@ JaggedSac
Your statement about the pistol is right on the mark jagged and I know exactly how you feel but I must respectfully disagree with you. Although the pistol is extremely powerful with its ability to kill in 3 shots it still required a large amount of skill to wield properly. The weapon is not a hit scan weapon hence everything from player movement to relative strafe has to be taken into account. For example try booting up Halo:CE and shooting a wall at a decent distance with a pistol by holding down the trigger. You will find that there is a large spread to the bullets. Do the same experiment and pulse the trigger this time and you will find a very tight bullet spread. This is just one very tiny aspect of the pistol, I really don't want to get too in depth with it since it would probably take up multiple pages just explaining the complexities of that one weapon.
However you are correct when you say Halo takes massive amounts of situational awareness. At any one time a player must be aware of the spawn time's of the rocket, sniper, over-shield, camo, the movements of his own players and the movements of the enemy players as they set up to control the power weapons and power positions on a map. It's like an extremely fast game of chess.
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