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mibuokami said:

 

We are debating their merit as fighters, not a platformer or adventure game. I do not need to measure depth by the metric of a traditional fighters, I merely need to consider every aspect of the game (even the platforming and adventure) and how long it would take to fully condition myself with every situational occurrence that CAN happen in game to the point that nothing onscreen that occur is the unexpected. I will bet my life saving that this happens in brawl well before SFIV.

Every single traditional fighting game at its route is a debate over precedent and mathematic. Adding random element to spice up the game is merely another factor to consider.

 

I am not comparing Brawl to Street Fighter.

I am merely saying that the competitive scene for Brawl is not representative of the game's depth.

And the platforming in Brawl is very important.