Eh, I've messed about on the demo for ages with all different settings, if in other FPS games you are the sort who can't target well (headshots) then Killzone 2 will have a good appeal, because it takes away any tight accuracy on moving targets.
The crosshair is just too slow in its movement. Any half decent player should be able to avoid anothers crosshair just by strafing while ducking for moments at a time.
That's just lame, kylie. So now you're basically saying that those who suck in FPS (since they can't headshot, a skill for the skilled FPS player), will love KZ2.
And I think that if you keep strafing in this game, while ducking here and there, you'll be a sitting duck, no matter whether you're up against a half decent player or a godlike player (difference is how long you will manage to do that move).
You're not insanely fast in KZ when walking straight ahead or to the side, so adding crouching to the mix? Yeah right, that'll get you somewhere... dead on the ground *rolls eyes*
It isn't basically what I am saying, it is exactly what I am saying.
The aiming controls have a massive deadzone before -anything- starts to happen on screen, and the initial movement speed is so slow it just isn't useful.
For the time it would take to aim at a head, a moving one especially, it would be significantly, and I really wanna emphsise that, -significantly- easier to just put a few rounds into a chest to equal the headshot damage.
If you strafe why ducking and standing the person trying to headshot you would need zig zag, and the current crosshair speeds aren't fast enough to keep up with that small a change of movement in those quickly changing directions.