Khuutra said:
mibuokami said:
My main beef with you is that you stated Brawl's depth cannot be measured because it contains more element than an average 'traditional fighter'.
My counter argument is that even if you consider every single element within brawl (including platforming) the amount of time and effort it would take for a gamer to fully master the game's mechanic and understand the fundamental principal behind them is nowhere near the effort it would take to achieve mastery over a traditional fighter like SFIV / Tekken / DoA / SCIV.
The only other way I can think of in which your statement is true is if you measure depth by considering the overall game content only and not the mechanic behind them. Then yes; brawl has more depth than any other fighter because there is a whole lot more to brawl than just a beat'em up.
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Close.
I said that it cannot be measured in the same way that one measures traditional fighting games (as in, how each character interacts with other characters). That is just one part of its depth. That it can be measured is reflexive, and I have never denied that. I just said that it is not readily apparent to people who exclusively consider character vs. character matchups, ala the smashworld forums.
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Ahh in that we can agree, the element that competitive play likes to strip the most in any game is chance because the best player should not be the best player because of chance but rather skill; and chance plays a large part of brawl when played as it was meant to be played.