        x        x                 Lego Indiana Jones: The Original Adventures
11                 ?        x        x                 Kung Fu Panda
12        x        x        x        x                 Fable II
13        x        x        x        x                 Elder Scrolls IV: Oblivion

14                  x        x        x                 Marvel: Ultimate Alliance
15                                                        Guitar Hero II
16                           x                 x        Madden NFL 08
17        x        x        x        x       x        Call of Duty 2

18                                                        Rock Band
19        x        x        x        x       x        Call of Duty 3

20                           x                 x        Madden NFL 09

red = 5 x, blue = 4 x

You guys can of course, swap around a couple X's where you dont agree, but the Wii is overwhelmingly lacking games that are generally "core" in the many respects that are considered to be the more defining attributes.

The thing that is most aggravating is that THERE IS NO REASON the Wii cant have more games of those calibers. I would rather play almost every singe one of the 5 x games for ps3/xbox with a WiiMote. WiiMote vs gamepad in FPS... WiiMote OWNS.

But Nin wont lift a damn finger to get AAA & "core" IP from 3rd parties. ZERO effort. It genuinely sux... last thing i want to do is be forced to buy a 360 or PS3 cause Nin is arrogant.

 

Flame on!!