| bugmenot said: Obviously being an innovative success on a gameplay level isn't required to be certain a game is AAA anymore. All our worries are over, because innovation (which is a precious and limited resource) is no longer needed to make great games, thanks to the advent of detail and grit. Never again will our gameplaying be bounded by the hungry demands of our imaginations: Physics will take care of that. Soon all games will achieve this technical zenith, and there will be no need for anything new ever again. We will all have reached a state of computational Nirvana, where the demon that is creativity has finally been slain. |
Sorry dude, but this is one of the worst posts I've read this week. Why does everyone suddenly have to break everything into a graphics/gameplay dichotomy, assuming that if a game has one it forfeits the other?
And why must so many people now assume that every single game has to completely change the way we play. Everything I hear about Killzone 2 makes it sound like it's a great game to play. It doesn't have to reinvent the wheel to be a great game. Plenty of awesome games just tighten the spokes a bit. And Killzone 2 seems to have some mighty tight spokes!
Also, instead of Halo, I'm comparing it to Gears.
I'm a mod, come to me if there's mod'n to do.
Chrizum is the best thing to happen to the internet, Period.
Serves me right for challenging his sales predictions!
Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.







