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Forums - Gaming - Empire: Total War will be 2009 Game of the Year.

Grooski said:

Hmm, another person who doesn't remember the previous CA releases and how buggy they were at launch. After going through Shogun, Rome, MTW and M2TW, the games were buggy as hell, bland and repetitive until 2 or 3 official patches came out, followed by the sensational user created mods. It is the same everytime CA launches a game. Who played vanilla M2TW after the first 2 months? Noone. The same will be said of Empire. Playable, repetitious with lots of potential, the game will shine when mods in similar stature to Deus Lo Vult or EB are made for it.

 

 What did the patches do and how did the game become better (other than fixing obvious bugs)?

And what did the mods do (those that you like)?



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@ slimebeast, in many cases they basically fix it, I believe MII had many major problems

@ grooski, I looked at some mods for Rome total war (I never got into MII), are there are ones that your particularly recommend?



It got 94% in this month's PCG (UK), and looks fantastic. Can't wait, although I think I'll put the purchase off until the first patch.



Mudface said:
It got 94% in this month's PCG (UK), and looks fantastic. Can't wait, although I think I'll put the purchase off until the first patch.

 

 So it's a Must Have confirmed.

When is it released?

And anyone know more about the multiplayer? Is it campaign co-op or player vs player? (and how many players). Scenarios? Skirmish (the battlefield and sea maps) - how many players, max 2v2?



Munkeh111 said:
@ slimebeast, in many cases they basically fix it, I believe MII had many major problems

@ grooski, I looked at some mods for Rome total war (I never got into MII), are there are ones that your particularly recommend?

 

Try SPQR or Europa Barbarum (EB) - they are fantastic. For all your mod needs for anything total war - go here

 



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Slimebeast said:
Grooski said:

Hmm, another person who doesn't remember the previous CA releases and how buggy they were at launch. After going through Shogun, Rome, MTW and M2TW, the games were buggy as hell, bland and repetitive until 2 or 3 official patches came out, followed by the sensational user created mods. It is the same everytime CA launches a game. Who played vanilla M2TW after the first 2 months? Noone. The same will be said of Empire. Playable, repetitious with lots of potential, the game will shine when mods in similar stature to Deus Lo Vult or EB are made for it.

 

 What did the patches do and how did the game become better (other than fixing obvious bugs)?

And what did the mods do (those that you like)?

 

Patches fixed a whole swathe of gameplay issues - more often than not focussed around the campaign and battle AI. The original AI in previous games, to put it nicely, sucked. Your battles would simply be an army charging your defensive positions, get slaughtered, mop up and repeat ad nauseum.

The mods change every facet of the game you can think of - map, soldier models, AI, battle variations, new playable factions. It really is amazing playing these mods compared to the vanilla game, I wouldn't go back. For example, Deus Lo Vult for M2TW made the game have pseudo-RPG elements and fleshed out how your leaders progressed through their lives. It introduced gameplay elements like army supply, special stat-enhancing items (eg Charlemagne's swords etc), civil war to the main game.

Don't get me wrong, vanilla Empire will be OK, but not GOTY. Its best will come with the mods.

 



Well if there's an RTS I wasn't impressed it was the Total War games. Hopefully I will like this one though seeing that Age of Empires is dead.



Grooski said:
Slimebeast said:
Grooski said:

Hmm, another person who doesn't remember the previous CA releases and how buggy they were at launch. After going through Shogun, Rome, MTW and M2TW, the games were buggy as hell, bland and repetitive until 2 or 3 official patches came out, followed by the sensational user created mods. It is the same everytime CA launches a game. Who played vanilla M2TW after the first 2 months? Noone. The same will be said of Empire. Playable, repetitious with lots of potential, the game will shine when mods in similar stature to Deus Lo Vult or EB are made for it.

 

 What did the patches do and how did the game become better (other than fixing obvious bugs)?

And what did the mods do (those that you like)?

 

Patches fixed a whole swathe of gameplay issues - more often than not focussed around the campaign and battle AI. The original AI in previous games, to put it nicely, sucked. Your battles would simply be an army charging your defensive positions, get slaughtered, mop up and repeat ad nauseum.

The mods change every facet of the game you can think of - map, soldier models, AI, battle variations, new playable factions. It really is amazing playing these mods compared to the vanilla game, I wouldn't go back. For example, Deus Lo Vult for M2TW made the game have pseudo-RPG elements and fleshed out how your leaders progressed through their lives. It introduced gameplay elements like army supply, special stat-enhancing items (eg Charlemagne's swords etc), civil war to the main game.

Don't get me wrong, vanilla Empire will be OK, but not GOTY. Its best will come with the mods.

 

Awesome. I take it some of these modifications (by mods) are applied to the existing campaign, if I want to?

So the patches that fix AI and bugs usually come out within a couple of months, but what about good mods? My wish would be a refined experience of the original campaign but not having to replay it - would I have to wait for it over ½ a year after game release?

For Oblivion it took well over a year before the huge mode came out (called "OOO") that changed the vanilla experience on all fronts. Although with Oblivion it was well worth to replay the whole game (several times) since it's my favorite all time.

 



Slimebeast said:
Grooski said:
Slimebeast said:
Grooski said:

Hmm, another person who doesn't remember the previous CA releases and how buggy they were at launch. After going through Shogun, Rome, MTW and M2TW, the games were buggy as hell, bland and repetitive until 2 or 3 official patches came out, followed by the sensational user created mods. It is the same everytime CA launches a game. Who played vanilla M2TW after the first 2 months? Noone. The same will be said of Empire. Playable, repetitious with lots of potential, the game will shine when mods in similar stature to Deus Lo Vult or EB are made for it.

 

 What did the patches do and how did the game become better (other than fixing obvious bugs)?

And what did the mods do (those that you like)?

 

Patches fixed a whole swathe of gameplay issues - more often than not focussed around the campaign and battle AI. The original AI in previous games, to put it nicely, sucked. Your battles would simply be an army charging your defensive positions, get slaughtered, mop up and repeat ad nauseum.

The mods change every facet of the game you can think of - map, soldier models, AI, battle variations, new playable factions. It really is amazing playing these mods compared to the vanilla game, I wouldn't go back. For example, Deus Lo Vult for M2TW made the game have pseudo-RPG elements and fleshed out how your leaders progressed through their lives. It introduced gameplay elements like army supply, special stat-enhancing items (eg Charlemagne's swords etc), civil war to the main game.

Don't get me wrong, vanilla Empire will be OK, but not GOTY. Its best will come with the mods.

 

Awesome. I take it some of these modifications (by mods) are applied to the existing campaign, if I want to?

So the patches that fix AI and bugs usually come out within a couple of months, but what about good mods? My wish would be a refined experience of the original campaign but not having to replay it - would I have to wait for it over ½ a year after game release?

For Oblivion it took well over a year before the huge mode came out (called "OOO") that changed the vanilla experience on all fronts. Although with Oblivion it was well worth to replay the whole game (several times) since it's my favorite all time.

 

 

Good mods usually take a few months to come out. Often mods are built on the back of each other - someone will create a bunch of specific mods that a larger mod will incorporate together. The smaller ones come out quickly, the larger ones take a while. The most important thing for Empire is that a lot of the guys who have modded in Rome and M2 are ready to go come launch.

Still playing Oblivions mods today. Ive gotten my hands dirty with FCOM Convergence, combining OOO, Francesco's, Warcry and Martigens Monsters. To this day my favourite mod on any game. So hard though



Grooski said:

Good mods usually take a few months to come out. Often mods are built on the back of each other - someone will create a bunch of specific mods that a larger mod will incorporate together. The smaller ones come out quickly, the larger ones take a while. The most important thing for Empire is that a lot of the guys who have modded in Rome and M2 are ready to go come launch.

Still playing Oblivions mods today. Ive gotten my hands dirty with FCOM Convergence, combining OOO, Francesco's, Warcry and Martigens Monsters. To this day my favourite mod on any game. So hard though

 

 Thanks for the tip! I'm still stuck with OOO and didn't know of the combo you describe. And if it's hard it's a good reason to reply the game once again. :D