I've noticed there's been alot of talk about it, usually negative.
If you're not sure what I'm talking about: KZ2 does tons of things to really give you a sense that you're in control of an actual person. Camera bobbing and slight movement restrictions are some effects used to give you this feeling to make you feel a little more immersed into the game.
Before I played the demo, I was really excited about it because I love it when devs make an attempt to give you that feeling and Guerilla does it more than any other game I've played. The actual walk/sprint/jump movements feel fine, but the part that's been getting talked about alot is the zoom/look movement.
Now I personally love competitive FPS's, specically when they make the gunplay challenging in a fun and rewarding way. Some people like to call CoD4/5 competitive, but they're a bad joke compared to CoD1. I've often bring up CoD1 alot when it comes to topics like these. Both KZ2/CoD1's guns are abit of a challenge to master, but they do it in different ways:
CoD1: The aim/look speed is just like CoD4/5 (fast and precise), but the difference is that the guns have tons more recoil. If you arn't using controlled bursts with automatics, you can expect half your shots to miss.
KZ2: This game uses a mix of decent recoil with abit of a sluggish aim/look feel. The challenge here is trying to control that movement. I can completely understand the reason for this if you're wielding somethin like a machine gun, but for a pistol it makes no sense to feel so slow.
I've been reading a little more about it on the Playstation Boards and things are gettin a little stupid - the people there don't seem to know how to describe what they're feeling and now most of them are calling it "lag", or even blaming their TV's. Even Seb (Guerrilla's Q&A manager) started a thread about it and now seems to be fooled into thinking it really is lag or issues with some TV's: http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=142208&view=by_date_ascending&page=1
Now my personal opinion on this: Like I said before, I like a challenge. I love the fast/precise CoD'ish feels, but I hate it when guns are too damn easy to shoot because they're too accurate or lack recoil. But KZ2....I hate to say it but it feels wrong and awkward. Aiming feels tedious. Everytime I watch a KZ2 vid, I always wonder why no one uses the ironsights and now I realize what's going on. I could probably get used to it, but I can also imagine it bothering quite abit
So what's your take on this? Did they go too far with it? Does it feel right? Realistic? Too slow/sluggish? Should it be changed?
Again, just to clarfiy: I'm talking about aiming/looking/ironsights, not walking/sprinting/jumping.
PSN: Parasitic_Link