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Forums - Nintendo - Capcom's Wii Engine problem and Resident Evil

jammy2211 said:
bardicverse said:
megaman - Seriously? Using a mod on a capcom source regarding engine specs? Because someone "let it slip"? Forum moderators for a company, if they arent actually part of the dev team, get no info. They are babysitters to keep the kids from being abusive to each other.

While its agreed that the RE5 engine requires too much power, the RE4 engine works just fine on the Wii. It takes VERY little to bring a game like RE5 to the Wii via the RE4 engine. Scale down textures, models and just swap out the art and audio assets from RE4 and plug them in with the modified RE5 assets.

 If it was at all technically viable to port RE5 to the Wii, Capcom would have done it. Simple as that.

 Give me one other reason why Capcom haven't done it, after the success of UC and RE4? Because they hate the Wii, or something?

 MOst of the Capcom forum mods seem to be full time employees when I've posted on there, although I dunno about this guy.

Correction - they haven't done it THUS FAR.

Remember, RE5 has been in development for approx 4 years now. Kind of big scale. Capcom didnt admit to ignoring the Wii until last year. Who is to say that they won't start doing exactly what I suggested after RE5 is launched? It might take another year or 2, but I wouldn't say it will NEVER happen, at least not this early. Sure, that's an optomistic answer.

The pessimisitc answer - Art director. The art director/producer may feel the "cinematic" flair of RE5 is best not to be reduced in any form, and refuses to do such. Artists are moody people, its best not to piss them off. So the art director may have thrown a sh*t fit upon being asked to scale anything down for a Wii version.

Most of the Capcom forum people that are employees tend to be bored PR people, who are out of the loop until end term marketing and hype. They dont know anything about engine specs either.

 



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Words Of Wisdom said:
theRepublic said:
jammy2211 said:
bardicverse said:
megaman - Seriously? Using a mod on a capcom source regarding engine specs? Because someone "let it slip"? Forum moderators for a company, if they arent actually part of the dev team, get no info. They are babysitters to keep the kids from being abusive to each other.

While its agreed that the RE5 engine requires too much power, the RE4 engine works just fine on the Wii. It takes VERY little to bring a game like RE5 to the Wii via the RE4 engine. Scale down textures, models and just swap out the art and audio assets from RE4 and plug them in with the modified RE5 assets.

 If it was at all technically viable to port RE5 to the Wii, Capcom would have done it. Simple as that.

 Give me one other reason why Capcom haven't done it, after the success of UC and RE4? Because they hate the Wii, or something?

 MOst of the Capcom forum mods seem to be full time employees when I've posted on there, although I dunno about this guy.

Bardicverse is an actual game developer, so I'll take his word over your's.

Do you take the word of the highschool actor or the commentator about matters regarding professional Hollywood actors?  No, the answer is you take neither.

More like do I take the word of a guy I trust, or a guy who constantly trolls the Nintendo forums.



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bardicverse said:
jammy2211 said:
bardicverse said:
megaman - Seriously? Using a mod on a capcom source regarding engine specs? Because someone "let it slip"? Forum moderators for a company, if they arent actually part of the dev team, get no info. They are babysitters to keep the kids from being abusive to each other.

While its agreed that the RE5 engine requires too much power, the RE4 engine works just fine on the Wii. It takes VERY little to bring a game like RE5 to the Wii via the RE4 engine. Scale down textures, models and just swap out the art and audio assets from RE4 and plug them in with the modified RE5 assets.

 If it was at all technically viable to port RE5 to the Wii, Capcom would have done it. Simple as that.

 Give me one other reason why Capcom haven't done it, after the success of UC and RE4? Because they hate the Wii, or something?

 MOst of the Capcom forum mods seem to be full time employees when I've posted on there, although I dunno about this guy.

Correction - they haven't done it THUS FAR.

Remember, RE5 has been in development for approx 4 years now. Kind of big scale. Capcom didnt admit to ignoring the Wii until last year. Who is to say that they won't start doing exactly what I suggested after RE5 is launched? It might take another year or 2, but I wouldn't say it will NEVER happen, at least not this early. Sure, that's an optomistic answer.

The pessimisitc answer - Art director. The art director/producer may feel the "cinematic" flair of RE5 is best not to be reduced in any form, and refuses to do such. Artists are moody people, its best not to piss them off. So the art director may have thrown a sh*t fit upon being asked to scale anything down for a Wii version.

Most of the Capcom forum people that are employees tend to be bored PR people, who are out of the loop until end term marketing and hype. They dont know anything about engine specs either.

 

 I guess we'll see in time, albeit if it was really feasible to put these PS360 porjects on the Wii at all I'd be sure more companies would do it. Would it not be just as 'easy' for Square Enix to port FFXIII, or EA port Dead Space, or Capcom port Dead Rising (Rather then rebuild the whole game from scratch on the Wii with the RE4 engine).

 Your hyperbole made the whole thing sound like it could easily have been done ready for launch. Personally I think it'd make more sense to put all 3 to launch together if there was any plan to do it - can share the same marketing budget.

 Maybe if it's possible it'll become a trend for future developers? Seems like a short term investment to me though.



bardicverse said:
jammy2211 said:
bardicverse said:
megaman - Seriously? Using a mod on a capcom source regarding engine specs? Because someone "let it slip"? Forum moderators for a company, if they arent actually part of the dev team, get no info. They are babysitters to keep the kids from being abusive to each other.

While its agreed that the RE5 engine requires too much power, the RE4 engine works just fine on the Wii. It takes VERY little to bring a game like RE5 to the Wii via the RE4 engine. Scale down textures, models and just swap out the art and audio assets from RE4 and plug them in with the modified RE5 assets.

 If it was at all technically viable to port RE5 to the Wii, Capcom would have done it. Simple as that.

 Give me one other reason why Capcom haven't done it, after the success of UC and RE4? Because they hate the Wii, or something?

 MOst of the Capcom forum mods seem to be full time employees when I've posted on there, although I dunno about this guy.

Correction - they haven't done it THUS FAR.

Remember, RE5 has been in development for approx 4 years now. Kind of big scale. Capcom didnt admit to ignoring the Wii until last year. Who is to say that they won't start doing exactly what I suggested after RE5 is launched? It might take another year or 2, but I wouldn't say it will NEVER happen, at least not this early. Sure, that's an optomistic answer.

The pessimisitc answer - Art director. The art director/producer may feel the "cinematic" flair of RE5 is best not to be reduced in any form, and refuses to do such. Artists are moody people, its best not to piss them off. So the art director may have thrown a sh*t fit upon being asked to scale anything down for a Wii version.

Most of the Capcom forum people that are employees tend to be bored PR people, who are out of the loop until end term marketing and hype. They dont know anything about engine specs either.

 

Personally, I don't think I would want the art reduced for RE5. 

Don't get me wrong, I hated RE4 on the Gamecube and loved it on the Wii both due to controls and I'm not getting RE5 because I don't like the controls but I don't want RE5 on the Wii.

It is completely possible to get it to work on the Wii, there's no reason it wouldn't be, but with the size of the environments I would be willing to be it would look like an early PS2 game or either have the same kind of reductions Dead Rising Chop Till You Drop has (and still not look good). 

I'm a big fan of gameplay over graphics but there would be obvious camprisons of the two versions and it just wouldn't be pretty.  I'm fine with just missing RE5 and hopefully getting an original RE game on the Wii.

 



It is true that the guys on the Capcom Unity forums seem to be fairly out of touch regarding internal attitudes at Capcom (since they flatly contradicted the opinion that came down from higher up Capcom execs that Zack and Wiki did well), so to take their word as gospel in this case would be somewhat misguided



Monster Hunter: pissing me off since 2010.

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"So this a mods response on the Capcom forums about new RE games on Wii and why they will NEVER happen."

No, because right in there, the mod states if it happens, it's a bit too soon to announce anything.

The only thing stated won't happen is the MT engine being used. Capcom has other engines.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Also, try this reply:

http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/13965448/So_your_next_Wii_game_is_Resident_Evil_Umbrella_Chronicles_2_Question&post_num=118#278202253

"And if it was a test for a proper RE Wii game, would you really expect to see it this early?
At the very earliest you should only be expecting to hear about a proper RE Wii title 3 years after RE4 Wii given how long it takes to get approved, after which point they need time to get a team together to do it, then said team is going to have to spend like a year on it before they can have anything to show off, therefore it seems stupid of people to already expect to be seeing a proper RE game announced for the Wii if RE4 Wii was infact a test."

Not necessarily more credible, but does state that if another RE game is coming, it's going to take a bit. RE:DC has nothing to do with this (and remember how long HD system owners have had to wait for RE5).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

twesterm said:
bardicverse said:
jammy2211 said:
bardicverse said:
megaman - Seriously? Using a mod on a capcom source regarding engine specs? Because someone "let it slip"? Forum moderators for a company, if they arent actually part of the dev team, get no info. They are babysitters to keep the kids from being abusive to each other.

While its agreed that the RE5 engine requires too much power, the RE4 engine works just fine on the Wii. It takes VERY little to bring a game like RE5 to the Wii via the RE4 engine. Scale down textures, models and just swap out the art and audio assets from RE4 and plug them in with the modified RE5 assets.

 If it was at all technically viable to port RE5 to the Wii, Capcom would have done it. Simple as that.

 Give me one other reason why Capcom haven't done it, after the success of UC and RE4? Because they hate the Wii, or something?

 MOst of the Capcom forum mods seem to be full time employees when I've posted on there, although I dunno about this guy.

Correction - they haven't done it THUS FAR.

Remember, RE5 has been in development for approx 4 years now. Kind of big scale. Capcom didnt admit to ignoring the Wii until last year. Who is to say that they won't start doing exactly what I suggested after RE5 is launched? It might take another year or 2, but I wouldn't say it will NEVER happen, at least not this early. Sure, that's an optomistic answer.

The pessimisitc answer - Art director. The art director/producer may feel the "cinematic" flair of RE5 is best not to be reduced in any form, and refuses to do such. Artists are moody people, its best not to piss them off. So the art director may have thrown a sh*t fit upon being asked to scale anything down for a Wii version.

Most of the Capcom forum people that are employees tend to be bored PR people, who are out of the loop until end term marketing and hype. They dont know anything about engine specs either.

 

Personally, I don't think I would want the art reduced for RE5. 

Don't get me wrong, I hated RE4 on the Gamecube and loved it on the Wii both due to controls and I'm not getting RE5 because I don't like the controls but I don't want RE5 on the Wii.

It is completely possible to get it to work on the Wii, there's no reason it wouldn't be, but with the size of the environments I would be willing to be it would look like an early PS2 game or either have the same kind of reductions Dead Rising Chop Till You Drop has (and still not look good). 

I'm a big fan of gameplay over graphics but there would be obvious camprisons of the two versions and it just wouldn't be pretty.  I'm fine with just missing RE5 and hopefully getting an original RE game on the Wii.

 

 

You do know that Dead Rising Wii used the RE4 engine and the game was developed by Tose not the team that actually developed Dead Rising. That in itself, makes a big difference.



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba

 

patjuan32 said:
twesterm said:
bardicverse said:
jammy2211 said:
bardicverse said:
megaman - Seriously? Using a mod on a capcom source regarding engine specs? Because someone "let it slip"? Forum moderators for a company, if they arent actually part of the dev team, get no info. They are babysitters to keep the kids from being abusive to each other.

While its agreed that the RE5 engine requires too much power, the RE4 engine works just fine on the Wii. It takes VERY little to bring a game like RE5 to the Wii via the RE4 engine. Scale down textures, models and just swap out the art and audio assets from RE4 and plug them in with the modified RE5 assets.

 If it was at all technically viable to port RE5 to the Wii, Capcom would have done it. Simple as that.

 Give me one other reason why Capcom haven't done it, after the success of UC and RE4? Because they hate the Wii, or something?

 MOst of the Capcom forum mods seem to be full time employees when I've posted on there, although I dunno about this guy.

Correction - they haven't done it THUS FAR.

Remember, RE5 has been in development for approx 4 years now. Kind of big scale. Capcom didnt admit to ignoring the Wii until last year. Who is to say that they won't start doing exactly what I suggested after RE5 is launched? It might take another year or 2, but I wouldn't say it will NEVER happen, at least not this early. Sure, that's an optomistic answer.

The pessimisitc answer - Art director. The art director/producer may feel the "cinematic" flair of RE5 is best not to be reduced in any form, and refuses to do such. Artists are moody people, its best not to piss them off. So the art director may have thrown a sh*t fit upon being asked to scale anything down for a Wii version.

Most of the Capcom forum people that are employees tend to be bored PR people, who are out of the loop until end term marketing and hype. They dont know anything about engine specs either.

 

Personally, I don't think I would want the art reduced for RE5. 

Don't get me wrong, I hated RE4 on the Gamecube and loved it on the Wii both due to controls and I'm not getting RE5 because I don't like the controls but I don't want RE5 on the Wii.

It is completely possible to get it to work on the Wii, there's no reason it wouldn't be, but with the size of the environments I would be willing to be it would look like an early PS2 game or either have the same kind of reductions Dead Rising Chop Till You Drop has (and still not look good). 

I'm a big fan of gameplay over graphics but there would be obvious camprisons of the two versions and it just wouldn't be pretty.  I'm fine with just missing RE5 and hopefully getting an original RE game on the Wii.

 

 

You do know that Dead Rising Wii used the RE4 engine and the game was developed by Tose not the team that actually developed Dead Rising. That in itself, makes a big difference.

Not that big of a difference, even in the hands of the most capable developers there wasn't much hope for that game.

 



"Not that big of a difference, even in the hands of the most capable developers there wasn't much hope for that game."

Especially since it's the second game ever that was made for HD systems and ported to the Wii. Not to mention the MT framework is not scalable, so they had to fit the assets in another engine.

You can't get very far with those conditions, I think. You have to figure it out from scratch, right? I would think further such games would give a better idea of how to tweak everything.

Is that how it works, Twestern? First times doing things in games rarely come out well? I'm actually curious for confirmation if that's right.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs