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jetrii said:
Ascended_Saiyan3 said:
jetrii said:

@Ascended_Saiyan3 Post 1

Nothing that you stated is news to me, I knew those things prior to writing my initial analysis. Also, what you said about Killzone 2 is not true, there are parts where GG's tricks can be seen because of ill-placed mirrors and other slight design choices. Killzone 2 has a lot of very impressive features, however, textures aren't one of them. Don't get me wrong, they are impressive, but a few select games outdo it.

@Ascended_Saiyan3 Post 2

Uncharted is indeed an amazing, and some parts are more sophisticated than Gears of War 2, but not nearly as much as you make it seem. Uncharted does some things better and GoWII does some things better. However, overall, Gears of War 2 is technologically superior to Uncharted in many ways. Btw, that paper was released before GoWII was released and if you understand the contents of it, it's not something that one would use against GoWII.

 

A few games outdo Killzone 2 in textures such as... ?

Anyway, what makes Killzone 2 REALLY inpressive is that it does EVERYTHING well!  It doesn't compromise because the engine or  console or both doesn't have the power to make it happen.  Other games sacrifice in many areas to make one particular area look impressive.  Even Crysis sacrificed animations, 7.1 discrete audio, character models, gun models, A.I., characters on screen, etc. in order to have the HDR lighting, parallax mapping, geometry, draw distance, particle effects, etc to be as impressive as they were.  Crysis physic engine was HIGHLY impressive...until now.  You should know this.

Uncharted is amazing and STILL unbeaten, TECHNICALLY, from the X360 game engine perspective.  Why don't you present the technical post-mortem of Gears 2 like I did for Uncharted so EVERYONE (that can read it) will see what I mean?  So please explain how Gears 2 is superior to Uncharted technically.  I know it's not in textures, character models, animations, shadows, HDR lighting, geometry, A.I., or audio.  I'm not making it SEEM like Uncharted is technically superior to Gears 2.  I presented the technical documentation already.  I'm just waiting for you to present the same for Gears 2.

 

Gears of War 2 is one of those games. Epic games really puts the extra memory in the Xbox 360 to use. And yes, Killzone 2 does compromise. That's what the last couple of hundred pages posts have been about. Although some people may not care for it, split-screen is a prime example of something that had to be compromised. GG simply couldn't extract enough power to run KZ2 will split-screen. They could if they lowered the graphics in the game, but then it wouldn't be what it is now.

Also, you do realize that a single Crysis character has well over 2X the polygon count of a Killzone 2 or GoW2 character, right?  In fact, the Crysis models used for the realtime cutscenes have around 4X the polygon count of a Killzone 2 character.  Also, don't compare Killzone 2 physics to Crysis physics. Technologically, the Crysis physics engine is still ahead of the Killzone 2 physics engine since it can be scaled to extremely precise physics calculations beyond anything seen in Killzone 2. If Crysis ran on the PS3 hardware, then you can judge and compare the 2 of them if you'd like. However, since Crysis' engine can scale on the PC, a top end PC will demolish Killzone 2's physics capabilities. 

As a PC game, Crysis doesn't have to make ANY sacrifices. It is meant to be the highest end game out there. If Crytek wants, they can add full blown raytracing and blame the crappy performance on your PC. Any technologies that weren't added to Crysis simply wasn't worth the time and effort compared to its tradeoff.

Also, you presented random specs which were released before Gears of War 2 was even out and use that to prove Uncharted's superiority? I have yet to meet a competent and educated person in the 3D field that would agree with your statement on Uncharted. It looks great, but the technology is behind Gears of Wars 2.

I will post more technical data on this when I get home, I am leaving the office right now. Should have left 20 minutes ago but I wanted to post this before.

 

I don't want you saying a bunch a stuff after I present technical info.  I want you to SHOW THE DATA like I did, because you are getting out of hand with some of your statements.

When you have the data from a reliable source or two, THEN we can have a real conversation about this.