Groucho said:
Why would I debate that doing a quality HD crossplat title (that's PS3 + 360) costs 3x as much as doing Wii shovelware? I'm pretty sure I've stated that this is the case, over and over. Its not "art" that raises costs, its ambition. Doing more art for an ambitious HD project is what costs more -- it has very little to do with art quality (except in the case of motion capture, which costs a truckload, if you want lots of it). An ambitious Wii project would also cost a lot more than shovelware does, even if it were shovelware on a HD platform. The trouble is, there are no ambitious Wii projects, other than those made by Nintendo 1st party studios, really. EA hasn't done quality for the Wii in the past -- just shovelware. I'm sure EA, and the other companies, are telling how it is, from this perspetive. You guys always seem to be trying to suggest that doing a high-quality Wii title costs 1/4th as much as well. They aren't saying that at all. They're saying that, on average (read: shovelware), Wii games are cheap to make (read: because they are shovelware). I'm not at odds with these statements at all. Crappy software is cheap. I totally agree. It makes no difference what the platform is, either. As a side note, marketing/advertizing budgets are, of course, the same, no matter what the development platform was. |
Chance to own up - fail.
Then you dig further down, weidling dual shovels no less, trying to expain it all away.
The rEVOLution is not being televised







