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Forums - Sony - Sixaxis a mistake?

SIXAXIS was a failure



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Rpruett said:
Louie said:

No he isn't. The Wii remote is a completely different concept, the controller is based around the motion controls while the Sixaxis only includes them because Sony realised how amazed people reacted to Nintendo's controller. That's the definition of a gimmick, isn't it?

 

Is this proven?  I see this thrown out there quite a bit.  But why does everyone say that Sony just completely copied off of Nintendo?  Maybe they decided to go with motion controls for quite sometime and it had nothing to do with Nintendo or very little.   After all,  the original PS3 controllers did not include Dual Shock.   Maybe they wanted to have some nice complimentary feature?

 

Because it is obvious? Come on. They said motion controls were useless when Nintendo announced the Wii remote

 

And we are talking about the way it is, not the way it could be. Saying Sony could implement a pointer in the sixaxis is a bad argument because, well, they didn't include one. And you say the motion controls are just "another feature" which is exactly what I'm saying: It's a gimmick

The point is ( I agree the PS3 Sixaxis controls are gimmicky for some games and not gimmicky for others.)  Flower is a perfect example of a game almost entirely based off of the Sixaxis and it works wonderfully. We can think of examples of Wii games that don't use the motion controls either.   So you could just as easily say the controls are easily as 'gimmicky' for the Wii.

Sony never designed the Sixaxis to be the end all, be all feature for their system.  Merely a complimentary feature to the system. (Just like Dual Shock was). IF they wanted to push their product in the same direction as Nintendo,  they could develop software around it.  

 

I never said there are no games using the sixaxis right. But the Wii remote is being used much better in the average game and again: It is a whole concept while the Sixaxis is a traditional controller with a tilt sensor.

 

And once more: we are talking about things the way they are not the way they could be. You said it is "merely a complimentary feature" - yes, exactly! That's exactly what I'm saying! Oh and no, rumble / shock wasn't just an afterthought. Rumble really increases the interactivity in a game while the motion controls in the sixaxis are rarely used because it isn't build around them.

 

 

The Wii remote has far more advanced motion controls and was developed around them. Thus it is possible to play almost every Wii game with motion controls. And the sixaxis can't be implemented in most games. Tell me how could you swing our sword in Zelda with the Sixaxis? Go fishing? Play a point and click adventure? Basically everything you need a pointer for or need to hold your controller in one hand is no-go territory for the sixaxis.

You could hold your controller in one hand with the sixaxis.  You certainly can swing a sword with a Sixaxis as well.  My point with the 'pointer' is simple.  If Sony wanted to implement a pointer and move in the direction of Nintendo.  It easily could be done with the technology present.

It's simply that there isn't the market for it. Not yet.

 

Oh come on. Holding the sixaxis in one hand? You are proving my point: You "could" but it would just feel odd and wrong. And there is a market for mation controls but Sony doesn't cater to it. So what does that make the sixaxis' motion controls? Right, a gimmick! Because the group of gamers Sony is after doesn't "want" it as an integral feature. Just for some games.

The sixaxis also wasn't developed with the thought that it should be connected to some kind of peripheral like a racket. How should that work exactly?

Although the PS3 was designed with '7' Controller sync ups.  In that scenario you could buy an attachment (Like a Nunchuck).  Much like Nintendo designed a 'Wheel' and 'Racket to slide your Wiimote into.  They could design similar conceptual items that were slotted to fit the sixaxis.

 

Err that would still look odd. Come on: The Wiimote was designed to expand it, the Sixaxis wasn't. Is that so hard to admit? :-p

Basically the Wii remote is a well thought-out concept that makes it possible to play almost every game with motion controls while the sixaxis' motion controls can only be used in a handful of games.The sixaxis' motion controls can only be used in a handful of games, though.

The sixaxis has only BEEN used in a handful of games.  Not can't be used.   The Wii has plenty of games that very poorly implement the Wii-mote and usage of motion based features.  Developers as a whole aren't going  crazy over motion based controls.   And quite honestly,  the market really isn't up to speed with the technology. 

Like I said,  If Sony wanted to incorporate motion control as a primary function (They could).  Just because they don't, doesn't mean it's any more gimmicky than the Wii-mote.   Wii-games use the Wiimote (Some better than others).

 

And it won't be used in most games in the future either. Because there are only a handful of games where it really adds to the experience. Again, a Tennis game can't be improved by adding sixaxis motion controls. A fishing game can't. A swordfighting game can't. A hack and Slay can't. A point and click adventure can't. A FPS can't. Etc.

Of course you *can* implement motion controls into every game but they should at least provide equal fun. Personally, I'd feel really silly playing a tennis game with the sixaxis motion controls for example. Or an FPS. You get the deal.

 

What yoyo did was saying the Wii remote is just as much a gimmick as the sixaxis' motion controls, which is wrong. Anybody who wants to tell me the sixaxis can be used and is being used in as many ways as the Wii remote has to play some Wii Sports

I'm simply saying that it can be used in as many ways as the Wii Remote.  It currently isn't (I'll agree with you there).  But then again you have to remember where the industry is.  The Wii mote certainly is gimmicky in quite a few games on the system.  The Nintendo software lineup certainly isn't something that most objective obeservers would go out and salivate over.

And I would continue with the fact that many of the Wii's 'Great Games' make gimmicky use of the motion sensing controls in general. 

 

No, it can't! It just can't. Why is it so hard to admit that? :-p There are a whole lot of things you just can't do with the sixaxis because it has to be held with two hands and has no pointer. No, saying "but they could!" doesn't count. The Wii remote was designed to be expanded, the Sixaxis wasn't. It's a traditional controller with a tilt sensor.

And while a lot of Wii games don't use motion controls right there are many examples where a game improved in quality. Much more than on the PS3.

 

 

 

 



Rpruett said:

Is this proven?  I see this thrown out there quite a bit.  But why does everyone say that Sony just completely copied off of Nintendo?  Maybe they decided to go with motion controls for quite sometime and it had nothing to do with Nintendo or very little.   After all,  the original PS3 controllers did not include Dual Shock.   Maybe they wanted to have some nice complimentary feature?

I hope for Sony's sake that they did just add it in reaction to Nintendo's Wii remote because if the Sixaxis is the result of a well though of attemp at motion control by Sony it's really quite pityful.

 

You could hold your controller in one hand with the sixaxis.  You certainly can swing a sword with a Sixaxis as well.  My point with the 'pointer' is simple.  If Sony wanted to implement a pointer and move in the direction of Nintendo.  It easily could be done with the technology present.

It's simply that there isn't the market for it. Not yet.

Imagine the number of broken HD TVs that would cause. The Wii remote is easy to hold and has a strap and stupid people are able to let it slip. Holding the Sixaxis by one of the ends and swinging it has disaster written all over it!

 

 

 

 

 



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I like the way some of the older game utilized the sixaxis, but I think most devs have just started ignoring it at this point.

I still say the best use for it was in Folklore and Heavenly Sword. I don't think I have actually enjoyed it in any game as much as those two.



Folklore, Heavenly Sword, Warhawk, Motorstorm, Motorstorm 2, Wipeout HD, flOw, Flower, Killzone 2. Those are examples of good uses of Sixaxis (in some cases the game controls better).

What am I missing?



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I dont think it is. Its a great feature if done right. Calling the SIXAXIS a mistake is like calling the Wii Remote a mistake.



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OP: In short; yes, somewhat. A neat idea that ended up rather poorly executed, it definately needs refinement imo.



In order for SIXAXIS to be a mistake it needs to have cost Sony more money then they will ever make from it. We don't have any clue how much money it cost Sony so nobody can rightfully say it was a mistake.

In order for SIXAXIS to be a failure it needs to have failed at whatever purpose Sony put money forth to develop it for. It was developed to offer a unique control feature in games that choose to utilize it. It's done that with many games and will likely continue to do this with games in the future. I don't see how anyone can rightfully consider SIXAXIS a failure considering its done and continues to do exactly what it was made to.

In order for SIXAXIS to be a gimick, it has to see far less use then it was originally developed to. I think anyone could easily make the argument that SIXAXIS hasn't been used to Sony's original expectations, but I don't see how this is any different from the Wii Remote and DS microphone features. All of these cost money to design and while they have been used well in a select number of games, they haven't seen widespread use.



I'll make a repeat of page 1.


Sixaxis = Win

Why ?

It adds to games, and it wasn't meant to replace control shemes. It was meant to add to them. Give players more possibilities, not replace old ones. Some people seems to be unable to understand that.



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Staude said:
I'll make a repeat of page 1.


Sixaxis = Win

Why ?

It adds to games, and it wasn't meant to replace control shemes. It was meant to add to them. Give players more possibilities, not replace old ones. Some people seems to be unable to understand that.

 

Sony knew they wouldn't have Dual Shock 3 (Atleast right away).  So they added a technology to their controller to enhance games just like Dual Shock did for PS2.  It's as simple as that.   Sony could make the PS3 just like the Wii.  The Sixaxis could become the "Wii" if it was intended on it. 

But Sony knows there isn't a software market for that yet.  (Wii's software proves that).   Trying to get people to justify spending 600$ on a system with horrible software support will be a gigantic failure.  They knew this. That is why Sixaxis wasn't utilized in a Wii-like fashion.