By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I don't get the obsession with KZ2s development cost. Can someone explain it to me?



Around the Network

Wii sales are just insane. Both the PS3 and 360 saw major titles that week and they´re still outsold by the Wii by 50%.



Neoraf said:
narfwack said:

Hardware:

ConsoleThis WeekLast Year
 197,823 286,900
 150,742 119,945
 97,819 91,269
 63,472 84,710
 30,114 80,363
 97,669 49,920
Total 637,639 713,107


Looking at the Year over Year chart, the Killzone2 boost is rather small.
Good thing it surpasses last year sales.

Impressive increase for Nintendo Wii.
Impressive increase for Microsoft Xbox 360.

 

 

When you look at the bump YoY it's definitely a buzz kill for Sony fan's that pay attention to the number. =p



The Interweb is about overreaction, this is what makes it great!

...Imagine how boring the interweb would be if everyone thought logically?

WiiStation360 said:
I don't get the obsession with KZ2s development cost. Can someone explain it to me?

The fact it's pretty darn high? There's usually an obession with any high-budget game.

 



Back from the dead, I'm afraid.

Rainbird said:
Slimebeast said:

KZ2 budget and revenue:

Dev cost:
100 team average x 4 years x $100,000 = $40 million.

Add some outsourcing costs (some AI, perhaps some texture work, some of the sound & music/orchestratingm voice actors etc) ~ $10 million.
--------------
= ~$50 million

Marketing (hard to estimate):
~$30-40 million?
-----------
total expenses: $80-90 milion


Each game copy sold generates $30.

So it would need to sell 2.67-3 million to break even.

Early numbers indicate a 900,000-1 million copies opening week, which means lifetime sales of 4 million.

4 million generates $120 million. So, pretty much guaranteed to make at least a lil profit.

It's hard to say, but Killzone: Liberation wasn't released until october 2006, and the dev tools for PS3 weren't out until early 2006, so dev costs are probably a little lower.

You're not saying PS3 launch games like Motorstorm and Resistance were made in just ½ a year of available hardware, are you? They must have had some form of game engine running before 2006 on a prototype PS3 or PC hardware or something. Or else it would be impossible to release games at console launch.

Games like Resistance usually take 2 years to develop. And KZ2 comes out another 2 years after the launch of PS3, so theoritical possible dev time is at least 4 years. Im finking they began KZ2 a few months before the release of the E3 trailer in 2005 (concept, design and art alongside making the prerendered trailer).

 

 

 

 



Around the Network
WiiStation360 said:
I don't get the obsession with KZ2s development cost. Can someone explain it to me?

 

 

It's simple, the people that wanted this game to be a failure, now at least want it to be a commercial failure.



100k and the ps3 will get 10m in Europe.



best explanation ever !



Slimebeast said:

KZ2 budget and revenue:

Dev cost:
100 team average x 4 years x $100,000 = $40 million.

Add some outsourcing costs (some AI, perhaps some texture work, some of the sound & music/orchestratingm voice actors etc) ~ $10 million.
--------------
= ~$50 million

Marketing (hard to estimate):
~$30-40 million?
-----------
total expenses: $80-90 milion


Each game copy sold generates $30.

So it would need to sell 2.67-3 million to break even.

Early numbers indicate a 900,000-1 million copies opening week, which means lifetime sales of 4 million.

4 million generates $120 million. So, pretty much guaranteed to make at least a lil profit.


 

 

Being a first party game, one should look beyond that and count the amount of hardware this will sell (and the related periphetals, games, dlc, etc...) plus the satisfaction of the current owners of the hardware.  These things are difficult to put a number in $$$ to, but are more important than what they will make with the game itself.



@senortaco, why a buzzkill for PS3 fans that pay attention to the numbers? All they show is that after the 360 has had two price cuts and cut its cost to half of what it was at this time last year it can double its yoy sales for the week while the PS3 shows that by keeping is price the same as it was last year and with one good game coming out the PS3 still beats the 360. If the PS3 cost the same as the 360, then it would be beating the 360 by 2x in sales and also be beating the Wii by 30,000 units for the week at 189,000 to 157,000. This is actually more indicative of the overall weakness of the 360' game library only two game series on the system are taken seriously and of the weakness of the Wii's game library in recent months / weeks as well.



Heavens to Murgatoids.