JaggedSac said:
vlad, you always bring up the shock combo, rockets, or flak to add strategic depth. I know those aren't the only two weapons in the game. Also, you bring up the fact that each person can have more than 2 weapons. This means that there is less thinking involved because each character can have a weapon for each situation and it is as easy as scrolling the mouse wheel or pressing the right number to counter your attack. Instead of having to think about it before choosing which weapon to carry. Rockets in Halo 3 have goods and bads. Bads is that reload is awfully slow, there are only 2 shots before reload, and 4 ammo on pickup, they are also rare on the map. They are also easy to avoid from mid range and on. The goods are the damage that they do. The idea is to know that your opponent has one, and get him to a position in the environment that gives you the upper hand. Probably getting the high ground on him and some distance. UT2004 gives out rockets like candy so it is a very good thing they are not a power weapon on the scale that Halo rockets are. And like mendicate said. The weapon is powerful, so you should ensure that it does not fall into enemy hands. |
Thank you for explaining to the elite all knowing PC gamer the concept of weapon balance, for some unkowing reason it seems to be a foreign concept to him...
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