By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Wii game budgets 1/4 of HD budgets according to EA

jammy2211 said:
I'm still skeptical if this 1/3 cost or whatever is really just art assets, sure it's a heavy asset but just in terms of scope and scale of the projects they're comparing, I'd say just the size of the game in general. We're compairing stuff like Dead Space / Burnout Paradise / Battlefield Bad Company to MySims, Boom Blox and N-Nerf Strike. I know he said it's not because they're shovalware... but he was hardly going to say otherwise?

Wii developement will always be cheaper but I think the 'third' figure isn't just art assets.

For the most part it is just for the added artwork ...

One part of it is that graphical assets require more work to produce the added detail and to produce the data necessary for the texture effects, another part of it is that the same environments require more assets to be produced so they don't look as barren, and you also need to produce even more artistic assets because people are more likely to notice repetition.

Basically, the closer you get to having individual items match reality the more you need your environments to match reality to preserve immersion in the game. While walking into an office with a desk, chair, computer and trash can worked really well on the Playstation it would seem amazingly barren if it was the environment in a PS3 game ... At the same time, if the desk used at a loading dock was the same as the desk used for the CEO few people would notice on the N64, and it would stick out like a sore thumb on an XBox 360 game.

 



Around the Network
Groucho said:
NJ5 said:
Viper1 said:
NJ5 said:
Rather interesting considering we've had a supposed developer in this forum repeatedly telling up this is not true.

Exactly what came to my mind. I know we've both told him the art assets jack up the costs significantly.

 

I suppose he's going to tell us John is wrong?

 

 

On topic: Haven't we already known this since 2006?

Not just John but THQ, Polyphony Digital and Capcom... I'm not going to fetch the links now unless someone asks for them, but all those developers/publishers said HD development is more expensive. They just hadn't specifically said how much more, AFAIK.

 

Why would I debate that doing a quality HD crossplat title (that's PS3 + 360) costs 3x as much as doing Wii shovelware?

I'm pretty sure I've stated that this is the case, over and over.  Its not "art" that raises costs, its ambition.  Doing more art for an ambitious HD project is what costs more -- it has very little to do with art quality (except in the case of motion capture, which costs a truckload, if you want lots of it).  An ambitious Wii project would also cost a lot more than shovelware does, even if it were shovelware on a HD platform.  The trouble is, there are no ambitious Wii projects, other than those made by Nintendo 1st party studios, really.

EA hasn't done quality for the Wii in the past -- just shovelware.  I'm sure EA, and the other companies, are telling how it is, from this perspetive.  You guys always seem to be trying to suggest that doing a high-quality Wii title costs 1/4th as much as well.  They aren't saying that at all.  They're saying that, on average (read: shovelware), Wii games are cheap to make (read: because they are shovelware).

I'm not at odds with these statements at all.  Crappy software is cheap.  I totally agree.  It makes no difference what the platform is, either.

As a side note, marketing/advertizing budgets are, of course, the same, no matter what the development platform was.

Chance to own up - fail.

Then you dig further down, weidling dual shovels no less, trying to expain it all away.

 



The rEVOLution is not being televised

HappySqurriel said:
jammy2211 said:
I'm still skeptical if this 1/3 cost or whatever is really just art assets, sure it's a heavy asset but just in terms of scope and scale of the projects they're comparing, I'd say just the size of the game in general. We're compairing stuff like Dead Space / Burnout Paradise / Battlefield Bad Company to MySims, Boom Blox and N-Nerf Strike. I know he said it's not because they're shovalware... but he was hardly going to say otherwise?

Wii developement will always be cheaper but I think the 'third' figure isn't just art assets.

For the most part it is just for the added artwork ...

One part of it is that graphical assets require more work to produce the added detail and to produce the data necessary for the texture effects, another part of it is that the same environments require more assets to be produced so they don't look as barren, and you also need to produce even more artistic assets because people are more likely to notice repetition.

Basically, the closer you get to having individual items match reality the more you need your environments to match reality to preserve immersion in the game. While walking into an office with a desk, chair, computer and trash can worked really well on the Playstation it would seem amazingly barren if it was the environment in a PS3 game ... At the same time, if the desk used at a loading dock was the same as the desk used for the CEO few people would notice on the N64, and it would stick out like a sore thumb on an XBox 360 game.

 

 I don't see how people can think it's just added art, and if it is, the type of game still governs the amount of art work you're going to spend on. Something like Burnout or Dead Space are in these vast open environments, they're huge epic games with a large scope, of course art costs more, partly cause it's HD, partly due to the nature of the game.

 Making something like Boom Blox on PS360 wouldn't cost anywhere near as much as a Dead Space or Mass Effect, and equally making a game with the scope of Dead Space on the Wii would cost alot more then most of EA's 'lesser title' range. Wii is cheaper due to art assets, anyone who denies that is an idiot, however whether it's the governing factor or because the very nature of most Wii games is that they'll be cheaper, I'm not so sure.

 EA need to make more Wii games, everyone does, i'm just not sure what sort of games these are really going to be, albeit I'm sure most of them won't appeal to me.

 



jammy2211 said:
HappySqurriel said:
jammy2211 said:
I'm still skeptical if this 1/3 cost or whatever is really just art assets, sure it's a heavy asset but just in terms of scope and scale of the projects they're comparing, I'd say just the size of the game in general. We're compairing stuff like Dead Space / Burnout Paradise / Battlefield Bad Company to MySims, Boom Blox and N-Nerf Strike. I know he said it's not because they're shovalware... but he was hardly going to say otherwise?

Wii developement will always be cheaper but I think the 'third' figure isn't just art assets.

For the most part it is just for the added artwork ...

One part of it is that graphical assets require more work to produce the added detail and to produce the data necessary for the texture effects, another part of it is that the same environments require more assets to be produced so they don't look as barren, and you also need to produce even more artistic assets because people are more likely to notice repetition.

Basically, the closer you get to having individual items match reality the more you need your environments to match reality to preserve immersion in the game. While walking into an office with a desk, chair, computer and trash can worked really well on the Playstation it would seem amazingly barren if it was the environment in a PS3 game ... At the same time, if the desk used at a loading dock was the same as the desk used for the CEO few people would notice on the N64, and it would stick out like a sore thumb on an XBox 360 game.

 

 I don't see how people can think it's just added art, and if it is, the type of game still governs the amount of art work you're going to spend on. Something like Burnout or Dead Space are in these vast open environments, they're huge epic games with a large scope, of course art costs more, partly cause it's HD, partly due to the nature of the game.

 Making something like Boom Blox on PS360 wouldn't cost anywhere near as much as a Dead Space or Mass Effect, and equally making a game with the scope of Dead Space on the Wii would cost alot more then most of EA's 'lesser title' range. Wii is cheaper due to art assets, anyone who denies that is an idiot, however whether it's the governing factor or because the very nature of most Wii games is that they'll be cheaper, I'm not so sure.

 EA need to make more Wii games, everyone does, i'm just not sure what sort of games these are really going to be, albeit I'm sure most of them won't appeal to me.

 

You're right, Making Boom Blox or MySims for the HD consoles probably wouldn't cost nearly as much as a game like Dead Space but (at the same time) these games also don't cost nearly as much to develop as games that are similar to Dead Space or Burnout cost to develop for the Wii ... and they would cost several times as much to develop for HD consoles if they decided to make the artistic assets take advantage of the hardware available.

 

Now, there has always been the option to not take advantage of the hardware available (after all, there were several low budget 2D games on the PS2 which were similar to NeoGeo games) but this is not a very viable strategy on the HD consoles because people bought those systems primarily because of their graphical capabilities.

 

 



Seriously what can be the most expensive Wii game released by EA ( putting aside marketing and licensee cost ) ?



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

Around the Network
HappySqurriel said:
jammy2211 said:
HappySqurriel said:
jammy2211 said:
I'm still skeptical if this 1/3 cost or whatever is really just art assets, sure it's a heavy asset but just in terms of scope and scale of the projects they're comparing, I'd say just the size of the game in general. We're compairing stuff like Dead Space / Burnout Paradise / Battlefield Bad Company to MySims, Boom Blox and N-Nerf Strike. I know he said it's not because they're shovalware... but he was hardly going to say otherwise?

Wii developement will always be cheaper but I think the 'third' figure isn't just art assets.

For the most part it is just for the added artwork ...

One part of it is that graphical assets require more work to produce the added detail and to produce the data necessary for the texture effects, another part of it is that the same environments require more assets to be produced so they don't look as barren, and you also need to produce even more artistic assets because people are more likely to notice repetition.

Basically, the closer you get to having individual items match reality the more you need your environments to match reality to preserve immersion in the game. While walking into an office with a desk, chair, computer and trash can worked really well on the Playstation it would seem amazingly barren if it was the environment in a PS3 game ... At the same time, if the desk used at a loading dock was the same as the desk used for the CEO few people would notice on the N64, and it would stick out like a sore thumb on an XBox 360 game.

 

 I don't see how people can think it's just added art, and if it is, the type of game still governs the amount of art work you're going to spend on. Something like Burnout or Dead Space are in these vast open environments, they're huge epic games with a large scope, of course art costs more, partly cause it's HD, partly due to the nature of the game.

 Making something like Boom Blox on PS360 wouldn't cost anywhere near as much as a Dead Space or Mass Effect, and equally making a game with the scope of Dead Space on the Wii would cost alot more then most of EA's 'lesser title' range. Wii is cheaper due to art assets, anyone who denies that is an idiot, however whether it's the governing factor or because the very nature of most Wii games is that they'll be cheaper, I'm not so sure.

 EA need to make more Wii games, everyone does, i'm just not sure what sort of games these are really going to be, albeit I'm sure most of them won't appeal to me.

 

You're right, Making Boom Blox or MySims for the HD consoles probably wouldn't cost nearly as much as a game like Dead Space but (at the same time) these games also don't cost nearly as much to develop as games that are similar to Dead Space or Burnout cost to develop for the Wii ... and they would cost several times as much to develop for HD consoles if they decided to make the artistic assets take advantage of the hardware available.

 

Now, there has always been the option to not take advantage of the hardware available (after all, there were several low budget 2D games on the PS2 which were similar to NeoGeo games) but this is not a very viable strategy on the HD consoles because people bought those systems primarily because of their graphical capabilities.

 

 

I agree with you, but then this shows that developers still don't respect the Wii audience.  If the HD consoles were bought for their graphical capabilities, and developers give them their proper due by spending time and money polishing graphics, why don't these same developers spend time polishing controls on the Wii?  Why is it that even Nintendo's port of Mario Power Tennis reportedly has bad controls?

 



Groucho said:
NJ5 said:
Viper1 said:
NJ5 said:
Rather interesting considering we've had a supposed developer in this forum repeatedly telling up this is not true.

Exactly what came to my mind. I know we've both told him the art assets jack up the costs significantly.

 

I suppose he's going to tell us John is wrong?

 

 

On topic: Haven't we already known this since 2006?

Not just John but THQ, Polyphony Digital and Capcom... I'm not going to fetch the links now unless someone asks for them, but all those developers/publishers said HD development is more expensive. They just hadn't specifically said how much more, AFAIK.

 

Why would I debate that doing a quality HD crossplat title (that's PS3 + 360) costs 3x as much as doing Wii shovelware?

I'm pretty sure I've stated that this is the case, over and over.  Its not "art" that raises costs, its ambition.  Doing more art for an ambitious HD project is what costs more -- it has very little to do with art quality (except in the case of motion capture, which costs a truckload, if you want lots of it).  An ambitious Wii project would also cost a lot more than shovelware does, even if it were shovelware on a HD platform.  The trouble is, there are no ambitious Wii projects, other than those made by Nintendo 1st party studios, really.

EA hasn't done quality for the Wii in the past -- just shovelware.  I'm sure EA, and the other companies, are telling how it is, from this perspetive.  You guys always seem to be trying to suggest that doing a high-quality Wii title costs 1/4th as much as well.  They aren't saying that at all.  They're saying that, on average (read: shovelware), Wii games are cheap to make (read: because they are shovelware).

I'm not at odds with these statements at all.  Crappy software is cheap.  I totally agree.  It makes no difference what the platform is, either.

 

--EDIT:

Here, let me adjust John's statements to their likely original state, before he went over it and made it "Wii fanboy PC"

 

" Secondly, development is typically a third to a fourth as much for a shovelware game then it is for a quality game"

 "and that is really a function of the capacity of the hardware and the fact that it is not a high-quality gaming box. So we are not producing, you know, the number of – the amount of art for high-quality games."

...btw, notice how he said "amount of art" and not "quality of art".

--

 

As a side note, marketing/advertizing budgets are, of course, the same, no matter what the development platform was.

I'm sorry to have to ram a list of titles on the screen to deny your petty comments about EA's lack of quality games, but tough.

Boom Blox

Skate It

Fifa 09 All Play

Tiger Woods 09

Rock Band 2

Those are just some of the games EA have made that I have really enjoyed (as have many others). Your snobbish and out of touch comments about 'shovelware' are childish and immature. You might be right about the costs, but you say it in such a derogatory manner that I think you should be called up on it.

None of the above games are shovelware. Neither are they perfect.



Yes.

www.spacemag.org - contribute your stuff... satire, comics, ideas, debate, stupidy stupid etc.

Pk9394 said:
the better way to look at it without putting the $ sign in the formula is calculate units required to make profit. According to bandai HD games require a minimun of 500k to break even and if we use this number to put in the 1/3 and 1/4 ratio, then the wii games only require to sell 170k and 125k to break even.

No Wonder Sega is laughing their way to the bank with Mario & Sonic.

 

[Ubisoft] CFO Alain Martinez added that DS games, with their relatively low development costs, achieve profitability at around 100,000 units sold, while a next-gen game for PS3 or Xbox 360 needs to sell around 1.3 million.

http://www.edge-online.com/news/ubisoft-well-have-quotnintendo-likequot-quality

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

@Groucho

"The trouble is, there are no ambitious Wii projects, other than those made by Nintendo 1st party studios, really."

Maybe you should check out the 2009 lineup for the Wii first. I guess Madworld and The Conduit aren't ambitious enough for you. There are tons of games I can list. Just keep thinking to yourself that everything on the Wii is shovelware. Too bad the king of shovelware is still the PS2.



sethnintendo said:
@Groucho

"The trouble is, there are no ambitious Wii projects, other than those made by Nintendo 1st party studios, really."

Maybe you should check out the 2009 lineup for the Wii first. I guess Madworld and The Conduit aren't ambitious enough for you. There are tons of games I can list. Just keep thinking to yourself that everything on the Wii is shovelware. Too bad the king of shovelware is still the PS2.

Do those projects, by themselves, balance the scales across the board?  Are they published by the publishers who are making these statements?  How much, exactly, do you suppose has been sunk into games like the Conduit?  Do you have a figure, or are you just imagining it was "cheap" like all the shovelware that weighs the average down?  If you believe its less expensive, on the order of about 1/3rd as much as a HD shooter... pray tell us what reason do you believe this to be the case?  

Are you telling us that the Conduit will be blocky, and have cruddy texture work, and lacking environments, like most shovelware on the Wii, hence it must be as cheap to make as well, since you believe that art quality is the end-all of development costs?  Or... is the project ambitious (as you say), and perhaps cost a bit more than you'd like to believe?