mibuokami said:
My main beef with you is that you stated Brawl's depth cannot be measured because it contains more element than an average 'traditional fighter'. My counter argument is that even if you consider every single element within brawl (including platforming) the amount of time and effort it would take for a gamer to fully master the game's mechanic and understand the fundamental principal behind them is nowhere near the effort it would take to achieve mastery over a traditional fighter like SFIV / Tekken / DoA / SCIV. The only other way I can think of in which your statement is true is if you measure depth by considering the overall game content only and not the mechanic behind them. Then yes; brawl has more depth than any other fighter because there is a whole lot more to brawl than just a beat'em up.
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Thing is, all that SF IV's depth does is allow to incrementally become slightly better at draining your opponents health bar. Brawl's depth is much broader; while the ultimate goal of beating your opponent is the same, the methods and means of doing so are so drastically varied that it's dozen plus pockets of limited depth add up to something much more fulfilling then SF IV's one, single, gapingly deep hole.
Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.







