cool on platform can never have enough quality titles
Long Live SHIO!
cool on platform can never have enough quality titles
Long Live SHIO!
WereKitten said:
But when I think of quirky, original ideas that recently graced the gamescape I think of Flower, Braid, LBP... And the most successful games on the Wii are everything but ambitious. I mean, I love Metroid Prime and SMG is one of the best games I ever played, but Metroid Prime 3, Zelda TP, MK Wii, Brawl... they are polished and fun but certainly played it safe. |
The most successful games on wii have been wii sports, wii fit and wii play. All of them are very innovative and ambitious. Who thought an exercise game would be one of the best selling games of all time?
"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."
"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."
NMH would have sucked on anything but the Wii .......maybe
WereKitten said:
But when I think of quirky, original ideas that recently graced the gamescape I think of Flower, Braid, LBP... And the most successful games on the Wii are everything but ambitious. I mean, I love Metroid Prime and SMG is one of the best games I ever played, but Metroid Prime 3, Zelda TP, MK Wii, Brawl... they are polished and fun but certainly played it safe. |
I don't mean to suggest that quirky or original games will be more successful on the Wii, only that they will cost less, and therefore the money men are more likely to permit them. The games you bring up as highly creative are mostly downloadable, and that follows the pattern: The cheaper your game is to make, the easier it is to get funding for your crazy idea. Go over the $10 million barrier and producers want guaranteed results, not a wild gamble.
I can't really think of a retail HD counterpart to No More Heroes, Boom Blox, or de Blob. Can anybody think of a retail HD title that took creative risks with a modest budget, simple graphics and little marketing which claimed enough success to justify a sequel?

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
famousringo said:
I don't mean to suggest that quirky or original games will be more successful on the Wii, only that they will cost less, and therefore the money men are more likely to permit them. The games you bring up as highly creative are mostly downloadable, and that follows the pattern: The cheaper your game is to make, the easier it is to get funding for your crazy idea. Go over the $10 million barrier and producers want guaranteed results, not a wild gamble. I can't really think of a retail HD counterpart to No More Heroes, Boom Blox, or de Blob. Can anybody think of a retail HD title that took creative risks with a modest budget, simple graphics and little marketing which claimed enough success to justify a sequel? |
That isn't true either.
The reason why these PS3 and 360 games cost so much more to make is the graphics put into it. Do you think the Wii version of Mega Man 9 costed less than the PS3 and 360 versions?
I should start reading Gamasutra a lot of content there in regards to developers.
It's nice to know that Wii did have a game that a lot of users wanted on the HD consoles - my question is why isn't desperate struggle enough to warrent a Wii purchase. Oh well, on a slight tangent maybe if HVS were smart they would make a genre that wasn't Niche on the Wii or has been proven successfull, maybe an FPS was the way to go though. I hope FPS genre isn't niche on the Wii though. (I'm well aware of FPS sales on Wii console, no arguement here, it's still Niche compared to the 360.)
I'm looking forward to Desperate Struggle though.
I'm Unamerica and you can too.
The Official Huge Monster Hunter Thread:
| famousringo said: The only reason the interviewee refers to them as the 'more hardcore platforms' is because the interviewer phrased it that way in the question. It could have easily been replaced with the term 'HD consoles' or 'non-Wii' platforms, but Wada just decided to go along where the interviewer was taking him. |
This. There's a reason why context is important. Thankyour Ringo for pointing that out because it always causes stirs if someone logical doesn't calm the Parisian mob.
All he is saying is Marvelous wants to look into other platforms which is a atypical response from developers. It means nothing more than they are looking into it. Kinda like how devs say all the time they are looking into Wii development. Try not to look into everyting so seriously. As the joker would say, "Why so serious?". And especially try to look at things in context. It definitely matters.
| dib8rman said: I should start reading Gamasutra a lot of content there in regards to developers. It's nice to know that Wii did have a game that a lot of users wanted on the HD consoles - my question is why isn't desperate struggle enough to warrent a Wii purchase. Oh well, on a slight tangent maybe if HVS were smart they would make a genre that wasn't Niche on the Wii or has been proven successfull, maybe an FPS was the way to go though. I'm looking forward to Desperate Struggle though. |
Pretty much because everyone I know owns a Wii, and since my one friend hardly uses his, he has no problem borrowing it to me for a few weeks when games I want to play come out. Did it for no more heroes (and subsequently bought it to show my support) and super mario galaxy, next up is madworld.
Demon's Souls Official Thread | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka