Khuutra said:
I have said previously that I do not think Brawl is as deep as SFIV (I haven't played the latter, and it almost certainly isn't anyway). I'm not making a comparison between them. I am saying that Brawl cannot be measured, in terms of depth, using the metric for traditional fighters like Street Fighter and Virtua Fighter. |
We are debating their merit as fighters, not a platformer or adventure game. I do not need to measure depth by the metric of a traditional fighters, I merely need to consider every aspect of the game (even the platforming and adventure) and how long it would take to fully condition myself with every situational occurrence that CAN happen in game to the point that nothing onscreen that occur is the unexpected. I will bet my life saving that this happens in brawl well before SFIV.
Every single traditional fighting game at its route is a debate over precedent and mathematic. Adding random element to spice up the game is merely another factor to consider.








