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Sales - Others UP! - View Post

Slimebeast said:

KZ2 budget and revenue:

Dev cost:
100 team average x 4 years x $100,000 = $40 million.

Add some outsourcing costs (some AI, perhaps some texture work, some of the sound & music/orchestratingm voice actors etc) ~ $10 million.
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= ~$50 million

Marketing (hard to estimate):
~$30-40 million?
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total expenses: $80-90 milion


Each game copy sold generates $30.

So it would need to sell 2.67-3 million to break even.

Early numbers indicate a 900,000-1 million copies opening week, which means lifetime sales of 4 million.

4 million generates $120 million. So, pretty much guaranteed to make at least a lil profit.


 

 

Being a first party game, one should look beyond that and count the amount of hardware this will sell (and the related periphetals, games, dlc, etc...) plus the satisfaction of the current owners of the hardware.  These things are difficult to put a number in $$$ to, but are more important than what they will make with the game itself.