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No mention of how we were able to play/beat it months before you could even play it?



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greenmedic88 said:
That is a pretty bold statement, and by bold I mean full of BS.

If Halo was really that easy for anyone personally, they'd be on the competitive circuit making enough to game professionally full time, complete with endorsements.

If playing against novice players, sure, anyone with above average skills is going to win consistently (skill being something necessary to win as in it is not a game requiring no skill to play), but nobody actually uses this as proof of how good they are because everyone else was so awful.

You want to claim you entered a pro Halo tournament and dominated without having previously played the game? Not unlikely or even improbable. It's impossible.

Console, PC, gamepad or mouse/keyboard; makes no difference. Competitive skill level is going to be high regardless of platform or interface on a professional level.

You can aim easier with a mouse? It probably goes without saying that EVERYONE ELSE on a competitive level can too. That doesn't make the game any easier against equally skilled players without a handicap.

QED

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JaggedSac said:
vlad321 said:
Mendicate Bias said:
@vlad321

Please tell me your joking about console shooters taking no skill. I'm sorry but you clearly have no idea what constitutes skill in a shooter. If you think you could come even close to any MLG pro even with a year of practice then your clearly delusional. Please tell me what level and matchmaking category you were playing in, that you were able to constantly come out on top? I'll play you 1v1 in Halo PC if you really want and if you can even get 2 kills on me I'll declare you right and console shooters inferior to PC. If you want to really know about competitive gaming try going to mlgpro.com and reading up a bit. There's a reason why Halo is used as the flagship title for the largest professional console league in the world.

Honestly if you truthfully want to know what makes Halo competitive I would be glad to send you a pm and explain in detail, although its going to be a really long post since there's so much depth to the game.

I have only played Halo on the PC once but dear god was that embarassing. It's easier than fishing in a bucket using dynamite with the mouse. If I find a copy I will gladly school you in it.

 

LOL.  You played a game once and declared that it is like fishing in a bucket?  I could see that since the character movement is not as fast that hitting people in the head is trivial, but everyone playing has a mouse, so not sure what your point is.  The only explaination for your easy wins are the people you played with.

 

 

I think you misunderstood me. And yes, running around with the sniper was the most OP thing I have seen in a long long time.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

greenmedic88 said:
That is a pretty bold statement, and by bold I mean full of BS.

If Halo was really that easy for anyone personally, they'd be on the competitive circuit making enough to game professionally full time, complete with endorsements.

If playing against novice players, sure, anyone with above average skills is going to win consistently (skill being something necessary to win as in it is not a game requiring no skill to play), but nobody actually uses this as proof of how good they are because everyone else was so awful.

You want to claim you entered a pro Halo tournament and dominated without having previously played the game? Not unlikely or even improbable. It's impossible.

Console, PC, gamepad or mouse/keyboard; makes no difference. Competitive skill level is going to be high regardless of platform or interface on a professional level.

You can aim easier with a mouse? It probably goes without saying that EVERYONE ELSE on a competitive level can too. That doesn't make the game any easier against equally skilled players without a handicap.

Obivously every game has a copetative scale. However if you drop your Halo MLG gamers vs your Quake MLG gamers, the Quake ones will annihilate the Halo ones. Assuming whichever games is chosen, the teams get enough practice. Why? Because the ones coming from Quake have a far far superior aim, simply due to the fact that Quake requires you to have good aim/leading to be even past the mediocre tier.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
greenmedic88 said:
That is a pretty bold statement, and by bold I mean full of BS.

If Halo was really that easy for anyone personally, they'd be on the competitive circuit making enough to game professionally full time, complete with endorsements.

If playing against novice players, sure, anyone with above average skills is going to win consistently (skill being something necessary to win as in it is not a game requiring no skill to play), but nobody actually uses this as proof of how good they are because everyone else was so awful.

You want to claim you entered a pro Halo tournament and dominated without having previously played the game? Not unlikely or even improbable. It's impossible.

Console, PC, gamepad or mouse/keyboard; makes no difference. Competitive skill level is going to be high regardless of platform or interface on a professional level.

You can aim easier with a mouse? It probably goes without saying that EVERYONE ELSE on a competitive level can too. That doesn't make the game any easier against equally skilled players without a handicap.

Obivously every game has a copetative scale. However if you drop your Halo MLG gamers vs your Quake MLG gamers, the Quake ones will annihilate the Halo ones. Assuming whichever games is chosen, the teams get enough practice. Why? Because the ones coming from Quake have a far far superior aim, simply due to the fact that Quake requires you to have good aim/leading to be even past the mediocre tier.

That doesn't make much sense.  That would be like placing a tennis pro against a raquetball pro.  They have similar game mechanics, but one does not mean you are good at the other.  Your situation would work the same way both ways.  Place the Quake pros in a Halo match against Halo pros and the Quake pros would get their asses handed to them.  The game plays completely different.  It isn't all about aiming.  Situational awareness is much more important in Halo than in Quake.

greenmedic you seem to think the same way as me.



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JaggedSac said:
vlad321 said:
greenmedic88 said:
That is a pretty bold statement, and by bold I mean full of BS.

If Halo was really that easy for anyone personally, they'd be on the competitive circuit making enough to game professionally full time, complete with endorsements.

If playing against novice players, sure, anyone with above average skills is going to win consistently (skill being something necessary to win as in it is not a game requiring no skill to play), but nobody actually uses this as proof of how good they are because everyone else was so awful.

You want to claim you entered a pro Halo tournament and dominated without having previously played the game? Not unlikely or even improbable. It's impossible.

Console, PC, gamepad or mouse/keyboard; makes no difference. Competitive skill level is going to be high regardless of platform or interface on a professional level.

You can aim easier with a mouse? It probably goes without saying that EVERYONE ELSE on a competitive level can too. That doesn't make the game any easier against equally skilled players without a handicap.

Obivously every game has a copetative scale. However if you drop your Halo MLG gamers vs your Quake MLG gamers, the Quake ones will annihilate the Halo ones. Assuming whichever games is chosen, the teams get enough practice. Why? Because the ones coming from Quake have a far far superior aim, simply due to the fact that Quake requires you to have good aim/leading to be even past the mediocre tier.

That doesn't make much sense.  That would be like placing a tennis pro against a raquetball pro.  They have similar game mechanics, but one does not mean you are good at the other.  Your situation would work the same way both ways.  Place the Quake pros in a Halo match against Halo pros and the Quake pros would get their asses handed to them.  The game plays completely different.  It isn't all about aiming.  Situational awareness is much more important in Halo than in Quake.

greenmedic you seem to think the same way as me.

Yes, I meant that if you switch them in either case. Given the others enough time to adjust, the Quake players would still rock the Halo ones. After Quake, Halo seems like like a nice chill exploration game when it comes to the speed.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
JaggedSac said:

That doesn't make much sense.  That would be like placing a tennis pro against a raquetball pro.  They have similar game mechanics, but one does not mean you are good at the other.  Your situation would work the same way both ways.  Place the Quake pros in a Halo match against Halo pros and the Quake pros would get their asses handed to them.  The game plays completely different.  It isn't all about aiming.  Situational awareness is much more important in Halo than in Quake.

greenmedic you seem to think the same way as me.

Yes, I meant that if you switch them in either case. Given the others enough time to adjust, the Quake players would still rock the Halo ones. After Quake, Halo seems like like a nice chill exploration game when it comes to the speed.

 

You are wrong.  Halo isn't about hopping around your environment like a kid on a sugar high.  It is about choosing your weaponry and forcing the opponent into your game.  It is about being aware of their weaponry, being aware of where you are, and where they are.  Also, because you cannot hold every single weapon in the game at one time, you must choose how you will try and encounter your opponent.

You are right, Quake 3 is all about aiming skill and dancing skill.  Those skills will only get you so far in Halo.  You have to actually play smarter.  This is due to both melees, grenades, and equipment.

I guess the different between you and me is that you want a game that plays purely on twitch ability with little regard to thinking about how to go about something.  Quake 3 is pretty much just see and opponent and start dancing, hopping, and straffing while cranking off at an opponent who is doing the same thing.  There is some thinking required to try and use your environment to your advantage, but nothing on the scale of what is necessary in Halo 3. 

This is also why I enjojyed Tribes so much.  While there was twitch skill necessary in jet pack duels, it was more about how to approach different situations.

 



JaggedSac said:
vlad321 said:
JaggedSac said:

That doesn't make much sense.  That would be like placing a tennis pro against a raquetball pro.  They have similar game mechanics, but one does not mean you are good at the other.  Your situation would work the same way both ways.  Place the Quake pros in a Halo match against Halo pros and the Quake pros would get their asses handed to them.  The game plays completely different.  It isn't all about aiming.  Situational awareness is much more important in Halo than in Quake.

greenmedic you seem to think the same way as me.

Yes, I meant that if you switch them in either case. Given the others enough time to adjust, the Quake players would still rock the Halo ones. After Quake, Halo seems like like a nice chill exploration game when it comes to the speed.

 

You are wrong.  Halo isn't about hopping around your environment like a kid on a sugar high.  It is about choosing your weaponry and forcing the opponent into your game.  It is about being aware of their weaponry, being aware of where you are, and where they are.  Also, because you cannot hold every single weapon in the game at one time, you must choose how you will try and encounter your opponent.

You are right, Quake 3 is all about aiming skill and dancing skill.  Those skills will only get you so far in Halo.  You have to actually play smarter.  This is due to both melees, grenades, and equipment.

I guess the different between you and me is that you want a game that plays purely on twitch ability with little regard to thinking about how to go about something.  Quake 3 is pretty much just see and opponent and start dancing, hopping, and straffing while cranking off at an opponent who is doing the same thing.  There is some thinking required to try and use your environment to your advantage, but nothing on the scale of what is necessary in Halo 3.

 

See that's why UT2004 is better than quake. Because on top of the twitch you also have the whole shock combos, flak arc/bounce, rocket preloading, biorifle mining, and in general a lot more leading and faster reflexes. You have just as much to think about. Too many times I ran into a shock combo face first, or a nicely aimed flack shell.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Mendicate Bias said:
@vlad321

Please tell me your joking about console shooters taking no skill. I'm sorry but you clearly have no idea what constitutes skill in a shooter. If you think you could come even close to any MLG pro even with a year of practice then your clearly delusional. Please tell me what level and matchmaking category you were playing in, that you were able to constantly come out on top? I'll play you 1v1 in Halo PC if you really want and if you can even get 2 kills on me I'll declare you right and console shooters inferior to PC. If you want to really know about competitive gaming try going to mlgpro.com and reading up a bit. There's a reason why Halo is used as the flagship title for the largest professional console league in the world.

Honestly if you truthfully want to know what makes Halo competitive I would be glad to send you a pm and explain in detail, although its going to be a really long post since there's so much depth to the game.

I have only played Halo on the PC once but dear god was that embarassing. It's easier than fishing in a bucket using dynamite with the mouse. If I find a copy I will gladly school you in it.

 

I'm sorry but that sentence completely showed your ignorance to competitive gaming. Just download the Halo trial and I'll make a private room and you can join. Could someone here also join the game so we have proof of this match? I can't do it tonight because I have an exam tomorrow but any other day that suites you is fine with me. The fact that you don't know that Halo PC has one of the most dedicated and competitive gaming communities shows how little you know. If you like I could get you the statistics that show how much Halo is still being played on PC even today. The Halo:CE pistol is one of the most competitive and skill requiring weapons ever made, I'll be glad to show you how it works when I destroy you. My gamer tag is Rellik, I've been to multiple MLG tournaments since Halo:CE and was once one of the best Halo PC gamers. It's going to be a pleasure showing you what true competitive gaming means.

 



                                           

                      The definitive evidence that video games turn people into mass murderers

Mendicate Bias said:
vlad321 said:
Mendicate Bias said:
@vlad321

Please tell me your joking about console shooters taking no skill. I'm sorry but you clearly have no idea what constitutes skill in a shooter. If you think you could come even close to any MLG pro even with a year of practice then your clearly delusional. Please tell me what level and matchmaking category you were playing in, that you were able to constantly come out on top? I'll play you 1v1 in Halo PC if you really want and if you can even get 2 kills on me I'll declare you right and console shooters inferior to PC. If you want to really know about competitive gaming try going to mlgpro.com and reading up a bit. There's a reason why Halo is used as the flagship title for the largest professional console league in the world.

Honestly if you truthfully want to know what makes Halo competitive I would be glad to send you a pm and explain in detail, although its going to be a really long post since there's so much depth to the game.

I have only played Halo on the PC once but dear god was that embarassing. It's easier than fishing in a bucket using dynamite with the mouse. If I find a copy I will gladly school you in it.

 

I'm sorry but that sentence completely showed your ignorance to competitive gaming. Just download the Halo trial and I'll make a private room and you can join. Could someone here also join the game so we have proof of this match? I can't do it tonight because I have an exam tomorrow but any other day that suites you is fine with me. The fact that you don't know that Halo PC has one of the most dedicated and competitive gaming communities shows how little you know. If you like I could get you the statistics that show how much Halo is still being played on PC even today. The Halo:CE pistol is one of the most competitive and skill requiring weapons ever made, I'll be glad to show you how it works when I destroy you. My gamer tag is Rellik, I've been to multiple MLG tournaments since Halo:CE and was once one of the best Halo PC gamers. It's going to be a pleasure showing you what true competitive gaming means.

 

LOL.  Uh oh.  Things have heated up here.

vlad, yes, UT2004 has much more depth to it than Quake 3, but I will still make the argument that it requires very different approaches to playing than Halo 3.  4 different grenade types(frag, plasma, napalm), many different equipments(bubble shield, energy drainer, flare, mine, jump lift, etc), many different types of weapons(long range, short range, medium range, melee, etc) of which you can only carry two. 

The regenerating shield that you have such a distaste for also changes strategies quite a bit.  If you do a ton of damage and the opponent manages to get around a corner, you probably want to go get him or all was for not as his shields will come back.  But the opponent will probably have a grenade waiting for you around the corner, or probably a shotgun or sword.  Many different approaches to a situation.

And mendicate, I hate the Halo:CE pistol.  It was the best weapon for mostly any situation.  Which means it is a terrible weapon for a game.  Balance was a problem for weaponry in that game.