We all know it looks better on the Wii, quiet down you trolling fools.
Tease.
We all know it looks better on the Wii, quiet down you trolling fools.
Tease.
ssj12 said:
incremental updates for many engines are pretty much bug fixes and they add some minor features that were nearly finished for the main build but missed deadline. Crysis used CryEngine 2 Crysis Warhead used CryEngine 2.?
I will straight up say that CryEngine 3 passed Crysis Warhead in graphics and physics even on the two HD consoles. I can't wait to see what it can do on say a Core i7 650 or 750 with Tri-Sli or CrossFireX. |
Ok, THIS is incrementation of engines:
http://upload.wikimedia.org/wikipedia/en/8/81/Unreal_Engine_Comparison.jpg
Not what you showed me. THat's CE2.25.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

PullusPardus said:
not really , i noticed there is alot of Pop outs espicially when they view the sea, and when that tree falls off you see weird slowish frame rates and the shadow looks out of place. however the Water effects are the best thing about CryEngine in my opinion |
People seriously. Pop ins and frame rate will be addressed properly once the engine is fully finished. This is like a sneak preview.
OT: This is leagues ahead of any other console engine. In detail, Textures, Lighting, Effects. The list goes on. CRYTek must have been laughing their arse off at all the forum fights about PS360 being maxed. No game goes close to this. Heres to even better graphics on our PS360's. :)
well if this is cry engine 3.. and crysis warhead isnt as intensive as the "original crysis" why havent we seen a ps3/360 port yet?
Doubt is not a pleasant condition, but certainty is absurd.
owner of : atari 2600, commodore 64, NES,gameboy,atari lynx, genesis, saturn,neogeo,DC,PS2,GC,X360, Wii
5 THINGS I'd like to see before i knock out:
a. a AAA 3D sonic title
b. a nintendo developed game that has a "M rating"
c. redesgined PS controller
d. SEGA back in the console business
e. M$ out of the OS business
lol, can't u at least wait for one game to be released then start the fight :D

| Pharaoh said: ^yeah the explosions can't even touch killzone's particle effects. It's like trying to pit a baby against a gorilla in an arm wrestling contest. |
Somebody needs glasses...
Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.
| arsenicazure said: well if this is cry engine 3.. and crysis warhead isnt as intensive as the "original crysis" why havent we seen a ps3/360 port yet? |
Becasue CE2 was designed only for PC. CE3 isn't some huge jump over CE2 (at least as shown here) but the redesign of the engine to enable support for consoles.
Given CE2 maxed on most PCs around this makes sense. A huge leap would not help them in the least. Refining what they have and getting the engine running for PC and consoles (well, 360/PS3 anyway so far) was clearly a better decision.
Try to be reasonable... its easier than you think...
haxxiy said:
Killzone 2 natively runs at both 1080i and 720p. 1280x720x30 = 27.648 megapixels per sec displayed at screen. 1920x540x30 = 31.104 megapixels per sec displayed at screen. Edge over 720p and still a huge advantage over 22.12 megapixels/sec on Halo 3. Comparison keeps valid. Sorry for not putting it on the right way. |
To be exact, Killzone 2 renders natively at 1280x720p@30fps and 960x1080p@30fps. The latter has more pixels than the former. It's, also, not HDR lighting in Killzone 2, but they use al the lighting effect usually associated with HDR lighting effects (it's just slightly less accurate than HDR).
Scaling takes the 960x1080p to 1920x1080 for TVs that don't include all of the ATSC standard resolutions.
selnor said:
People seriously. Pop ins and frame rate will be addressed properly once the engine is fully finished. This is like a sneak preview.
OT: This is leagues ahead of any other console engine. In detail, Textures, Lighting, Effects. The list goes on. CRYTek must have been laughing their arse off at all the forum fights about PS360 being maxed. No game goes close to this. Heres to even better graphics on our PS360's. :) |
The bold statement is incorrect. The engine used for Killzone 2 to MUCH better. Notice the Cryengine 3 only has 1 person in the forest and island outskirts area at a very poor framerate. Killzone 2 handles MUCH more than this engine is dealing with...period.
Remember, CE3 is for multiplatform games. You won't see CE3 on the PS3 handle 350 dynamic lights in an actual game like Killzone 2, according to what was shown with the CE3.
Ascended_Saiyan3 said:
To be exact, Killzone 2 renders natively at 1280x720p@30fps and 960x1080p@30fps. The latter has more pixels than the former. It's, also, not HDR lighting in Killzone 2, but they use al the lighting effect usually associated with HDR lighting effects (it's just slightly less accurate than HDR). Scaling takes the 960x1080p to 1920x1080 for TVs that don't include all of the ATSC standard resolutions.
|
LOL @ people saying this crap STILL.
CRYEngine 3 eats and any PS360 game we have seen. In effects, lighting and the like. About Halo 3 the main reason why it was low res was because it's the ONLY game on this gen console to have 2 frame buffers. 1 for HDR 1 for LDR. Hence why it's the most visceral colourful game on HD consoles. LOL @ 360 cant do proper HDR lighting. The following video laughs at the sad people who ever claimed PS360 was maxed. And clearly shows 360 would have no problem handling Killzone 2.