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mike_intellivision said:
Erik Aston said:

The core isn't satisfied because there aren't many traditional, content-oriented games that rank among the best on the console, or decidedly better than past gens. If you look at past "winning" consoles, they all have 8 or 10 different traditional, content-oriented series that are the biggest sales drivers, and were considered to be "game changers" or "bar raisers". The core wants to experience content, while most of the top games on Wii are oriented around a social experience, or starting with Wii Fit, a practical purpose.

 

I think you missed the point.  Those games you decry as not being "bar raisers" -- such as Wii Fit -- are actually "game changers." 

Nintendo's strategy is to take games in a different direction.

Also, it is probably not fair to compare a list of "bar raising" games two years into a generation that could last five years.

Mike from Morgantown

 

Uh, you missed my point, I think.

Wii Fit is of course a pivotal game (bar raiser, game changer, whatever). It is not a content-oriented game. The reason someone plays Zelda is to experience the "Legend" -- the content. The reason someone plays Wii Fit is to motivate them to work out (practical purpose). The reason someone plays Wii Sports is that it fosters a fun, social atmosphere.

The point is that most of the laundry list of pivotal games from Nintendo this gen are NOT content-oriented games. And some of the previous content-oriented games -- most notably Animal Crossing Wii -- Nintendo somehow forgot about new content for, instead focusing on a social aspect with the microphone and "city." With Zelda, they've just failed to create the awe that past iterations like LttP and OoT created. They may have great puzzles and stories and new mechanics, but they lack in terms of the lore of the series

So long-time gamers who primarily play games to experience content feel somewhat high and dry this gen, and Nintendo is honestly fumbling around with how to handle their older content-oriented series right now.

As I said, I was one of those in the first tier Blue Ocean of "fringe" customers, so personally I'm anything but upset with Nintendo, but I can still see why some folks are and why it could be a problem for Nintendo down the road.

Maybe a good term is "surprising new experience." PH, TP, and AC Wii were not "surprising new experiences."



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.