| scottie said: It's the games on the respective consoles, not the userbase Lets looks at the top selling PS2 games, and look for franchises that have had an exclusive PS3 release http://vgchartz.com/games/index.php?&results=50&name=&console=PS2&keyword=&publisher=&genre=&order=Sales&boxart=Both&showdeleted=®ion=All&alphasort= GTA - multiplat GT - not yet released FF - multiplat, not yet released Need for Speed - multiplat MGS2 - the first hit. But MGS4 will probably come close to it in sales, 3.9 and counting as opposed to 5.58 Kingdom Hearts - not announced Crash Bandicoot - Not big anymore DQ - no longer on PS Infact, the next highest selling game to have a PS3 sequel is EyeToy Play My only conclusion can be this PS3 exclusives are not selling well because the PS3 has not had many big exclusives, and I'm sorry if that sounds like trolling. |
I agree on the games as I pointed out, but that's why userbase is important. PS2 wasn't about a small number of titles selling massive amounts, it was about a very broad library of games selling in decent numbers to a very large, diverse install base.
The 360 (and Xbox before it) is about a relatively small but focused install base that will spend a lot of money on a relatively narrorw demographic of games and has a number of flagship titles.
The PS3 simply doesn't have the install base (nor I'd argue the library yet) of the PS2 and it lacks the focus of the 360 - hence the lower sales for apparently big titles.
It's really pretty obvious, and as you say perhaps the key element is understanding the games library from past vs now.
Personally I think Sony overfocused on MS/Xbox with initial titles and let Nintendo come in with its popular titles and an interesting new concept and steal the mass market from under them.
When my kids had a PS2 they wanted every new Sly Cooper, R&C, Crash game, Jak game, etc. Friends had PS2's just for the football games and GTA, others only RPGs, etc.
PS3 is lagging way behind that and while I kind of admire the risk I think in the first two years of its life there have been far too few familar titles, too many new IPs and too much focus on a fairly narrow number of genres.
Try to be reasonable... its easier than you think...









