mrstickball said:
Euphoria14 said:
mrstickball said:
60k opening for SO4 is a bomb? Provide me a link to SO3's first week sales in the US then. I'll gladly admit I'm wrong when you show me that. Otherwise, what games do we have from the PS2 mega-sales era that show exactly how their games had (or did not have) legs?
Now, for KZ2's budget:
Of course, I doubt what I've said will convince you. You already have it in your mind that KZ2 cost nothing, and was made for free by a love offering from Guerilla Games.
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First off that link goes nowhere.
Second, did you just try to convince with a rumour?
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I can dig up about 500 articles about Killzone 2's budget, but most are rumors. There are maybe a half-dozen games that have budgets that have been divuldged by their developer, since that info (like downloadable sales numbers) are kept under lock and key. So what do we have to go off of?
A few more:
- http://www.digitalbattle.com/2006/11/28/killzone-ps3-info/ - Site claims that as of November 2006, Killzone 2 already had 120+ staff working on production (pretty damning for a low-budget, no?). If GG never added a single employee to that list, and never spent a dime before that day, we come out with $28.8 million using a $10k/mo salary for the average employee. I'd say that's an absolute minimum baseline, but it's probably far more since work most likely began Nov 2006, and the employee size may have increased past the 120 people.
- Then we have the Surfer Girl rumor that stated that KZ2's budget went from $30m to $60m, and was going to miss the Fall 2008 timeframe (this was reported in early 2008): http://www.psxextreme.com/ps3-news/2503.html She was right about the timeframe, I wonder if she was right about the dev costs too? Given the previous point about staffing, it may be plausible the budget was $50-60m
But we're getting off topic here. I still think it's hard to argue where SO4 will go after 1 week of NA, and 2 weeks of JP data. It could do very well, it could bomb. I think that this thread is somewhat premature, though.
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Most? Try all of them. Your budget point is moot because no actual data is known. You are trying to make your point on speculation alone.
Like I said with KZ2, it is charting higher than it's predecessor on a much smaller install base. If you were seriously expecting Gears 2 and/or Halo 3 numbers you are out of your mind.
Gears 2 launched after a game with a 5M+ userbase and critical acclaim, which was gained due to being the first HUGE game on the 360, I don't need to try and prove that you will find many many many people who will say Gears was the first 360 game they ever played. Halo 3 launched after a 7M+ per title franchise that is pretty much part of the American gaming culture at this point.
Killzone 2 is launching after a game with 2M+ lifetime sales and a 71 Metascore and was regarded as a very mediocre game.
So less than half the sales of Gears 1 is what Killzone 1 1 got.
Less than half the sales of Gears 2 is what Killzone 2 got.
I think that is far from a failure Mr. Stickball.
Also remember KZ2 had 1.1M pre-orders in EU+Others, so that is already another 750k tacked on top of the 350k in terms of money in Sony's pocket. If it sold at least 750k-1M store pre-orders in the US then I am sure Sony is already on their way to making profit with a possible 2M copies shipped to retail.
How easily people forget this.
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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)


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