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Forums - Gaming - Marvelous wants to step up from Wii to 'more hardcore platforms'

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WereKitten said:
famousringo said:
The_vagabond7 said:
Mr Khan said:

At least that interviewer didn't say that No More Heroes would have been more successful on 360. He just said successful. It was a long-running argument that the Wii haters pitched around joystiq back when NMH came out, that if only they hadn't crippled themselves by developing for the Wii, it could have been such a great success, forgetting the fact that it is a Suda game.

 

Equally the way the interviewer talks about it like moving up from the Wii is graduating from the bush league to head for the majors, when the two groups are more paralell than that.

 

Don't think like a gamer though, think like a developer. Developing for the wii is ALOT different from developing a full fledged game for either of the HD consoles. The technology is more advanced, the programming methods are more advanced, it requires more money, more people, and more talent. Developers sometimes talk about graduating from the DS to the wii because you can make games for the DS with a much smaller team, with less experience and less money, that's not offensive or a slight to the DS, that's just fact. But to dive into making a good game on the PS360 compared to the wii you have to have alot more than a 12 man team and a few million dollars. So from a developers perspective, yes, you "graduate" from the wii and take on something more ambitions on the HD consoles.

 

Perhaps your projects can be more ambitious, but the bag-men who handed you all that capital are going to be looming over your shoulder and breathing down your neck. So your creative spirit is less bound by resources and more bound by suits who think they know better. Works out fine as long as you're trying to make something mainstream.

 

But when I think of quirky, original ideas that recently graced the gamescape I think of Flower, Braid, LBP...

And the most successful games on the Wii are everything but ambitious. I mean, I love Metroid Prime and SMG is one of the best games I ever played, but Metroid Prime 3, Zelda TP, MK Wii, Brawl... they are polished and fun but certainly played it safe.

The most successful games on wii have been wii sports, wii fit and wii play. All of them are very innovative and ambitious. Who thought an exercise game would be one of the best selling games of all time?

 



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

NMH would have sucked on anything but the Wii .......maybe



people around here are very sensitive :S



WereKitten said:
famousringo said:

Perhaps your projects can be more ambitious, but the bag-men who handed you all that capital are going to be looming over your shoulder and breathing down your neck. So your creative spirit is less bound by resources and more bound by suits who think they know better. Works out fine as long as you're trying to make something mainstream.

But when I think of quirky, original ideas that recently graced the gamescape I think of Flower, Braid, LBP...

And the most successful games on the Wii are everything but ambitious. I mean, I love Metroid Prime and SMG is one of the best games I ever played, but Metroid Prime 3, Zelda TP, MK Wii, Brawl... they are polished and fun but certainly played it safe.

 

I don't mean to suggest that quirky or original games will be more successful on the Wii, only that they will cost less, and therefore the money men are more likely to permit them. The games you bring up as highly creative are mostly downloadable, and that follows the pattern: The cheaper your game is to make, the easier it is to get funding for your crazy idea. Go over the $10 million barrier and producers want guaranteed results, not a wild gamble.

I can't really think of a retail HD counterpart to No More Heroes, Boom Blox, or de Blob. Can anybody think of a retail HD title that took creative risks with a modest budget, simple graphics and little marketing which claimed enough success to justify a sequel?



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famousringo said:
WereKitten said:
famousringo said:

Perhaps your projects can be more ambitious, but the bag-men who handed you all that capital are going to be looming over your shoulder and breathing down your neck. So your creative spirit is less bound by resources and more bound by suits who think they know better. Works out fine as long as you're trying to make something mainstream.

But when I think of quirky, original ideas that recently graced the gamescape I think of Flower, Braid, LBP...

And the most successful games on the Wii are everything but ambitious. I mean, I love Metroid Prime and SMG is one of the best games I ever played, but Metroid Prime 3, Zelda TP, MK Wii, Brawl... they are polished and fun but certainly played it safe.

I don't mean to suggest that quirky or original games will be more successful on the Wii, only that they will cost less, and therefore the money men are more likely to permit them. The games you bring up as highly creative are mostly downloadable, and that follows the pattern: The cheaper your game is to make, the easier it is to get funding for your crazy idea. Go over the $10 million barrier and producers want guaranteed results, not a wild gamble.

I can't really think of a retail HD counterpart to No More Heroes, Boom Blox, or de Blob. Can anybody think of a retail HD title that took creative risks with a modest budget, simple graphics and little marketing which claimed enough success to justify a sequel?

That isn't true either.

The reason why these PS3 and 360 games cost so much more to make is the graphics put into it. Do you think the Wii version of Mega Man 9 costed less than the PS3 and 360 versions?



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No More Heroes 3 on Xbox 360 & PS3 please:)



PREDICTIONS:
(Predicted on 5/31/11) END of 2011 Sales - Xbox 360 = 62M;  PS3 = 59M;  Wii = 97M

I should start reading Gamasutra a lot of content there in regards to developers.

It's nice to know that Wii did have a game that a lot of users wanted on the HD consoles - my question is why isn't desperate struggle enough to warrent a Wii purchase. Oh well, on a slight tangent maybe if HVS were smart they would make a genre that wasn't Niche on the Wii or has been proven successfull, maybe an FPS was the way to go though. I hope FPS genre isn't niche on the Wii though. (I'm well aware of FPS sales on Wii console, no arguement here, it's still Niche compared to the 360.)

I'm looking forward to Desperate Struggle though.



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famousringo said:
The only reason the interviewee refers to them as the 'more hardcore platforms' is because the interviewer phrased it that way in the question. It could have easily been replaced with the term 'HD consoles' or 'non-Wii' platforms, but Wada just decided to go along where the interviewer was taking him.

 

This.  There's a reason why context is important.  Thankyour Ringo for pointing that out because it always causes stirs if someone logical doesn't calm the Parisian mob. 

All he is saying is Marvelous wants to look into other platforms which is a atypical response from developers.  It means nothing more than they are looking into it.  Kinda like how devs say all the time they are looking into Wii development.  Try not to look into everyting so seriously.  As the joker would say, "Why so serious?".  And especially try to look at things in context.  It definitely matters.



dib8rman said:
I should start reading Gamasutra a lot of content there in regards to developers.

It's nice to know that Wii did have a game that a lot of users wanted on the HD consoles - my question is why isn't desperate struggle enough to warrent a Wii purchase. Oh well, on a slight tangent maybe if HVS were smart they would make a genre that wasn't Niche on the Wii or has been proven successfull, maybe an FPS was the way to go though.

I'm looking forward to Desperate Struggle though.

 

Pretty much because everyone I know owns a Wii, and since my one friend hardly uses his, he has no problem borrowing it to me for a few weeks when games I want to play come out. Did it for no more heroes (and subsequently bought it to show my support) and super mario galaxy, next up is madworld.



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