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Tbone said:
heruamon said:
joeorc said:

and yet you have other DEVELOPER'S from Sony that has said that the PS3 is not any harder to develop on than the xbox360

TED PRICE seem's to think so:

so yea you can find any source to fit an agenda

 

 Please provide the source, since last time I check, Ted Price doesn't develop on the PS3, so How can he possibly know?  Gimme some multi-platform developers saying so, and there's the little fact of having Sony THEMSELVES say it...what was Sony's agenda in that?

Infinity ward says develop on ps3 was easy.

http://www.psu.com/PS3-development-was-easy,-says-COD4-developer-News--a0001806-p0.php

 


You see, english is a funny language, since people can take expound on comments, and interpolate translations you never said, case and point:

It's been a common excuse for underwhelming early PS3 releases, but according to Infinity Ward, the developer of the Call of Duty series, developing the game on the PlayStation 3 was easy.

Many a developer has moaned at the complexity of the code behind sony's next-gen console, but there were no problems for Infinity Ward as they worked on the newly released Call of Duty 4: Modern Warfare.

They put their success down to the fact that they do not dedicated more energy to one platform - and in fact spread out resources and split up teams to work on the game across the different platforms.

Prioritising one console over the other has resulted in many games being released earlier on one console, and later on another - with the PS3 release of certain games often coming after the Xbox 360 release.

The developer stated, “There’s obviously some problem with all the delays we’re witnessing. I think it’s just down to allocation of resources. I think maybe people feel that they’re resource strapped and feel a little bit more comfortable working on the Xbox 360 as it’s been out a little longer [than the PS3].”

“We haven’t had any problems [with PS3] and that’s probably because of our development philosophy. We develop content-agnostic so we don’t have a lead platform. We have a team working on each of the different versions and everyone else forms a team who makes the content platform agnostic.”

This statement was made in 2007, and he never said ANYTHING about it being easy, what he did say was that they mitigated and managed the process of co-development to ensure there wasn't any major problems, which is NOT the same as saying it was easy.  Kobe drops 61, and makes it look easy, but it is NO WAY NO HOW, easy.



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