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WereKitten said:
famousringo said:

Perhaps your projects can be more ambitious, but the bag-men who handed you all that capital are going to be looming over your shoulder and breathing down your neck. So your creative spirit is less bound by resources and more bound by suits who think they know better. Works out fine as long as you're trying to make something mainstream.

But when I think of quirky, original ideas that recently graced the gamescape I think of Flower, Braid, LBP...

And the most successful games on the Wii are everything but ambitious. I mean, I love Metroid Prime and SMG is one of the best games I ever played, but Metroid Prime 3, Zelda TP, MK Wii, Brawl... they are polished and fun but certainly played it safe.

 

I don't mean to suggest that quirky or original games will be more successful on the Wii, only that they will cost less, and therefore the money men are more likely to permit them. The games you bring up as highly creative are mostly downloadable, and that follows the pattern: The cheaper your game is to make, the easier it is to get funding for your crazy idea. Go over the $10 million barrier and producers want guaranteed results, not a wild gamble.

I can't really think of a retail HD counterpart to No More Heroes, Boom Blox, or de Blob. Can anybody think of a retail HD title that took creative risks with a modest budget, simple graphics and little marketing which claimed enough success to justify a sequel?



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