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Forums - Sony - Xenogears Vs Final Fantasy VII

g-value said:
forevercloud3000 said:
anyone else realize that....

Xenogears=Chrono Cross battle system
Chrono Trigger=Xenosaga battle system

What a twist!!! 0_O?

 

Chrono Trigger's Battle system is nothing like Xenogear's Battle System at all.You can't pull off combos in Chrono Trigger like you can in Xenogears.Plus you can't fight in Gears.

I said XenoSAGA not XenoGEARS.

These two series did a battle system switcheroo in their respective sequals/prequals.

 



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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drboot said:
forevercloud3000 said:
FFVII
I will admit, Xenogears's story was much more complex, but at the expense of clarity. The game's dialogue and story are down right confusing. The game also suffers from horribly long and boring monologues.

FFVII is simply the most well rounded RPG ever. Characters were unique and captivating. The plot holds philosophical meaning in every action. The Villains were awesome to boot. I think Xenogear's battle system is better the nFFVII's but not by much. Materia was so versatile. You can come up with some pretty crazy combination that can spell victory or utter defeat in battle.

 

The monologues in disc two were the parts where the game shined its brightest. Just because a story is "confusing" doesn't mean it is bad. People bring that up in relation to MGS2 as well. If something is confusing uyou should replay/rewatch it and train your brain to become more apt at understanding deeper material.

That's the same mentality that anti-MGS gamers(i.e. Zero Punction) have towards the MGS series: "if a single plot plot is confusing to any extent, then the story is poorly-written and incoherent".  However, those haters are in a vast minority because I hear way more praise than than criticism for the story of the series.  Most gamers realize that Hideo Kojima actually put a hidden message into MGS's storyline.  Same thing with Tetsuya Takahashi putting a few hidden messages of his own in Xenogears(and later in Xenosaga).

 



forevercloud3000 said:
drboot said:
forevercloud3000 said:
FFVII
I will admit, Xenogears's story was much more complex, but at the expense of clarity. The game's dialogue and story are down right confusing. The game also suffers from horribly long and boring monologues.

FFVII is simply the most well rounded RPG ever. Characters were unique and captivating. The plot holds philosophical meaning in every action. The Villains were awesome to boot. I think Xenogear's battle system is better the nFFVII's but not by much. Materia was so versatile. You can come up with some pretty crazy combination that can spell victory or utter defeat in battle.

 

The monologues in disc two were the parts where the game shined its brightest. Just because a story is "confusing" doesn't mean it is bad. People bring that up in relation to MGS2 as well. If something is confusing uyou should replay/rewatch it and train your brain to become more apt at understanding deeper material.

 

I have put almost 80hrs into Xenogears on my psp and still have yet to figure out the plots full direction. Everything is still so vague. Yet for some odd reason about 60hrs of that has been dialogue and cutscenes. How can there be that much talking and nothing has even really been explained?

Thats the thing you don't get it so you toss the monologues aside as long and boring.But people like me who understands the story knows just how awesome, deep, and emotional it was.

 



forevercloud3000 said:
g-value said:
forevercloud3000 said:
anyone else realize that....

Xenogears=Chrono Cross battle system
Chrono Trigger=Xenosaga battle system

What a twist!!! 0_O?

 

Chrono Trigger's Battle system is nothing like Xenogear's Battle System at all.You can't pull off combos in Chrono Trigger like you can in Xenogears.Plus you can't fight in Gears.

I said XenoSAGA not XenoGEARS.

These two series did a battle system switcheroo in their respective sequals/prequals.

 

my bad

 



Johann said:
@drboot: The real genius of storytelling is telling something complex in a easy to understand way.
And btw, Jung references? How many people are going to get that?

 

So you consider insulting the intellegence of gamers to be "the real genius of storytelling"?  Do you even know what you are saying?



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Johann said:
@drboot: The real genius of storytelling is telling something complex in a easy to understand way.
And btw, Jung references? How many people are going to get that?

 

I don't think everything can be explained in an easy to understand way. There are people with IQ's over a 180 with minds able to grasp or percieve far greater/more brilliant things than our own. Translating that into understandable terms is not always possible, if it were then everyone would be a mensa member. Read any of Kants books, he's perhaps the most credited philosopher in our history yet his writing is extremely difficult to grasp and decipher.

I'm not saying the writer of Xenogears is comparable to Kant, obviously not, what I'm saying is that not everything can be translated to a level of simplicity understandable to everyone and that does not make something necessarily bad. People have limits to their intelligence, but there is a very small group of people who are far beyond the average limitations and they should be allowed to express themselves whether it is "commercially" understandable or not.

Again, if someone doesn't get the Jung references, that's fine, but what's wrong with designing a game with a more cultured audience in mind?

Again, I'm just throwing that out there, I do not consider xenogears comparable to a mensa journal, but the notion that something confusing is the equivalent of bad should be dispelled.



Riachu said:
drboot said:
forevercloud3000 said:
FFVII
I will admit, Xenogears's story was much more complex, but at the expense of clarity. The game's dialogue and story are down right confusing. The game also suffers from horribly long and boring monologues.

FFVII is simply the most well rounded RPG ever. Characters were unique and captivating. The plot holds philosophical meaning in every action. The Villains were awesome to boot. I think Xenogear's battle system is better the nFFVII's but not by much. Materia was so versatile. You can come up with some pretty crazy combination that can spell victory or utter defeat in battle.

 

The monologues in disc two were the parts where the game shined its brightest. Just because a story is "confusing" doesn't mean it is bad. People bring that up in relation to MGS2 as well. If something is confusing uyou should replay/rewatch it and train your brain to become more apt at understanding deeper material.

That's the same mentality that anti-MGS gamers(i.e. Zero Punction) have towards the MGS series: "if a single plot plot is confusing to any extent, then the story is poorly-written and incoherent".  However, those haters are in a vast minority because I hear way more praise than than criticism for the story of the series.  Most gamers realize that Hideo Kojima actually put a hidden message into MGS's storyline.  Same thing with Tetsuya Takahashi putting a few hidden messages of his own in Xenogears(and later in Xenosaga).

 

Xenosaga is no where near as complex as Xenogears either

 



Both r really amazing games and so was Legend Of Dragoon too there the top 3 rpg



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nen-suer said:
Both r really amazing games and so was Legend Of Dragoon too there the top 3 rpg

 

 p>



forevercloud3000 said:
drboot said:
forevercloud3000 said:
FFVII
I will admit, Xenogears's story was much more complex, but at the expense of clarity. The game's dialogue and story are down right confusing. The game also suffers from horribly long and boring monologues.

FFVII is simply the most well rounded RPG ever. Characters were unique and captivating. The plot holds philosophical meaning in every action. The Villains were awesome to boot. I think Xenogear's battle system is better the nFFVII's but not by much. Materia was so versatile. You can come up with some pretty crazy combination that can spell victory or utter defeat in battle.

 

The monologues in disc two were the parts where the game shined its brightest. Just because a story is "confusing" doesn't mean it is bad. People bring that up in relation to MGS2 as well. If something is confusing uyou should replay/rewatch it and train your brain to become more apt at understanding deeper material.

 

I have put almost 80hrs into Xenogears on my psp and still have yet to figure out the plots full direction. Everything is still so vague. Yet for some odd reason about 60hrs of that has been dialogue and cutscenes. How can there be that much talking and nothing has even really been explained?

 

It's a matrter of ambiguity. Not everything needs to be explained, and those aspects of the storyline are there to be interpreted and connected by you.

Ironically, many people complain about MGS2 beating them over the head with it's storyline, yet it remains the most ambigious and open to interpretation chapter of the series.