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Forums - Gaming - Killzone 2 VS Gears of War 2 through the eyes of a programmer

jetrii said:
Ascended_Saiyan3 said:
jetrii said:

@Ascended_Saiyan3 Post 1

Nothing that you stated is news to me, I knew those things prior to writing my initial analysis. Also, what you said about Killzone 2 is not true, there are parts where GG's tricks can be seen because of ill-placed mirrors and other slight design choices. Killzone 2 has a lot of very impressive features, however, textures aren't one of them. Don't get me wrong, they are impressive, but a few select games outdo it.

@Ascended_Saiyan3 Post 2

Uncharted is indeed an amazing, and some parts are more sophisticated than Gears of War 2, but not nearly as much as you make it seem. Uncharted does some things better and GoWII does some things better. However, overall, Gears of War 2 is technologically superior to Uncharted in many ways. Btw, that paper was released before GoWII was released and if you understand the contents of it, it's not something that one would use against GoWII.

 

A few games outdo Killzone 2 in textures such as... ?

Anyway, what makes Killzone 2 REALLY inpressive is that it does EVERYTHING well!  It doesn't compromise because the engine or  console or both doesn't have the power to make it happen.  Other games sacrifice in many areas to make one particular area look impressive.  Even Crysis sacrificed animations, 7.1 discrete audio, character models, gun models, A.I., characters on screen, etc. in order to have the HDR lighting, parallax mapping, geometry, draw distance, particle effects, etc to be as impressive as they were.  Crysis physic engine was HIGHLY impressive...until now.  You should know this.

Uncharted is amazing and STILL unbeaten, TECHNICALLY, from the X360 game engine perspective.  Why don't you present the technical post-mortem of Gears 2 like I did for Uncharted so EVERYONE (that can read it) will see what I mean?  So please explain how Gears 2 is superior to Uncharted technically.  I know it's not in textures, character models, animations, shadows, HDR lighting, geometry, A.I., or audio.  I'm not making it SEEM like Uncharted is technically superior to Gears 2.  I presented the technical documentation already.  I'm just waiting for you to present the same for Gears 2.

 

Gears of War 2 is one of those games. Epic games really puts the extra memory in the Xbox 360 to use. And yes, Killzone 2 does compromise. That's what the last couple of hundred pages posts have been about. Although some people may not care for it, split-screen is a prime example of something that had to be compromised. GG simply couldn't extract enough power to run KZ2 will split-screen. They could if they lowered the graphics in the game, but then it wouldn't be what it is now.

Also, you do realize that a single Crysis character has well over 2X the polygon count of a Killzone 2 or GoW2 character, right?  In fact, the Crysis models used for the realtime cutscenes have around 4X the polygon count of a Killzone 2 character.  Also, don't compare Killzone 2 physics to Crysis physics. Technologically, the Crysis physics engine is still ahead of the Killzone 2 physics engine since it can be scaled to extremely precise physics calculations beyond anything seen in Killzone 2. If Crysis ran on the PS3 hardware, then you can judge and compare the 2 of them if you'd like. However, since Crysis' engine can scale on the PC, a top end PC will demolish Killzone 2's physics capabilities. 

As a PC game, Crysis doesn't have to make ANY sacrifices. It is meant to be the highest end game out there. If Crytek wants, they can add full blown raytracing and blame the crappy performance on your PC. Any technologies that weren't added to Crysis simply wasn't worth the time and effort compared to its tradeoff.

Also, you presented random specs which were released before Gears of War 2 was even out and use that to prove Uncharted's superiority? I have yet to meet a competent and educated person in the 3D field that would agree with your statement on Uncharted. It looks great, but the technology is behind Gears of Wars 2.

I will post more technical data on this when I get home, I am leaving the office right now. Should have left 20 minutes ago but I wanted to post this before.

 

I don't want you saying a bunch a stuff after I present technical info.  I want you to SHOW THE DATA like I did, because you are getting out of hand with some of your statements.

When you have the data from a reliable source or two, THEN we can have a real conversation about this.

 



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Ascended_Saiyan3 said:

I don't want you saying a bunch a stuff after I present technical info.  I want you to SHOW THE DATA like I did, because you are getting out of hand with some of your statements.

When you have the data from a reliable source or two, THEN we can have a real conversation about this.

 

 

Earlier when I saw the first few pages of that PDF I thought "That's neat, Naughty Dog is starting their presentation in much the same way they started the history of Uncharted presentation." 9 pages later, closed out of the PDF. Why? Out of all of the technical documents Naughty Dog has released, you posted one that couldn't be any less reverent to our conversation. The entire PDF is just an overview of how Naughty Dog structures their development studio and some of the tools they use. There are 2 useful slides in which they brush on SPU usage then it jumps into generic algorithms and methods that any graduate student could learn in their first semester. Even the 2 SPU slides are completely irrelevant since they don't even list the exact usage of the SPUs, any code, exact bandwidth, loads, memory usage, etc. The final slides show things which many developers already do and post effects which anyone with a background in computer graphics could spot just by looking at a screenshot of the game.

You showed generic data that has no value. I could change the name of the game/studio and show that data and no one would know where it is from nor care because it's just so darn generic! Naughty Dog is one of my favorite studios and they have released a lot of awesome code, algorithms, and presentations on their work. However, this is not one of them, this is the kind of PDF that you show someone that has no knowledge of Naughty Dog or how Uncharted works. 

Don't worry, I won't bother posting any numbers or specs like I did before, I'd hate for you to have to alt-tab to wikipedia every 10 seconds. Also, don't bother replying to this, I won't humor you anymore. Had you just posted that PDF, your opinion, and fundamental understanding of game graphics, I would have respected your opinion and politely pointed out any flaws in your understanding of computer graphics. However, your last post came off extremely rude. I can excuse your ignorance but I won't stand for your arrogance.

 

 

 



Good news Everyone!

I've invented a device which makes you read this in your head, in my voice!

Kantor said:
jetrii said:
SolidSnitch said:
Its all about the trees lol :D
I don't know much about the killzone world but if its a world without trees thats heavily industrialized then why would they go with it ?

 

The lack of trees is just a small part on my Killzone 2 graphics explanation. Killzone 1 had plenty of organic matter and trees. 

Killzone 1 took place on Vekta, a paradise of sorts. This is where the Helghan originally moved to, but the ISA were pissed, and began a mass invasion of sorts. The Helghan moved to the planet Helghan, and called themselves the Helghast. Helghan was not a nice planet at all. Toxic gases in the atmosphere, everybody who worked outside had to wear masks to be able to breathe. It was extremely difficult to adjust.

The Helghast originally tried to re-invade Vekta, but the invasion was thwarted, and the ISA counter-attacked by launching a massive attack on Helghan.

Hope that explains things.

Right.... because you can never have plant life in a desolate wasteland.

 



Electro General said:

Right.... because you can never have plant life in a desolate wasteland.

 

 

Wow, I had to do a double take at that... I played Fallout 3 but man... That screenshot impressed the hell out of me. And trust me, I am not impressed very easily. By any chance, do you have the URL to a 720P version? I'd love to see how it looks at full resolution.



Good news Everyone!

I've invented a device which makes you read this in your head, in my voice!

@Jetrii

Major props man for staying level headed throughout this entire thread.

As for Fallout 3, the game is very impressive. Have you checked it out yet?

I have also watched some videos on Killzone 2 and while it may not be confirmed (unless someone on the forums proves it) I have seen some things that hinted at a level or two that may contain barren woodland areas like those shown in that Fallout 3 picture.

It is understandable why the World looks like that though, in terms of "lack of vegetation", because from what I have read trees and plant life are unable to live in such conditions of high level radiation and environmental pollution. I did a quick google today and I read up on "Red Forest", it talks about how all tree and plant life close to the power plant there were unable to grow, the surrounding area is pretty much barren. I think there is an area in Equador with the same problem.

I would love to see Killzone 3 though return to the ISA home planet though, to see what GG can do in this regard. I had no idea Killzone 2 looked that good, I have the game sitting here in front of me and have not popped it on yet. Those screenshots you posted make me think that even with the technical issues the game had, there is no denying it looked great for the system it was released on.

Once again, great job with this thread.



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Euphoria14 said:
@Jetrii

Major props man for staying level headed throughout this entire thread.

As for Fallout 3, the game is very impressive. Have you checked it out yet?

I have also watched some videos on Killzone 2 and while it may not be confirmed (unless someone on the forums proves it) I have seen some things that hinted at a level or two that may contain barren woodland areas like those shown in that Fallout 3 picture.

It is understandable why the World looks like that though, in terms of "lack of vegetation", because from what I have read trees and plant life are unable to live in such conditions of high level radiation and environmental pollution. I did a quick google today and I read up on "Red Forest", it talks about how all tree and plant life close to the power plant there were unable to grow, the surrounding area is pretty much barren. I think there is an area in Equador with the same problem.

I would love to see Killzone 3 though return to the ISA home planet though, to see what GG can do in this regard. I had no idea Killzone 2 looked that good, I have the game sitting here in front of me and have not popped it on yet. Those screenshots you posted make me think that even with the technical issues the game had, there is no denying it looked great for the system it was released on.

Once again, great job with this thread.

I did play Fallout 3, I just never got the chance to play more than 20 minutes of it. I saw similar scenes to the one posted, but that one just took my breath away. Perhaps it was the low resolution of the screenshot but I am definetely going to run out and buy that game tomorrow instead of waiting for Gamefly to ship it.

I agree, Killzone 2 does look amazing. I just wish people would at least read a couple of my posts before trying to start some sort of holy crusade in Sony's honor. I'm not here to bash any games or systems, I just wanted to write an informative article which I thought a few people would enjoy.

Thank you for the comment! If I can stay level headed while dozens of engineers and mathmaticians scream while running from terminal to terminal trying to figure out why our simulation program crashed on a cluster that is costing the company $150 dollars a minute, I can certainly handle a few trolls and fanboys.

 



Good news Everyone!

I've invented a device which makes you read this in your head, in my voice!

jetrii said:
Euphoria14 said:
@Jetrii

Major props man for staying level headed throughout this entire thread.

As for Fallout 3, the game is very impressive. Have you checked it out yet?

I have also watched some videos on Killzone 2 and while it may not be confirmed (unless someone on the forums proves it) I have seen some things that hinted at a level or two that may contain barren woodland areas like those shown in that Fallout 3 picture.

It is understandable why the World looks like that though, in terms of "lack of vegetation", because from what I have read trees and plant life are unable to live in such conditions of high level radiation and environmental pollution. I did a quick google today and I read up on "Red Forest", it talks about how all tree and plant life close to the power plant there were unable to grow, the surrounding area is pretty much barren. I think there is an area in Equador with the same problem.

I would love to see Killzone 3 though return to the ISA home planet though, to see what GG can do in this regard. I had no idea Killzone 2 looked that good, I have the game sitting here in front of me and have not popped it on yet. Those screenshots you posted make me think that even with the technical issues the game had, there is no denying it looked great for the system it was released on.

Once again, great job with this thread.

I did play Fallout 3, I just never got the chance to play more than 20 minutes of it. I saw similar scenes to the one posted, but that one just took my breath away. Perhaps it was the low resolution of the screenshot but I am definetely going to run out and buy that game tomorrow instead of waiting for Gamefly to ship it.

I agree, Killzone 2 does look amazing. I just wish people would at least read a couple of my posts before trying to start some sort of holy crusade in Sony's honor. I'm not here to bash any games or systems, I just wanted to write an informative article which I thought a few people would enjoy.

Thank you for the comment! If I can stay level headed while dozens of engineers and mathmaticians scream while running from terminal to terminal trying to figure out why our simulation program crashed on a cluster that is costing the company $150 dollars a minute, I can certainly handle a few trolls and fanboys.

 

 

I had the game on Gamefly as well and am thinking of eventually picking it up to continue where I left off. Fallout 3 truly is impressive. I doubted it at first and I admit I was wrong in my initial opinion.

Keep it up with how you present yourself.

+1 respect.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

well if i am correct doesnt the story say that the planet in killzone 2 is poluted? maybe thats why we dont see organic matter or plants in the game and for me thats a valid excuse and is another planet too so is not going to be the same like in earth it can be completly different. it may look like they played safe, but if the story is like that then the enviroments need to be related to the story. i mean i think is like when people say about killzone 2 being to grey. if it is a warzone and a poluted planet then it cant be all colourfull like a normal enviroment.



jetrii said:
Ascended_Saiyan3 said:

I don't want you saying a bunch a stuff after I present technical info.  I want you to SHOW THE DATA like I did, because you are getting out of hand with some of your statements.

When you have the data from a reliable source or two, THEN we can have a real conversation about this.

 

 

Earlier when I saw the first few pages of that PDF I thought "That's neat, Naughty Dog is starting their presentation in much the same way they started the history of Uncharted presentation." 9 pages later, closed out of the PDF. Why? Out of all of the technical documents Naughty Dog has released, you posted one that couldn't be any less reverent to our conversation. The entire PDF is just an overview of how Naughty Dog structures their development studio and some of the tools they use. There are 2 useful slides in which they brush on SPU usage then it jumps into generic algorithms and methods that any graduate student could learn in their first semester. Even the 2 SPU slides are completely irrelevant since they don't even list the exact usage of the SPUs, any code, exact bandwidth, loads, memory usage, etc. The final slides show things which many developers already do and post effects which anyone with a background in computer graphics could spot just by looking at a screenshot of the game.

You showed generic data that has no value. I could change the name of the game/studio and show that data and no one would know where it is from nor care because it's just so darn generic! Naughty Dog is one of my favorite studios and they have released a lot of awesome code, algorithms, and presentations on their work. However, this is not one of them, this is the kind of PDF that you show someone that has no knowledge of Naughty Dog or how Uncharted works. 

Don't worry, I won't bother posting any numbers or specs like I did before, I'd hate for you to have to alt-tab to wikipedia every 10 seconds. Also, don't bother replying to this, I won't humor you anymore. Had you just posted that PDF, your opinion, and fundamental understanding of game graphics, I would have respected your opinion and politely pointed out any flaws in your understanding of computer graphics. However, your last post came off extremely rude. I can excuse your ignorance but I won't stand for your arrogance.

 

 

 

You are REALLY trying to get out of presenting any documentation for Gears 2, aren't you?  I knew it.  All you can say it that it's done in games.  ND isn't reinventing the wheel.  It's using all those techniques in ONE engine where other engines or the same engine couldn't do it on other systems.  560MB was used for textures alone.  Remember this was back when the PS3's OS used to take up 86MB of the split RAM pools (not the 24MB of XDR RAM it currently takes up). ;)

Now, for the Crysis physics stuff.  Watch how this gun floats down to the ground.  Watch the LACK of physics based death animations.  Why did he catch on fire after falling to the ground?!

Now Killzone 2...

http://www.videogamer.com/videos/killzone_2_visari_square_gameplay.html#

This gameplay has weather physics effecting the fires, cloth physics, qrenade tossing, particles of debris, etc. and ALL while tons of characters are moving and firing at each other.  Where is that level of physics in Crysis?  Where is that show of power?  Even the characters have physics (a feeling of weight for them and the weapons).  There are about the same amount of polygons in each soldier's FACE in Killzone 2 as in an ENTIRE LEVEL in Killzone (link below).  Of course, this was before they added even more detail to the faces in 2008.

http://www.psu.com/2GB-levels-in-Killzone-2-News--a1111-p0.php

 

I'm still waiting for your credible evidence to show up.  This is looking completely one-sided as far as proof goes.



I just wanted to let you know that I'm still waiting.