By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Gameinformer:Killzone 2 impression

starcraft said:
Hus said:
Leo-j why even make this thread.

Evey killzone thread is full of this lacks innovation BS and doom and gloom form wii owners.


Very well hus, enlighten us, where is this game innovating?

 


 ohh lets see.

deffered rendering/the lighting
the animation/hit responce (blending motion captured aimation with physics impulses.) = no kill is the same
7.1 surround sound 



Around the Network
Hus said:
starcraft said:
Hus said:
Leo-j why even make this thread.

Evey killzone thread is full of this lacks innovation BS and doom and gloom form wii owners.


Very well hus, enlighten us, where is this game innovating?

 


ohh lets see.

deffered rendering/the lighting
the animation/hit responce (blending motion captured aimation with physics impulses.) = no kill is the same
7.1 surround sound


 What they said is that there will be more ways to die, not that no kill is the same. And you've only highlighted technical things, aesthetics like sound and graphics, is there any reason whatsoever to think that this title will feature innovative gameplay? No there isn't, which is quite poor given the budget, and the fact that all those technical achievments will be overcome by Crysis 3 months earlier



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

leo-j said:
starcraft said:
I think where K2 needs to be a success and to have legs is the gameplay, but then Sony have never said that this game will be enjoyable, they said it will look good. It will move huge numbers on the first and second weeks because of graphics and because it'll be the only exclusive fps on the console of any real quality, but if they dont fix the gameplay and actually give the game quality, it will die very quickly

So, your saying the gameplay currently sucks?Well, when you see "gameplay" videos do they look bad? I mean compared to haze(latest videos) kz2 is a god. Also I forgot to mention that gameinformer was playing in normal mode, the AI was fantastic.


 Actually, the gameplay vids I've seen look like standard FPS fare. One actually had horendous AI where the guy just stood there while being shot, not even attempting to take cover or fight back. 

HUS; 

7.1 isn't innovative, its been done

Deffered rendering is technically innovative, but not gameplay innovative (99% of people will never know)

Animation/hit is just like Deffered.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

sieanr said:
leo-j said:
starcraft said:
I think where K2 needs to be a success and to have legs is the gameplay, but then Sony have never said that this game will be enjoyable, they said it will look good. It will move huge numbers on the first and second weeks because of graphics and because it'll be the only exclusive fps on the console of any real quality, but if they dont fix the gameplay and actually give the game quality, it will die very quickly

So, your saying the gameplay currently sucks?Well, when you see "gameplay" videos do they look bad? I mean compared to haze(latest videos) kz2 is a god. Also I forgot to mention that gameinformer was playing in normal mode, the AI was fantastic.


Actually, the gameplay vids I've seen look like standard FPS fare. One actually had horendous AI where the guy just stood there while being shot, not even attempting to take cover or fight back.

HUS;

7.1 isn't innovative, its been done

Deffered rendering is technically innovative, but not gameplay innovative (99% of people will never know)

Animation/hit is just like Deffered.


 ok sorry its not waggel its not innovaitve ?

What is innovative then ?



Hus said:
sieanr said:
leo-j said:
starcraft said:
I think where K2 needs to be a success and to have legs is the gameplay, but then Sony have never said that this game will be enjoyable, they said it will look good. It will move huge numbers on the first and second weeks because of graphics and because it'll be the only exclusive fps on the console of any real quality, but if they dont fix the gameplay and actually give the game quality, it will die very quickly

So, your saying the gameplay currently sucks?Well, when you see "gameplay" videos do they look bad? I mean compared to haze(latest videos) kz2 is a god. Also I forgot to mention that gameinformer was playing in normal mode, the AI was fantastic.


Actually, the gameplay vids I've seen look like standard FPS fare. One actually had horendous AI where the guy just stood there while being shot, not even attempting to take cover or fight back.

HUS;

7.1 isn't innovative, its been done

Deffered rendering is technically innovative, but not gameplay innovative (99% of people will never know)

Animation/hit is just like Deffered.


 ok sorry its not waggel its not innovaitve ?

What is innovative then ?


The KZ2 developers have mentioned that weather would play an important role, and I talked about this a few post up. So, heres a hypothetical on how controlling the weather could change the game;

Situation; You and your compatriots are held up in a building. You know some helgast are going to be dropping troops down in the field in front of you. The building houses a weather control unit, and you have to decide how best to alter the weather to win the fight - heres the options you have;

1. Make it lightning. When the dropships land the troops, some will be struck reducing the number of troops you have to fight.

2. Make it rain. The field they are landing in will become a muddy mess. The troops will have difficulty moving through the field, so they will be slow, easy targets.

3. Make it windy. Some the the dropships have to land farther away, giving you more time to hit them

4. Make it so overcast that everything is dark. You have nightvision, they dont. Pretty obvious advantage.

5. Make it sunny. The building is polished metal, so the sun will reflect off it making the helgast have trouble seeing which windows have snipers and which don't. The helgast are easier to see.

You can only change one condition, but each offers a different gameplay experience and increases the replayability greatly. This is also something that has never been done before and would thus be an "innovative" game.


Problem is, they have not shown off anything like this. Also, since KZ2 is apparently in cramped, city like conditions I just can't see weather being as important as the scenario I outlined above.

 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

Around the Network
ssj12 said:
Lost tears of Kain said:
RAcCoOnErOuS said:
Killzone 2 looks WAY better than Halo 3

Only game on the ps3 that i want to play...

You know it may look better, but is it as fun, now thats where you cant know is it?
I hope it doesnts flop like the first one


 the first one didnt really flop, it was an average game, just average, it made a profit I believe. 

It wont flop because its a sequal but not a direct sequal, its set in the same universe but you dont need to know the story of the first to know whats going on in the second.


It sort of was a flop because it was supposed to be the "halo killer" and be "sonys halo", other other words, had alot of hype and ending up being average, so its sort of a flop, but because it was a decent success, not really a total flop



                 With regard to Call of Duty 4 having an ultra short single player campaign, I guess it may well have been due to the size limitations of DVD on the XBox 360, one of various limitations multi-platform game designers will have to take into consideration-Mike B   

Proud supporter of all 3 console companys

Proud owner of 360wii and DS/psp              

Game trailers-Halo 3 only dissapointed the people who wanted to be dissapointed.

Bet with Harvey Birdman that Lost Odyssey will sell more then Blue dragon did.
bugmenot said:
Obviously being an innovative success on a gameplay level isn't required to be certain a game is AAA anymore.

All our worries are over, because innovation (which is a precious and limited resource) is no longer needed to make great games, thanks to the advent of detail and grit.

Never again will our gameplaying be bounded by the hungry demands of our imaginations: Physics will take care of that. Soon all games will achieve this technical zenith, and there will be no need for anything new ever again. We will all have reached a state of computational Nirvana, where the demon that is creativity has finally been slain.

 Sorry dude, but this is one of the worst posts I've read this week. Why does everyone suddenly have to break everything into a graphics/gameplay dichotomy, assuming that if a game has one it forfeits the other?

And why must so many people now assume that every single game has to completely change the way we play. Everything I hear about Killzone 2 makes it sound like it's a great game to play. It doesn't have to reinvent the wheel to be a great game. Plenty of awesome games just tighten the spokes a bit. And Killzone 2 seems to have some mighty tight spokes!

Also, instead of Halo, I'm comparing it to Gears.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

stof said:
bugmenot said:
Obviously being an innovative success on a gameplay level isn't required to be certain a game is AAA anymore.

All our worries are over, because innovation (which is a precious and limited resource) is no longer needed to make great games, thanks to the advent of detail and grit.

Never again will our gameplaying be bounded by the hungry demands of our imaginations: Physics will take care of that. Soon all games will achieve this technical zenith, and there will be no need for anything new ever again. We will all have reached a state of computational Nirvana, where the demon that is creativity has finally been slain.

Sorry dude, but this is one of the worst posts I've read this week. Why does everyone suddenly have to break everything into a graphics/gameplay dichotomy, assuming that if a game has one it forfeits the other?

And why must so many people now assume that every single game has to completely change the way we play. Everything I hear about Killzone 2 makes it sound like it's a great game to play. It doesn't have to reinvent the wheel to be a great game. Plenty of awesome games just tighten the spokes a bit. And Killzone 2 seems to have some mighty tight spokes!

Also, instead of Halo, I'm comparing it to Gears.


QFT. This game isn't at the top of my list but it does seem to be shaping up extremely nicely. I wonder if it's just turning into a lightning rod for PS3 hate because the original was a disappointment.



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

Stoff: And why must so many people now assume that every single game has to completely change the way we play.
Not every game. And incremental improvements are just fine most of the time. But a $50m endeavour should be set to a little bit higher standard, I expect.

Also, I wouldn't go as far as saying it should "completely change the way we play". But are purely technical merits (like 1080p, 7.1surround, new rendering techniques and "candy" physics - choose those that apply), really worthy of $50m? I'd sure find a bigger focus on things that actually impact gameplay (like AI, the physics engine, the game environments, etc) far more interesting.

Now, I'm not saying this specifically about Killzone, but about big budget games in general. On Killzone, Sieanr already brought up the weather, and I imagine this can be a great feature for a game such as this. It may also (and probably does) evolve on AI, physics; have nicely designed and interesting enviroments; great controls. But, unfortunately, the things being hyped for this game seem to be mostly the technicalities (which as a CS major I actually do find somewhat interesting, though as a gamer not so much) - see Hus's post for a bit of that.


I hate to bring up Lair here, but focusing mostly on those technicalities didn't turn out all that great for it. In the end, even the water effects are being criticized. Coincidentally, I think Lair is only getting the pounding it's getting because it was an over hyped huge production. Had it been a small budget project, it's reception would've been way different, I imagine. Let's hope the same doesn't happen with Killzone.


Reality has a Nintendo bias.

All that new experimental stuff sure as hell don't make a game great. Gimmi some of that good old stuff that works not new stuff that does not. First it was oh it can't be done money wont equal the trailer, sony came through silenced the while industry so i guess the new thing to whine about "it lacks innovation" tell me wheres the innovation in Mario Galaxy or Halo3 ?

killzone2 is NOT about reinventing the fps, its about making the best shooter on the PS3. Try to remember this.