| KylieDog said: Like Red/Blue, only on a home console. Done. |
Damn! You beat me to it! This ^
Signature goes here!


| KylieDog said: Like Red/Blue, only on a home console. Done. |
Damn! You beat me to it! This ^
Signature goes here!
Rainbird said:
I partially agree with you. If you couldn't meet up and trade, etc. it wouldn't be quite the same. But for those of us who don't do much in that, the promise of a full 3D Pokemon experience on any home console is enough to outweigh your reasons. And online play, or the ability to save information to your controller, means that, while it certainly isn't the same, there is still a social part to it. |
Then wait for a DS2.
I'm trying to think of how I would rework the combat system in a way that balance could be easily maintained...
| lolita said: The original 151 pokemons, 16 badges, day/night, better animations in battles, tons of optional sidequests and locations, updated sounds and music. DS or Wii, doesn't matter, as long as it's in 3D. The story is fine, no need of something complex. That would be an ideal Pokemon game to me. |
Sounds good except the original 151 Pokemon. The more Pokemon, the more variety between individual trainers teams and that's always a good thing so it doesn't seem like you're battling the same person over and over again.
Khuutra said:
Then wait for a DS2. I'm trying to think of how I would rework the combat system in a way that balance could be easily maintained... |
Well, even so, that would hardly bring my ultimate pokemon to retail, but one can always hope 
Khuutra said:
Then wait for a DS2. I'm trying to think of how I would rework the combat system in a way that balance could be easily maintained... |
I too would enjoy a 3D environment. Kinda like Zelda TP only with pokemon, perhaps smaller sections to fit more pokemon and NPC etc. in the fields...
But as for combat, I'd like to see that happen in the real environment. If your on a field, fight on a field. This should actually balance out a lot of issues...a fish type pokemon can still have an advantage over an earth pokemon (watergun) but it would be far less immobile then when in the water. On the other side, when you battle on sea a land-based pokemon is confined to the pokemon or the platform the trainer is riding at the moment.
The Doctor will see you now
Promoting Lesbianism --> 
They already have terrain in Pokemon, where you are battling does affect the battle. I think...
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.
Pokemon MMO. On EVERY platform possible.
Every region, every pokemon and a LOT of other trainers to battle with + missions to do.
All gyms/contest/championships. League championships to be hosted weekly.
MASSIVE maps on a scale not seen before.
Battles only with trainers either 10 levels above or 10 levels below you.
NO monthly subscription, only yearly. £20 for the year.
Day one buy for me.
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| Khuutra said: I'm trying to think of how I would rework the combat system in a way that balance could be easily maintained... |
I assume you are thinking DS/DSi for that?
Rainbird said:
I assume you are thinking DS/DSi for that? |
I am.
| Demotruk said: They already have terrain in Pokemon, where you are battling does affect the battle. I think... |
I'm talking about true interactive environment. Vine-whipping a pokemon is nice. Vine-whipping one against a tree is even better. Kick up sand to blind a foe apart from just attacking him... Kinda like madworld without the blood!
The Doctor will see you now
Promoting Lesbianism --> 