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blaydcor said:
mibuokami said:
Khuutra said:
mibuokami said:

 

We are debating their merit as fighters, not a platformer or adventure game. I do not need to measure depth by the metric of a traditional fighters, I merely need to consider every aspect of the game (even the platforming and adventure) and how long it would take to fully condition myself with every situational occurrence that CAN happen in game to the point that nothing onscreen that occur is the unexpected. I will bet my life saving that this happens in brawl well before SFIV.

Every single traditional fighting game at its route is a debate over precedent and mathematic. Adding random element to spice up the game is merely another factor to consider.

 

I am not comparing Brawl to Street Fighter.

I am merely saying that the competitive scene for Brawl is not representative of the game's depth.

And the platforming in Brawl is very important.

My main beef with you is that you stated Brawl's depth cannot be measured because it contains more element than an average 'traditional fighter'.

My counter argument is that even if you consider every single element within brawl (including platforming) the amount of time and effort it would take for a gamer to fully master the game's mechanic and understand the fundamental principal behind them is nowhere near the effort it would take to achieve mastery over a traditional fighter like SFIV / Tekken / DoA / SCIV.

The only other way I can think of in which your statement is true is if you measure depth by considering the overall game content only and not the mechanic behind them. Then yes; brawl has more depth than any other fighter because there is a whole lot more to brawl than just a beat'em up.

 

Thing is, all that SF IV's depth does is allow to incrementally become slightly better at draining your opponents health bar. Brawl's depth is much broader; while the ultimate goal of beating your opponent is the same, the methods and means of doing so are so drastically varied that it's dozen plus pockets of limited depth add up to something much more fulfilling then SF IV's one, single, gapingly deep hole.

 

I make no argument over which game is more satisfying or more fulfiling: I think that is up to the individual to decide, and as I have stated in my post, if your measurement of depth is by content only then Brawl wins... which is exactly what you did there.