pain in the ass is part of sonys 1000 year plan-isn't that obvious?
"In the absence of the gold standard, there is no way to protect savings from confiscation through inflation. There is no safe store of value..."
pain in the ass is part of sonys 1000 year plan-isn't that obvious?
"In the absence of the gold standard, there is no way to protect savings from confiscation through inflation. There is no safe store of value..."
| Xen said: Tell me something I don't know. However, everyone should listen to this guy on topic of lead developing. |
That was the major point of story, not that the ps3 is hard as heck to program for, which I had thought was clearly established, unless you're Ted Price that is. So, this then leads into the DLC category, like Lost and Damned...is it still harder to program DLC, once the game is completed, or is it just treadmilling it? The key issue will be the continued likelyhood of seeing exclusive DLC, even on Multi-plats.
heruamon said:
Please provide the source, since last time I check, Ted Price doesn't develop on the PS3, so How can he possibly know? Gimme some multi-platform developers saying so, and there's the little fact of having Sony THEMSELVES say it...what was Sony's agenda in that? |
i think u mean he does not develop for the xbox
heruamon said:
Please provide the source, since last time I check, Ted Price doesn't develop on the PS3, so How can he possibly know? Gimme some multi-platform developers saying so, and there's the little fact of having Sony THEMSELVES say it...what was Sony's agenda in that? |
Infinity ward says develop on ps3 was easy.
http://www.psu.com/PS3-development-was-easy,-says-COD4-developer-News--a0001806-p0.php
| joeorc said: and yet you have other DEVELOPER'S from Sony that has said that the PS3 is not any harder to develop on than the xbox360 TED PRICE seem's to think so: so yea you can find any source to fit an agenda
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Well considering so many gamers love of consolidating together various opinions and using them as some kind of important measure of a games decency (read: Metacritic and gamerankings) perhaps we should collect all the sepearate views of PS3 vs. 360 development to see what happens.
Considering the best most can come up with is that the PS3 is "not any harder" than the 360 I would say the average opinion must be some way between that and "huge pain in the arse".
So if this is an average opinion it must mean the PS3 is definately harder to develop for by a decent margin.

heruamon said:
Please provide the source, since last time I check, Ted Price doesn't develop on the PS3, so How can he possibly know? Gimme some multi-platform developers saying so, and there's the little fact of having Sony THEMSELVES say it...what was Sony's agenda in that? |
erm.. you might be a bit off on that one :P
Seeing how Ted Price game company.. you know, Insomniac has only deveoped on playstation platforms.
dsister44 said:
i think u mean he does not develop for the xbox |
LOL...yeah
heruamon said:
That was the major point of story, not that the ps3 is hard as heck to program for, which I had thought was clearly established, unless you're Ted Price that is. So, this then leads into the DLC category, like Lost and Damned...is it still harder to program DLC, once the game is completed, or is it just treadmilling it? The key issue will be the continued likelyhood of seeing exclusive DLC, even on Multi-plats.
|
I think you will continue to see exclusive DLC as long as Microsoft will pay for it. I hope you aren't suggesting that developers would spend the time to develop a full retail release but then bag the DLC because it's too hard. That wouldn't make much sense.
Thanks for the input, Jeff.
Tbone said:
Infinity ward says develop on ps3 was easy. http://www.psu.com/PS3-development-was-easy,-says-COD4-developer-News--a0001806-p0.php
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You see, english is a funny language, since people can take expound on comments, and interpolate translations you never said, case and point:
It's been a common excuse for underwhelming early PS3 releases, but according to Infinity Ward, the developer of the Call of Duty series, developing the game on the PlayStation 3 was easy.
Many a developer has moaned at the complexity of the code behind sony's next-gen console, but there were no problems for Infinity Ward as they worked on the newly released Call of Duty 4: Modern Warfare.
They put their success down to the fact that they do not dedicated more energy to one platform - and in fact spread out resources and split up teams to work on the game across the different platforms.
Prioritising one console over the other has resulted in many games being released earlier on one console, and later on another - with the PS3 release of certain games often coming after the Xbox 360 release.
The developer stated, “There’s obviously some problem with all the delays we’re witnessing. I think it’s just down to allocation of resources. I think maybe people feel that they’re resource strapped and feel a little bit more comfortable working on the Xbox 360 as it’s been out a little longer [than the PS3].”
“We haven’t had any problems [with PS3] and that’s probably because of our development philosophy. We develop content-agnostic so we don’t have a lead platform. We have a team working on each of the different versions and everyone else forms a team who makes the content platform agnostic.”
This statement was made in 2007, and he never said ANYTHING about it being easy, what he did say was that they mitigated and managed the process of co-development to ensure there wasn't any major problems, which is NOT the same as saying it was easy. Kobe drops 61, and makes it look easy, but it is NO WAY NO HOW, easy.
dbot said:
I think you will continue to see exclusive DLC as long as Microsoft will pay for it. I hope you aren't suggesting that developers would spend the time to develop a full retail release but then bag the DLC because it's too hard. That wouldn't make much sense.
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No, my question was more along the lines of, is it still harder to develop the DLC, once the game is completed.