selnor said:
People seriously. Pop ins and frame rate will be addressed properly once the engine is fully finished. This is like a sneak preview.
OT: This is leagues ahead of any other console engine. In detail, Textures, Lighting, Effects. The list goes on. CRYTek must have been laughing their arse off at all the forum fights about PS360 being maxed. No game goes close to this. Heres to even better graphics on our PS360's. :) |
The bold statement is incorrect. The engine used for Killzone 2 to MUCH better. Notice the Cryengine 3 only has 1 person in the forest and island outskirts area at a very poor framerate. Killzone 2 handles MUCH more than this engine is dealing with...period.
Remember, CE3 is for multiplatform games. You won't see CE3 on the PS3 handle 350 dynamic lights in an actual game like Killzone 2, according to what was shown with the CE3.







