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Forums - PC - PC fanboy brag post

Mendicate Bias said:
vlad321 said:
Mendicate Bias said:
@vlad321

Please tell me your joking about console shooters taking no skill. I'm sorry but you clearly have no idea what constitutes skill in a shooter. If you think you could come even close to any MLG pro even with a year of practice then your clearly delusional. Please tell me what level and matchmaking category you were playing in, that you were able to constantly come out on top? I'll play you 1v1 in Halo PC if you really want and if you can even get 2 kills on me I'll declare you right and console shooters inferior to PC. If you want to really know about competitive gaming try going to mlgpro.com and reading up a bit. There's a reason why Halo is used as the flagship title for the largest professional console league in the world.

Honestly if you truthfully want to know what makes Halo competitive I would be glad to send you a pm and explain in detail, although its going to be a really long post since there's so much depth to the game.

I have only played Halo on the PC once but dear god was that embarassing. It's easier than fishing in a bucket using dynamite with the mouse. If I find a copy I will gladly school you in it.

 

I'm sorry but that sentence completely showed your ignorance to competitive gaming. Just download the Halo trial and I'll make a private room and you can join. Could someone here also join the game so we have proof of this match? I can't do it tonight because I have an exam tomorrow but any other day that suites you is fine with me. The fact that you don't know that Halo PC has one of the most dedicated and competitive gaming communities shows how little you know. If you like I could get you the statistics that show how much Halo is still being played on PC even today. The Halo:CE pistol is one of the most competitive and skill requiring weapons ever made, I'll be glad to show you how it works when I destroy you. My gamer tag is Rellik, I've been to multiple MLG tournaments since Halo:CE and was once one of the best Halo PC gamers. It's going to be a pleasure showing you what true competitive gaming means.

 

 

For someone who has read this thread, you must have missed:

"Well of course it's not mine. I didn't waste my money on a 360. I also haven't played Halo since Novemeber (I blame WoW(, but given practicec again who knows. I never compete outside of the local LAN."

Or the one where I state that even my roomate will destroy me right now. Give me several weeks after I come back from Barceclona (mid august) and let's go.

 

@jagged

Yes, and in UT2004 you have those utility guns which serve as your items and grenades (shield gun, biorifle, etc.). And it's not just you who has those, but so does the other guy. You see a guy go into a tunnel and you know where the exit is os you race there ad you then decide on what to do, at the same time what if he saw you too? He could just as eassily wit out your initial shock combo and nail you with laoded 3 rockets. Or if you are just doing the dance, where do you lay your shock core before comboing it? What if he pulls the shield gun out? You get my point, on top of all that there is also timing the spawns just like in Halo, and also all this is done at a speed 3-4 times faster than in Halo.

 

Also the 1 hit rocket kills in Halo are bullshit, they are the reason whu UT3 sucks so hard. At least in UT2004 I'm left with 12 health to retaliate if it was just some lucky chob who got it off.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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The words "sniper" and "pistol" really don't belong in the same sentence.

If magical weapons like that existed in real life, no soldiers would ever bother shlupping around anything else. But since Halo was a fantasy Sci Fi world, they can take their own creative licenses like light sabers being far superior to blasters, and laser swords = instakill in Halo 2.

Weapons balance is probably not one of the strongest suits of Halo, but since everyone has access to the same thing, learning to exploit the limits of the system if you want to stay competitive is part of the game. Memorizing maps and terrain and using the appropriate weapons to match terrain strategy are probably the single most important factor if you play to win.



With such a great PC you should be playing exciting games.



@ JaggedSac

Your statement about the pistol is right on the mark jagged and I know exactly how you feel but I must respectfully disagree with you. Although the pistol is extremely powerful with its ability to kill in 3 shots it still required a large amount of skill to wield properly. The weapon is not a hit scan weapon hence everything from player movement to relative strafe has to be taken into account. For example try booting up Halo:CE and shooting a wall at a decent distance with a pistol by holding down the trigger. You will find that there is a large spread to the bullets. Do the same experiment and pulse the trigger this time and you will find a very tight bullet spread. This is just one very tiny aspect of the pistol, I really don't want to get too in depth with it since it would probably take up multiple pages just explaining the complexities of that one weapon.

However you are correct when you say Halo takes massive amounts of situational awareness. At any one time a player must be aware of the spawn time's of the rocket, sniper, over-shield, camo, the movements of his own players and the movements of the enemy players as they set up to control the power weapons and power positions on a map. It's like an extremely fast game of chess.



                                           

                      The definitive evidence that video games turn people into mass murderers

vlad321 said:
Mendicate Bias said:
vlad321 said:
Mendicate Bias said:
@vlad321

Please tell me your joking about console shooters taking no skill. I'm sorry but you clearly have no idea what constitutes skill in a shooter. If you think you could come even close to any MLG pro even with a year of practice then your clearly delusional. Please tell me what level and matchmaking category you were playing in, that you were able to constantly come out on top? I'll play you 1v1 in Halo PC if you really want and if you can even get 2 kills on me I'll declare you right and console shooters inferior to PC. If you want to really know about competitive gaming try going to mlgpro.com and reading up a bit. There's a reason why Halo is used as the flagship title for the largest professional console league in the world.

Honestly if you truthfully want to know what makes Halo competitive I would be glad to send you a pm and explain in detail, although its going to be a really long post since there's so much depth to the game.

I have only played Halo on the PC once but dear god was that embarassing. It's easier than fishing in a bucket using dynamite with the mouse. If I find a copy I will gladly school you in it.

 

I'm sorry but that sentence completely showed your ignorance to competitive gaming. Just download the Halo trial and I'll make a private room and you can join. Could someone here also join the game so we have proof of this match? I can't do it tonight because I have an exam tomorrow but any other day that suites you is fine with me. The fact that you don't know that Halo PC has one of the most dedicated and competitive gaming communities shows how little you know. If you like I could get you the statistics that show how much Halo is still being played on PC even today. The Halo:CE pistol is one of the most competitive and skill requiring weapons ever made, I'll be glad to show you how it works when I destroy you. My gamer tag is Rellik, I've been to multiple MLG tournaments since Halo:CE and was once one of the best Halo PC gamers. It's going to be a pleasure showing you what true competitive gaming means.

 

 

For someone who has read this thread, you must have missed:

"Well of course it's not mine. I didn't waste my money on a 360. I also haven't played Halo since Novemeber (I blame WoW(, but given practicec again who knows. I never compete outside of the local LAN."

Or the one where I state that even my roomate will destroy me right now. Give me several weeks after I come back from Barceclona (mid august) and let's go.

 

Well if console shooters like Halo take no skill then you should have no trouble doing something as easy as getting 2 kills on me. Don't say something obviously ignorant and down right dumb and then try to backtrack. But sure if you need some time go for it, I'll be waiting for you whenever you think your ready.

edit- oh and this challenge goes out for any of the Halo's. It shouldn't be too hard for you to borrow Halo 3 from your room-mate and 'school' me in it since its just a slow easy console shooter.



                                           

                      The definitive evidence that video games turn people into mass murderers

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vlad321 said:

 

For someone who has read this thread, you must have missed:

"Well of course it's not mine. I didn't waste my money on a 360. I also haven't played Halo since Novemeber (I blame WoW(, but given practicec again who knows. I never compete outside of the local LAN."

Or the one where I state that even my roomate will destroy me right now. Give me several weeks after I come back from Barceclona (mid august) and let's go.

 

@jagged

Yes, and in UT2004 you have those utility guns which serve as your items and grenades (shield gun, biorifle, etc.). And it's not just you who has those, but so does the other guy. You see a guy go into a tunnel and you know where the exit is os you race there ad you then decide on what to do, at the same time what if he saw you too? He could just as eassily wit out your initial shock combo and nail you with laoded 3 rockets. Or if you are just doing the dance, where do you lay your shock core before comboing it? What if he pulls the shield gun out? You get my point, on top of all that there is also timing the spawns just like in Halo, and also all this is done at a speed 3-4 times faster than in Halo.

 

Also the 1 hit rocket kills in Halo are bullshit, they are the reason whu UT3 sucks so hard. At least in UT2004 I'm left with 12 health to retaliate if it was just some lucky chob who got it off.

vlad, you always bring up the shock combo, rockets, or flak to add strategic depth.  I know those aren't the only two weapons in the game.  Also, you bring up the fact that each person can have more than 2 weapons.  This means that there is less thinking involved because each character can have a weapon for each situation and it is as easy as scrolling the mouse wheel or pressing the right number to counter your attack.  Instead of having to think about it before choosing which weapon to carry.

Rockets in Halo 3 have goods and bads.  Bads is that reload is awfully slow, there are only 2 shots before reload, and 4 ammo on pickup, they are also rare on the map.  They are also easy to avoid from mid range and on.  The goods are the damage that they do.  The idea is to know that your opponent has one, and get him to a position in the environment that gives you the upper hand.  Probably getting the high ground on him and some distance.  UT2004 gives out rockets like candy so it is a very good thing they are not a power weapon on the scale that Halo rockets are.

And like mendicate said.  The weapon is powerful, so you should ensure that it does not fall into enemy hands.



Mendicate Bias said:
Your statement about the pistol is right on the mark jagged and I know exactly how you feel but I must respectfully disagree with you. Although the pistol is extremely powerful with its ability to kill in 3 shots it still required a large amount of skill to wield properly. The weapon is not a hit scan weapon hence everything from player movement to relative strafe has to be taken into account. For example try booting up Halo:CE and shooting a wall at a decent distance with a pistol by holding down the trigger. You will find that there is a large spread to the bullets. Do the same experiment and pulse the trigger this time and you will find a very tight bullet spread. This is just one very tiny aspect of the pistol, I really don't want to get too in depth with it since it would probably take up multiple pages just explaining the complexities of that one weapon.

However you are correct when you say Halo take massive amounts of situational awareness. At any one time a player must be aware of the spawn time's of the rocket, sniper, over-shield, camo, the movements of his own players and the movements of the enemy players as they set up to control the power weapons and power positions on a map. It's like an extremely fast game of chess.

I understand that it takes some skill to wield properly.  But that does not mean that a 3 hit kill weapon(with 12 rounds in a clip, which means a possibility of 4 kills with one clip) should be given to you on spawn.  It should be something that you need to pick up.  And it should not be a pistol, they should have made it a different weapon, if just for the point of making the power match the weapon.

 



JaggedSac said:
vlad321 said:

 

For someone who has read this thread, you must have missed:

"Well of course it's not mine. I didn't waste my money on a 360. I also haven't played Halo since Novemeber (I blame WoW(, but given practicec again who knows. I never compete outside of the local LAN."

Or the one where I state that even my roomate will destroy me right now. Give me several weeks after I come back from Barceclona (mid august) and let's go.

 

@jagged

Yes, and in UT2004 you have those utility guns which serve as your items and grenades (shield gun, biorifle, etc.). And it's not just you who has those, but so does the other guy. You see a guy go into a tunnel and you know where the exit is os you race there ad you then decide on what to do, at the same time what if he saw you too? He could just as eassily wit out your initial shock combo and nail you with laoded 3 rockets. Or if you are just doing the dance, where do you lay your shock core before comboing it? What if he pulls the shield gun out? You get my point, on top of all that there is also timing the spawns just like in Halo, and also all this is done at a speed 3-4 times faster than in Halo.

 

Also the 1 hit rocket kills in Halo are bullshit, they are the reason whu UT3 sucks so hard. At least in UT2004 I'm left with 12 health to retaliate if it was just some lucky chob who got it off.

vlad, you always bring up the shock combo, rockets, or flak to add strategic depth.  I know those aren't the only two weapons in the game.  Also, you bring up the fact that each person can have more than 2 weapons.  This means that there is less thinking involved because each character can have a weapon for each situation and it is as easy as scrolling the mouse wheel or pressing the right number to counter your attack.  Instead of having to think about it before choosing which weapon to carry.

Rockets in Halo 3 have goods and bads.  Bads is that reload is awfully slow, there are only 2 shots before reload, and 4 ammo on pickup, they are also rare on the map.  They are also easy to avoid from mid range and on.  The goods are the damage that they do.  The idea is to know that your opponent has one, and get him to a position in the environment that gives you the upper hand.  Probably getting the high ground on him and some distance.  UT2004 gives out rockets like candy so it is a very good thing they are not a power weapon on the scale that Halo rockets are.

And like mendicate said.  The weapon is powerful, so you should ensure that it does not fall into enemy hands.

Thank you for explaining to the elite all knowing PC gamer the concept of weapon balance, for some unkowing reason it seems to be a foreign concept to him...

 



                                           

                      The definitive evidence that video games turn people into mass murderers

JaggedSac said:
vlad321 said:

 

For someone who has read this thread, you must have missed:

"Well of course it's not mine. I didn't waste my money on a 360. I also haven't played Halo since Novemeber (I blame WoW(, but given practicec again who knows. I never compete outside of the local LAN."

Or the one where I state that even my roomate will destroy me right now. Give me several weeks after I come back from Barceclona (mid august) and let's go.

 

@jagged

Yes, and in UT2004 you have those utility guns which serve as your items and grenades (shield gun, biorifle, etc.). And it's not just you who has those, but so does the other guy. You see a guy go into a tunnel and you know where the exit is os you race there ad you then decide on what to do, at the same time what if he saw you too? He could just as eassily wit out your initial shock combo and nail you with laoded 3 rockets. Or if you are just doing the dance, where do you lay your shock core before comboing it? What if he pulls the shield gun out? You get my point, on top of all that there is also timing the spawns just like in Halo, and also all this is done at a speed 3-4 times faster than in Halo.

 

Also the 1 hit rocket kills in Halo are bullshit, they are the reason whu UT3 sucks so hard. At least in UT2004 I'm left with 12 health to retaliate if it was just some lucky chob who got it off.

vlad, you always bring up the shock combo, rockets, or flak to add strategic depth.  I know those aren't the only two weapons in the game.  Also, you bring up the fact that each person can have more than 2 weapons.  This means that there is less thinking involved because each character can have a weapon for each situation and it is as easy as scrolling the mouse wheel or pressing the right number to counter your attack.  Instead of having to think about it before choosing which weapon to carry.

Rockets in Halo 3 have goods and bads.  Bads is that reload is awfully slow, there are only 2 shots before reload, and 4 ammo on pickup, they are also rare on the map.  They are also easy to avoid from mid range and on.  The goods are the damage that they do.  The idea is to know that your opponent has one, and get him to a position in the environment that gives you the upper hand.  Probably getting the high ground on him and some distance.  UT2004 gives out rockets like candy so it is a very good thing they are not a power weapon on the scale that Halo rockets are.

And like mendicate said.  The weapon is powerful, so you should ensure that it does not fall into enemy hands.

The whole weapon balance is based on the fact that all weapons (cept bio and assault) have the same opporunity to kill you in mid-range. Some are btter at longer some are better in closer, but in mid-range they are all created equal (hoenstly, mid-range is where most of the fights take place because it's so easy to close range at those speeds). Also the weapons don't work like paper-rock-scissors, so when it comes to it out in the open, you use the weapon that suits you best. There is no strategy in the dancing, just pure skill, the strategy comes in between thos long times before you actually encounter the person.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

JaggedSac said:
Mendicate Bias said:
Your statement about the pistol is right on the mark jagged and I know exactly how you feel but I must respectfully disagree with you. Although the pistol is extremely powerful with its ability to kill in 3 shots it still required a large amount of skill to wield properly. The weapon is not a hit scan weapon hence everything from player movement to relative strafe has to be taken into account. For example try booting up Halo:CE and shooting a wall at a decent distance with a pistol by holding down the trigger. You will find that there is a large spread to the bullets. Do the same experiment and pulse the trigger this time and you will find a very tight bullet spread. This is just one very tiny aspect of the pistol, I really don't want to get too in depth with it since it would probably take up multiple pages just explaining the complexities of that one weapon.

However you are correct when you say Halo take massive amounts of situational awareness. At any one time a player must be aware of the spawn time's of the rocket, sniper, over-shield, camo, the movements of his own players and the movements of the enemy players as they set up to control the power weapons and power positions on a map. It's like an extremely fast game of chess.

I understand that it takes some skill to wield properly.  But that does not mean that a 3 hit kill weapon(with 12 rounds in a clip, which means a possibility of 4 kills with one clip) should be given to you on spawn.  It should be something that you need to pick up.  And it should not be a pistol, they should have made it a different weapon, if just for the point of making the power match the weapon.

 

I would agree with you completely if strafing wasn't so effective in Halo:CE. If such a weapon existed in Halo 2 or 3 it would completely break the game but landing a 3-shot against an competent opponent is a hard thing to do, I would definitely say much harder than landing a 4-shot with a br. Also you have to remember that weapons kill much more quickly in Halo:CE and explosions have a much larger splash radius. Shoot a rocket or land a grenade any where in a 15 feet radius of a player and your almost gauranteed a kill hence a weapon was required that gave opponents a good chance of surviving off spawn. Although I agree conceptually that a pistol should never be stronger than an assault rifle.

I also agree that Halo 3's system works amazingly well from a competitive stand-point as well, the concept of having the right weapon for the job forces you to always think two steps ahead. Something most conventional shooters never do. Hence why it is by far my most played game this generation.

On a side note do you ever jump into the MLG hopper? I'm currently a 46 and looking for a good player to get my 50 with.

 



                                           

                      The definitive evidence that video games turn people into mass murderers