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NJ5 said:
Leonidus said:
I dont think its a problem not having slitscreen. Im sure there's others out there who would rather have a Killzone 2 with no slitscreen than eg~ a COD:WAW With it.

That's not the useful comparison here. The real question is would you rather have KZ2/Conduit as they are or with slightly worse graphics and offline/online splitscreen added in?

 

Guerilla has been very clear that it is not possible to implement split screen for Killzone 2.  It has nothing to do with the framerate.  As a side note, you are cherry-picking some excellent work by Digital Foundry to insinuate that Killzone 2 has frame rate issues.  The issues found in Killzone are no different than the frame issues found in Gears of War 2 or any other next-gen shooters.

To answer your question, I would rather have them as they are without splitscreen.  I don't enjoy playing anything, except for MK, in splitscreen.  The L4D and COD5 staggered splitscreen implementations suck, and Resistance 2 resized the aspect ratio. 

 -- "Currently there are no plans for co-op in Killzone 2, technically it would be quite difficult to implement it for the story mode as for example the mission sections are loaded in seamlessly – no loading screens , and that would cause issues with teleporting players. Even without co-op it’s still a big game and gamers will have plenty to sink their teeth into."

http://www.psu.com/PSU-Exclusive--Killzone-2-interview-Feature--a0006105-p0.php



Thanks for the input, Jeff.