By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What do Conduit/KZ2 have in common? Both suffered due to focus on graphics

isn't killzone getting a patch to make the split-screen mode possible?
anyway ,if u want splitscreen u have other games for that



Around the Network

Yes i believe KZ2 is getting a patch and how can anyone really make comments on a game they have yet to play?



 

 assumption is the mother of all f**k ups 

I'll buy The Conduit, but i wont play it in multiplayer. Im too bad... that's why i dont care the frame rate in this game.



MY ZELDA COLLECTION

I used to love split screen in Goldeneye, but that was only because back then we didn't have console gaming online.

Now in these days when I have the World at my fingertips in terms of online play I do not care at all for it. I no longer enjoy having my screen cut in half, not only do I find it harder to see what I am doing, but it also lets my opponents see where I am and what I am doing. That is a no-no for me when playing shooters.

What fun is there in playing a sniper when your opponents can just look at your screen and see where you are perched?



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

NJ5 said:
Leonidus said:
I dont think its a problem not having slitscreen. Im sure there's others out there who would rather have a Killzone 2 with no slitscreen than eg~ a COD:WAW With it.

That's not the useful comparison here. The real question is would you rather have KZ2/Conduit as they are or with slightly worse graphics and offline/online splitscreen added in?

 

Guerilla has been very clear that it is not possible to implement split screen for Killzone 2.  It has nothing to do with the framerate.  As a side note, you are cherry-picking some excellent work by Digital Foundry to insinuate that Killzone 2 has frame rate issues.  The issues found in Killzone are no different than the frame issues found in Gears of War 2 or any other next-gen shooters.

To answer your question, I would rather have them as they are without splitscreen.  I don't enjoy playing anything, except for MK, in splitscreen.  The L4D and COD5 staggered splitscreen implementations suck, and Resistance 2 resized the aspect ratio. 

 -- "Currently there are no plans for co-op in Killzone 2, technically it would be quite difficult to implement it for the story mode as for example the mission sections are loaded in seamlessly – no loading screens , and that would cause issues with teleporting players. Even without co-op it’s still a big game and gamers will have plenty to sink their teeth into."

http://www.psu.com/PSU-Exclusive--Killzone-2-interview-Feature--a0006105-p0.php



Thanks for the input, Jeff.

 

 

Around the Network
NJ5 said:

Both Conduit and KZ2 are shooters which have been hyped in large part due to focusing on delivering some of the best graphics on their respective platforms. Their developers focused so much on improving graphics that they were left with no room to implement split screen.

You might ask me to prove that last sentence... Well, it's simple. KZ2 has been proven to suffer from slight framerate drops, which means they are pushing the hardware, and The Conduit only runs at 30 fps unlike most Wii games.

In The Conduit's case this means there's no way to implement the Mario Kart Wii strategy for online splitscreen, in which the framerate drops from 60 fps to 30 fps. This is not the best solution (the drop is noticeable), but one which works fine enough. Of course dropping from 30 fps to 15 fps is unacceptable which is why HVS can't do the same thing, and thus are left with no choice but to drop the feature.

This is yet another way in which the focus on fancy graphics is hurting gamers and the games industry. These games would surely benefit from having splitscreen, both in reviews and in sales. Especially The Conduit due to local multiplayer being quite important on the Wii.

 

Not all shooting games need split screen to be good....look at battlefield BC....no splitscreen still loads of fun....Half life 2 still loads of fun...

I dont think this game wouldve got as much as hype as it did if it didnt have pretty graphics.....the splitscreen is a LOST but not a miss.....

oh and Gears of war frame rate dropsss sooooo low when it loads....omg....so yea picking at kz2 and conduit isnt fair when games alike that massively popular....suffer the same thing

 



Currently waiting on : killzone 2 and everything else after it..day one purchase baby

I think many of you are underestimating the importance of online splitscreen... In MK:Wii online, I often see around one third of people playing in splitscreen (they appear as Guest).

Comparisons with Team Fortress 2 or other PC games will get us nowhere. Obviously those games don't have splitscreen...

@dbot: Let's not drag this thread into a KZ2 framerates debate. I don't care and that's not the point of the thread, neither is co-op.



My Mario Kart Wii friend code: 2707-1866-0957

(double posting since I hit the length limit on my phone)

As for the argument that splitscreen in FPS games isn't good due to your fellow player seeing where you are, that's only an issue if you're playing deathmatch or on different teams. In the opposite case it's an advantage instead.



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
I think many of you are underestimating the importance of online splitscreen... In MK:Wii online, I often see around one third of people playing in splitscreen (they appear as Guest).

Comparisons with Team Fortress 2 or other PC games will get us nowhere. Obviously those games don't have splitscreen...

@dbot: Let's not drag this thread into a KZ2 framerates debate. I don't care and that's not the point of the thread, neither is co-op.

 

That is your opinion, in my opinion I think you are overstimating the importance of online splitscreen, especially with online shooter fans.

Take my example given before. When it comes to shooters, what advantage does splitscreen give? In my experience it only hurts your game.

A game like Mario Kart is different, you are supposed to know where you opponent is at all times, that is why you are given a map with every racer's location displayed on it, in no way can split-screen hurt a players experience.

In a shooter it can easily be the opposite. If a sniper is perched on a rooftop, or in a tree, under debris, etc... it SERIOUSLY hurts that players game when another can just glance at the other half of the screen and be like "Alright, now I know where he is. I'll sneak up from behind". As a sniper I thought the point was for the others to NOT know where you are?

You make it sound like split-screen is important for everyone when in reality that is far from the truth.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

NJ5 said:
(double posting since I hit the length limit on my phone)

As for the argument that splitscreen in FPS games isn't good due to your fellow player seeing where you are, that's only an issue if you're playing deathmatch or on different teams. In the opposite case it's an advantage instead.

 

So then your argument is basically that KZ2 is hurt because of not having offline/online splitscreen co-op?

Because as I said, when it comes to online beyond the co-op experience, splitscreen does nothing for the player.

That argument I can understand I guess. I just hate having my screen split, I couldn't even do it with Resistance when I first got it. I like having an entire screen to myself.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!