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Forums - Sales - I've always known Star Ocean was never a big franchise.

Euphoria14 said:
mrstickball said:

60k opening for SO4 is a bomb? Provide me a link to SO3's first week sales in the US then. I'll gladly admit I'm wrong when you show me that. Otherwise, what games do we have from the PS2 mega-sales era that show exactly how their games had (or did not have) legs?

Now, for KZ2's budget:

Of course, I doubt what I've said will convince you. You already have it in your mind that KZ2 cost nothing, and was made for free by a love offering from Guerilla Games.

First off that link goes nowhere.

Second, did you just try to convince with a rumour?

I can dig up about 500 articles about Killzone 2's budget, but most are rumors. There are maybe a half-dozen games that have budgets that have been divuldged by their developer, since that info (like downloadable sales numbers) are kept under lock and key. So what do we have to go off of?

A few more:

  • http://www.digitalbattle.com/2006/11/28/killzone-ps3-info/  - Site claims that as of November 2006, Killzone 2 already had 120+ staff working on production (pretty damning for a low-budget, no?). If GG never added a single employee to that list, and never spent a dime before that day, we come out with $28.8 million using a $10k/mo salary for the average employee. I'd say that's an absolute minimum baseline, but it's probably far more since work most likely began Nov 2006, and the employee size may have increased past the 120 people.
  • Then we have the Surfer Girl rumor that stated that KZ2's budget went from $30m to $60m, and was going to miss the Fall 2008 timeframe (this was reported in early 2008): http://www.psxextreme.com/ps3-news/2503.html   She was right about the timeframe, I wonder if she was right about the dev costs too? Given the previous point about staffing, it may be plausible the budget was $50-60m

But we're getting off topic here. I still think it's hard to argue where SO4 will go after 1 week of NA, and 2 weeks of JP data. It could do very well, it could bomb. I think that this thread is somewhat premature, though.

 



Back from the dead, I'm afraid.

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Chris Hu said:
Torillian said:
Chris Hu said:
VC sold 25,322 in its first week SO4 sold 59,727. VC sold considerably less then half the amount of SO4 in its first week.

 

Oh sure sure, install base is all important but you totally ignore difference in genres and the fact that VC had absolutely no advertising in US.  Honestly dude, you suck.

 

You're acting like SO4 is advertised like Halo 3 which it isn't.

 

And you're acting like VC and SO4 are on equal footing even though VC is a totally different sub genre of JRPG that has never gotten great sales and had absolutely no advertising.  I've seen commercials for SO4 atleast 5 times, wanna take a guess how many times I saw TV ads for VC?  I'll give you a hint, it rhymes with sun, or tilch, or hero.



...

I bet most of these bored sony brainwashed fanboys would orgasm if this comes out on PS3.



10k monthly,,, more like 8k... lol surfergirl. the preview builds that were released before fall prove fall date could have been met. so i must believe sony was telling the truth when they said they pushed it back to free up the holiday a bit. im sure they worked on it that whole time waiting for release but doubt it was 120 employees. and in order for surfergirls rumor to be true they would to of been almost done with the game then scrap everything and start over again. and i doubt they got 3 years worth of work done in a few months



jpain333 said:
Max King of the Wild said:
jpain333 said:
if I could get a dollar for everytime I read something negative about 360 jrpg's by sony fanboys.....

can't we at least wait a couple more weeks before we start judging the games sales?? I mean damn lets see how the legs are in N.America first...

if i had a nickle everytime starcraft said something negative about k2 id be richer than you

nice try.....

if you think that killzone 2 thread was worse than all the negative talk about 360 jrpgs...then I don't know what to tell you...

You do realize the only reason people get on them like that is because originally it was the 360 fans who said the PS3 couldn't sell JRPGs. Now that they are continuosly getting proven wrong it has reverted to damage control.

In WKC case, right off the bat sales were shot down with arguments like "install base", yet when I made my comparison above it seems that the argument no matter matters in this case. They can't have it both ways.

@Shadowblind

About TLR.

Check this from this very same thread. I guess you chose to ignore this huh?

Hero_time88 said:
http://www.square-enix.com/eng/pdf/news/20090216_01en.pdf

 

TLR = 490k shipped at the end of 2008?

 

So according to VGChartz, considering it released WW on Nov. 20th, that would imply by the end of 2008 it sold between 436k-484k. So it pretty much almost completely sold out WW and only had between 6k-54k copies remaining on store shelves Worldwide. Then after that it went on to sell almost 30% more copies?

I hope they have fun trying to prove that.

If not, I would say the game is obviously overtracked.

 

 



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bugrimmar said:

I'm just responding to the people saying before that Star Ocean 4 was gonna be one of Microsoft's marquee franchises for the year. A lot of people saying it was gonna sell well over a million or something on the first week.

And I said back then that those claims are delirious. Star Ocean has never been, and never will be a big franchise. It's not one of Microsoft's bombs. It's just an ordinary launch.

Who said this to you? Microsofts Marquee franchises are usually funded by them alone.

 



Euphoria14 said:
jpain333 said:
Max King of the Wild said:
jpain333 said:
if I could get a dollar for everytime I read something negative about 360 jrpg's by sony fanboys.....

can't we at least wait a couple more weeks before we start judging the games sales?? I mean damn lets see how the legs are in N.America first...

if i had a nickle everytime starcraft said something negative about k2 id be richer than you

nice try.....

if you think that killzone 2 thread was worse than all the negative talk about 360 jrpgs...then I don't know what to tell you...

You do realize the only reason people get on them like that is because originally it was the 360 fans who said the PS3 couldn't sell JRPGs. Now that they are continuosly getting proven wrong it has reverted to damage control.

In WKC case, right off the bat sales were shot down with arguments like "install base", yet when I made my comparison above it seems that the argument no matter matters in this case. They can't have it both ways.

@Shadowblind

About TLR.

Check this from this very same thread. I guess you chose to ignore this huh?

Hero_time88 said:
http://www.square-enix.com/eng/pdf/news/20090216_01en.pdf

 

TLR = 490k shipped at the end of 2008?

 

So according to VGChartz, considering it released WW on Nov. 20th, that would imply by the end of 2008 it sold between 436k-484k. So it pretty much almost completely sold out WW and only had between 6k-54k copies remaining on store shelves Worldwide. Then after that it went on to sell almost 30% more copies?

I hope they have fun trying to prove that.

If not, I would say the game is obviously overtracked.

 

 

 

I'm sorry, I was unaware that we are still living in 2008. At the same time I suppose I should have ignored this post in the first place as well, as you seem to have ignored my response, albeit a short one, to Max. Though I would like you to point me to all these great selling PS3 JRPGs while your at it.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

Euphoria14 said:
jpain333 said:
Max King of the Wild said:
jpain333 said:
if I could get a dollar for everytime I read something negative about 360 jrpg's by sony fanboys.....

can't we at least wait a couple more weeks before we start judging the games sales?? I mean damn lets see how the legs are in N.America first...

if i had a nickle everytime starcraft said something negative about k2 id be richer than you

nice try.....

if you think that killzone 2 thread was worse than all the negative talk about 360 jrpgs...then I don't know what to tell you...

You do realize the only reason people get on them like that is because originally it was the 360 fans who said the PS3 couldn't sell JRPGs. Now that they are continuosly getting proven wrong it has reverted to damage control.

 

Continiously getting proven wrong? how? did I miss something? Is there a load of PS3 jRPGs with great sales hiding somewhere?

 



mrstickball said:
Euphoria14 said:
mrstickball said:

60k opening for SO4 is a bomb? Provide me a link to SO3's first week sales in the US then. I'll gladly admit I'm wrong when you show me that. Otherwise, what games do we have from the PS2 mega-sales era that show exactly how their games had (or did not have) legs?

Now, for KZ2's budget:

Of course, I doubt what I've said will convince you. You already have it in your mind that KZ2 cost nothing, and was made for free by a love offering from Guerilla Games.

First off that link goes nowhere.

Second, did you just try to convince with a rumour?

I can dig up about 500 articles about Killzone 2's budget, but most are rumors. There are maybe a half-dozen games that have budgets that have been divuldged by their developer, since that info (like downloadable sales numbers) are kept under lock and key. So what do we have to go off of?

A few more:

  • http://www.digitalbattle.com/2006/11/28/killzone-ps3-info/  - Site claims that as of November 2006, Killzone 2 already had 120+ staff working on production (pretty damning for a low-budget, no?). If GG never added a single employee to that list, and never spent a dime before that day, we come out with $28.8 million using a $10k/mo salary for the average employee. I'd say that's an absolute minimum baseline, but it's probably far more since work most likely began Nov 2006, and the employee size may have increased past the 120 people.
  • Then we have the Surfer Girl rumor that stated that KZ2's budget went from $30m to $60m, and was going to miss the Fall 2008 timeframe (this was reported in early 2008): http://www.psxextreme.com/ps3-news/2503.html   She was right about the timeframe, I wonder if she was right about the dev costs too? Given the previous point about staffing, it may be plausible the budget was $50-60m

But we're getting off topic here. I still think it's hard to argue where SO4 will go after 1 week of NA, and 2 weeks of JP data. It could do very well, it could bomb. I think that this thread is somewhat premature, though.

 

Most? Try all of them. Your budget point is moot because no actual data is known. You are trying to make your point on speculation alone.

Like I said with KZ2, it is charting higher than it's predecessor on a much smaller install base. If you were seriously expecting Gears 2 and/or Halo 3 numbers you are out of your mind.

Gears 2 launched after a game with a 5M+ userbase and critical acclaim, which was gained due to being the first HUGE game on the 360, I don't need to try and prove that you will find many many many people who will say Gears was the first 360 game they ever played. Halo 3 launched after a 7M+ per title franchise that is pretty much part of the American gaming culture at this point.

Killzone 2 is launching after a game with 2M+ lifetime sales and a 71 Metascore and was regarded as a very mediocre game.

So less than half the sales of Gears 1 is what Killzone 1 1 got.

Less than half the sales of Gears 2 is what Killzone 2 got.

 

I think that is far from a failure Mr. Stickball.

 

Also remember KZ2 had 1.1M pre-orders in EU+Others, so that is already another 750k tacked on top of the 350k in terms of money in Sony's pocket. If it sold at least 750k-1M store pre-orders in the US then I am sure Sony is already on their way to making profit with a possible 2M copies shipped to retail.

How easily people forget this.

 



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Shadowblind said:
Euphoria14 said:
jpain333 said:
Max King of the Wild said:
jpain333 said:
if I could get a dollar for everytime I read something negative about 360 jrpg's by sony fanboys.....

can't we at least wait a couple more weeks before we start judging the games sales?? I mean damn lets see how the legs are in N.America first...

if i had a nickle everytime starcraft said something negative about k2 id be richer than you

nice try.....

if you think that killzone 2 thread was worse than all the negative talk about 360 jrpgs...then I don't know what to tell you...

You do realize the only reason people get on them like that is because originally it was the 360 fans who said the PS3 couldn't sell JRPGs. Now that they are continuosly getting proven wrong it has reverted to damage control.

In WKC case, right off the bat sales were shot down with arguments like "install base", yet when I made my comparison above it seems that the argument no matter matters in this case. They can't have it both ways.

@Shadowblind

About TLR.

Check this from this very same thread. I guess you chose to ignore this huh?

Hero_time88 said:
http://www.square-enix.com/eng/pdf/news/20090216_01en.pdf

 

TLR = 490k shipped at the end of 2008?

 

So according to VGChartz, considering it released WW on Nov. 20th, that would imply by the end of 2008 it sold between 436k-484k. So it pretty much almost completely sold out WW and only had between 6k-54k copies remaining on store shelves Worldwide. Then after that it went on to sell almost 30% more copies?

I hope they have fun trying to prove that.

If not, I would say the game is obviously overtracked.

 

 

 

I'm sorry, I was unaware that we are still living in 2008. At the same time I suppose I should have ignored this post in the first place as well, as you seem to have ignored my response, albeit a short one, to Max. Though I would like you to point me to all these great selling PS3 JRPGs while your at it.

 

Show me an exclusive PS3 JRPG first.

Not a SRPG.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!