Rainbird said:
It's hard to say, but Killzone: Liberation wasn't released until october 2006, and the dev tools for PS3 weren't out until early 2006, so dev costs are probably a little lower. |
You're not saying PS3 launch games like Motorstorm and Resistance were made in just ½ a year of available hardware, are you? They must have had some form of game engine running before 2006 on a prototype PS3 or PC hardware or something. Or else it would be impossible to release games at console launch.
Games like Resistance usually take 2 years to develop. And KZ2 comes out another 2 years after the launch of PS3, so theoritical possible dev time is at least 4 years. Im finking they began KZ2 a few months before the release of the E3 trailer in 2005 (concept, design and art alongside making the prerendered trailer).







