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Forums - Sony - Killzowned Engine to bring in more PS3 Exclusives!

Simulacrum said:
While Resistance 2 lived by hypetrain and failed in the end, Guerilla has silently let people talk what they want and made impossible possible.

But I don't remember that Unreal Engine was used only for XBox 360,when Gears of war 1 came.



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fulcizombie said:
Is this a joke thread ??

Why would this be a joke thread?

                            

CGI-Quality said:
@ fulcizombie

What's funny in this thread, why not respond to it?

 

I see Fulcizombie's point.. How do you respond to a thread that states a PS3 exclusive Engine will make PS3 exclusives..

Now a news worthy thread would be if they stated that the engine would start creating Wii and DS exclusives!!



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What this info is telling us is that This new engine, KZ engine, will most likely be ushering in a new swarm of PS3 exclusives. Already made engine's make development a whole lot easier and quicker.

Many thought that GG had simply been working on KZ2 for 4+ years but like I said before, they were working on a viable engine to out do the rest as well. THATS what really took them so long.



      

      

      

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Thats all nice, good and lovely. I have a fetish for A,B,C etc.

A. Why would a developer use an engine that excludes the biggest market for shooters?
B. Are there any developers whom you would actually care about available to use this engine?
C. Why would a developer looking for an engine look past UE3, Cry-engine, Source engine etc which are multi-platform to use this one?
D. Any new development starting now wouldn't be seen again until mid/late 2011 at earliest and the PS3s sales are slowing so its a big risk for any developer to make.



Tease.

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darendt said:
nightsurge said:
I guess we'll see?? Seems like the only people likely to use the "Killzowned" engine, are high budget developers that don't already have reliable engines to use. That rules out EA and pretty much all the multi-plat titles obviously. I imagine if a developer really wanted to make a great looking game, without spending a fortune, they will likely go the route of the Unreal Engine given it is also a graphical power house, is much more commonly used, costs less, and will be available for multiplat titles.

If they want to make the engine proprietary to the PS3, there will not be many developers using it at all. The money is with multi-platform titles and the Wii/360 right now when it comes to software. Developers that are not first party to Sony would be foolish to use this engine and shut off the larger selling markets.

 

The URE3 isnt that great. Unreal tournament sucked. As for the money, games like KZ2 sell consoles. The more games like this, the more user base the PS3 gets and the more the dev will make.

 

This is exactly why M$ is hurting our industry though. They release a sub-par console that is capable of very good graphics and keep the developers from pushing there games due to its inefficiencies. With just the PS3 and Wii, the devs would be able to focus on the PS3 and make amazing games. As is stands now, they either need to make there game on the PS3 to the specs they desire and port to 360, leaving content behind or offering DLC or they need to make it on both at the same time and gimp the PS3 version once they reach there limits on the 360. Exclusive is where its at on the PS3 right now. We are a lot pickier when it comes to our game purchases because we are probably an older crowd. It seems to me that the 360 and Wii have a ton of shovel ware that gets eaten up. Not so on the PS3 front.

 

 

Hmmm.......the J man wonders what you were saying last gen when the ps2 was the inferior console and was king of shovelware.



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CGI-Quality said:
@ NJ5

Not to fear, as demonstrated, the "Killzowned" engine can do far more than just a pretty face :)

Yeah, it can give you the view from the hip, where everything looks taller and you seem like a midget.  It has a 130ms delay. 

OT:  I really do not expect KZ2 to move many consoles.  Still no ads on live TV broadcasts and the game appears in 11 days.  People kept saying, "Oh why advertise weeks in advance?" well it is no longer "weeks" in advance, and still nothing.  This game will sell well to the original PS3 owners, but will not usher in a large number of new consoles.

Now, as far as the engine goes, it is likely to be very expensive, and since it is untested (only used with one game that had a long development cycle), I still think developers will find other alternatives rather than risk the cost/troubles with the new engine.  The ONLY developers I even see considering this engine are the Sony owned 1st party studios, which already would be making PS3 exclusives in the first place... so no, this engine will not be ushering in any more exclusives than already planned.

How can you say the PS3 is an older crowd when Microsoft has stated that their main userbase resides in the 18-32 year old section.  Games are not "gimped" when they are multiplat.  They are made as good as possible for both consoles using a compatible engine.  As far as graphics, Killzone 2 is the only game I have seen to date that actually could be difficult to match on the 360.  But then again, Cliffy B. already told us they can squeeze even more out of the 360 for Gears of War 3, so I guess we'll see.  Mature gamers are also cost conscientious.. unless you want me to believe that all older gamers simply buy the most expensive because they can afford it, even when that still isn't the case given the sales numbers. The older the gamer, the (hopefully) more mature and money smart they are likely to be.  Sony is the one hurting the industry right now by adding high developer costs and complicated hardware (which drove at least 2 companies out of business).  They are trying to usher in this mindset that expensive is best, and having everything (including what you don't need) is best.  Luckily most gamers are smart enough to still see otherwise and choose what best fits their needs and costs.



i highly doubt any big time dev would ever use this engine outside sony's 1st or 2nd party studios, because it todays time 1.price and 2. world economy will make dev's use a engine which is just as good but a hell alot of cheaper to keep costs down.



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darendt said:
nightsurge said:
I guess we'll see?? Seems like the only people likely to use the "Killzowned" engine, are high budget developers that don't already have reliable engines to use. That rules out EA and pretty much all the multi-plat titles obviously. I imagine if a developer really wanted to make a great looking game, without spending a fortune, they will likely go the route of the Unreal Engine given it is also a graphical power house, is much more commonly used, costs less, and will be available for multiplat titles.

If they want to make the engine proprietary to the PS3, there will not be many developers using it at all. The money is with multi-platform titles and the Wii/360 right now when it comes to software. Developers that are not first party to Sony would be foolish to use this engine and shut off the larger selling markets.

 

The URE3 isnt that great. Unreal tournament sucked. As for the money, games like KZ2 sell consoles. The more games like this, the more user base the PS3 gets and the more the dev will make.

 

This is exactly why M$ is hurting our industry though. They release a sub-par console that is capable of very good graphics and keep the developers from pushing there games due to its inefficiencies. With just the PS3 and Wii, the devs would be able to focus on the PS3 and make amazing games. As is stands now, they either need to make there game on the PS3 to the specs they desire and port to 360, leaving content behind or offering DLC or they need to make it on both at the same time and gimp the PS3 version once they reach there limits on the 360. Exclusive is where its at on the PS3 right now. We are a lot pickier when it comes to our game purchases because we are probably an older crowd. It seems to me that the 360 and Wii have a ton of shovel ware that gets eaten up. Not so on the PS3 front.

 

Bolded: I'm sorry but don't you mean PS3...

OT: Squilliam pretty much said it all. Killzone 2 took a long time to make and must have a huge budget. This game is likely to bring a huge return on investment. I really can't see anyone else than Sony wanting to reuse the engine.

 



How many cups of darkness have I drank over the years? Even I don't know...

 

Resistance 3 and SF5 using this engine = Epic win!