Grooski said:
Patches fixed a whole swathe of gameplay issues - more often than not focussed around the campaign and battle AI. The original AI in previous games, to put it nicely, sucked. Your battles would simply be an army charging your defensive positions, get slaughtered, mop up and repeat ad nauseum. The mods change every facet of the game you can think of - map, soldier models, AI, battle variations, new playable factions. It really is amazing playing these mods compared to the vanilla game, I wouldn't go back. For example, Deus Lo Vult for M2TW made the game have pseudo-RPG elements and fleshed out how your leaders progressed through their lives. It introduced gameplay elements like army supply, special stat-enhancing items (eg Charlemagne's swords etc), civil war to the main game. Don't get me wrong, vanilla Empire will be OK, but not GOTY. Its best will come with the mods.
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Awesome. I take it some of these modifications (by mods) are applied to the existing campaign, if I want to?
So the patches that fix AI and bugs usually come out within a couple of months, but what about good mods? My wish would be a refined experience of the original campaign but not having to replay it - would I have to wait for it over ½ a year after game release?
For Oblivion it took well over a year before the huge mode came out (called "OOO") that changed the vanilla experience on all fronts. Although with Oblivion it was well worth to replay the whole game (several times) since it's my favorite all time.







