haxxiy said:
Garnett said:
haxxiy said:
MikeB said:
@ Baggins
I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.
The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.
Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.
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Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects. See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.
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No killzone 2 runs at 720p not 1080p,get it right.
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Killzone 2 natively runs at both 1080i and 720p.
1280x720x30 = 27.648 megapixels per sec displayed at screen.
1920x540x30 = 31.104 megapixels per sec displayed at screen.
Edge over 720p and still a huge advantage over 22.12 megapixels/sec on Halo 3. Comparison keeps valid. Sorry for not putting it on the right way.
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To be exact, Killzone 2 renders natively at 1280x720p@30fps and 960x1080p@30fps. The latter has more pixels than the former. It's, also, not HDR lighting in Killzone 2, but they use al the lighting effect usually associated with HDR lighting effects (it's just slightly less accurate than HDR).
Scaling takes the 960x1080p to 1920x1080 for TVs that don't include all of the ATSC standard resolutions.