vlad321 said:
greenmedic88 said: That is a pretty bold statement, and by bold I mean full of BS.
If Halo was really that easy for anyone personally, they'd be on the competitive circuit making enough to game professionally full time, complete with endorsements.
If playing against novice players, sure, anyone with above average skills is going to win consistently (skill being something necessary to win as in it is not a game requiring no skill to play), but nobody actually uses this as proof of how good they are because everyone else was so awful.
You want to claim you entered a pro Halo tournament and dominated without having previously played the game? Not unlikely or even improbable. It's impossible.
Console, PC, gamepad or mouse/keyboard; makes no difference. Competitive skill level is going to be high regardless of platform or interface on a professional level.
You can aim easier with a mouse? It probably goes without saying that EVERYONE ELSE on a competitive level can too. That doesn't make the game any easier against equally skilled players without a handicap. |
Obivously every game has a copetative scale. However if you drop your Halo MLG gamers vs your Quake MLG gamers, the Quake ones will annihilate the Halo ones. Assuming whichever games is chosen, the teams get enough practice. Why? Because the ones coming from Quake have a far far superior aim, simply due to the fact that Quake requires you to have good aim/leading to be even past the mediocre tier.
|
That doesn't make much sense. That would be like placing a tennis pro against a raquetball pro. They have similar game mechanics, but one does not mean you are good at the other. Your situation would work the same way both ways. Place the Quake pros in a Halo match against Halo pros and the Quake pros would get their asses handed to them. The game plays completely different. It isn't all about aiming. Situational awareness is much more important in Halo than in Quake.
greenmedic you seem to think the same way as me.