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jammy2211 said:
I'm still skeptical if this 1/3 cost or whatever is really just art assets, sure it's a heavy asset but just in terms of scope and scale of the projects they're comparing, I'd say just the size of the game in general. We're compairing stuff like Dead Space / Burnout Paradise / Battlefield Bad Company to MySims, Boom Blox and N-Nerf Strike. I know he said it's not because they're shovalware... but he was hardly going to say otherwise?

Wii developement will always be cheaper but I think the 'third' figure isn't just art assets.

For the most part it is just for the added artwork ...

One part of it is that graphical assets require more work to produce the added detail and to produce the data necessary for the texture effects, another part of it is that the same environments require more assets to be produced so they don't look as barren, and you also need to produce even more artistic assets because people are more likely to notice repetition.

Basically, the closer you get to having individual items match reality the more you need your environments to match reality to preserve immersion in the game. While walking into an office with a desk, chair, computer and trash can worked really well on the Playstation it would seem amazingly barren if it was the environment in a PS3 game ... At the same time, if the desk used at a loading dock was the same as the desk used for the CEO few people would notice on the N64, and it would stick out like a sore thumb on an XBox 360 game.