JaggedSac said:
You are wrong. Halo isn't about hopping around your environment like a kid on a sugar high. It is about choosing your weaponry and forcing the opponent into your game. It is about being aware of their weaponry, being aware of where you are, and where they are. Also, because you cannot hold every single weapon in the game at one time, you must choose how you will try and encounter your opponent. You are right, Quake 3 is all about aiming skill and dancing skill. Those skills will only get you so far in Halo. You have to actually play smarter. This is due to both melees, grenades, and equipment. I guess the different between you and me is that you want a game that plays purely on twitch ability with little regard to thinking about how to go about something. Quake 3 is pretty much just see and opponent and start dancing, hopping, and straffing while cranking off at an opponent who is doing the same thing. There is some thinking required to try and use your environment to your advantage, but nothing on the scale of what is necessary in Halo 3.
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See that's why UT2004 is better than quake. Because on top of the twitch you also have the whole shock combos, flak arc/bounce, rocket preloading, biorifle mining, and in general a lot more leading and faster reflexes. You have just as much to think about. Too many times I ran into a shock combo face first, or a nicely aimed flack shell.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








