JaggedSac said:
I understand that it takes some skill to wield properly. But that does not mean that a 3 hit kill weapon(with 12 rounds in a clip, which means a possibility of 4 kills with one clip) should be given to you on spawn. It should be something that you need to pick up. And it should not be a pistol, they should have made it a different weapon, if just for the point of making the power match the weapon.
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I would agree with you completely if strafing wasn't so effective in Halo:CE. If such a weapon existed in Halo 2 or 3 it would completely break the game but landing a 3-shot against an competent opponent is a hard thing to do, I would definitely say much harder than landing a 4-shot with a br. Also you have to remember that weapons kill much more quickly in Halo:CE and explosions have a much larger splash radius. Shoot a rocket or land a grenade any where in a 15 feet radius of a player and your almost gauranteed a kill hence a weapon was required that gave opponents a good chance of surviving off spawn. Although I agree conceptually that a pistol should never be stronger than an assault rifle.
I also agree that Halo 3's system works amazingly well from a competitive stand-point as well, the concept of having the right weapon for the job forces you to always think two steps ahead. Something most conventional shooters never do. Hence why it is by far my most played game this generation.
On a side note do you ever jump into the MLG hopper? I'm currently a 46 and looking for a good player to get my 50 with.
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