jammy2211 said:
I don't see how people can think it's just added art, and if it is, the type of game still governs the amount of art work you're going to spend on. Something like Burnout or Dead Space are in these vast open environments, they're huge epic games with a large scope, of course art costs more, partly cause it's HD, partly due to the nature of the game. Making something like Boom Blox on PS360 wouldn't cost anywhere near as much as a Dead Space or Mass Effect, and equally making a game with the scope of Dead Space on the Wii would cost alot more then most of EA's 'lesser title' range. Wii is cheaper due to art assets, anyone who denies that is an idiot, however whether it's the governing factor or because the very nature of most Wii games is that they'll be cheaper, I'm not so sure. EA need to make more Wii games, everyone does, i'm just not sure what sort of games these are really going to be, albeit I'm sure most of them won't appeal to me.
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You're right, Making Boom Blox or MySims for the HD consoles probably wouldn't cost nearly as much as a game like Dead Space but (at the same time) these games also don't cost nearly as much to develop as games that are similar to Dead Space or Burnout cost to develop for the Wii ... and they would cost several times as much to develop for HD consoles if they decided to make the artistic assets take advantage of the hardware available.
Now, there has always been the option to not take advantage of the hardware available (after all, there were several low budget 2D games on the PS2 which were similar to NeoGeo games) but this is not a very viable strategy on the HD consoles because people bought those systems primarily because of their graphical capabilities.







