By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - Quake 3 Arena - Amazing kills

vlad321 said:
JaggedSac said:

LOL. Ok dude. I will remember to wear a tin foil hat if I ever play you.

 

 

All I have to say is, I better not see you enter the shock rifle elevator or shield tunnel on Albatross.

LOL.  Camper.

 



Around the Network

On a more serious note. I'm sad that we haven't seen more games like these. Quake 3 and UT2004 are still the best entries (cept UT2004 is better than Q3) and it's already effing 2009.

My theory is that people just suck. I've always heard people bashing Q3 and UT about how there absolutely no skill required and all you do is press the space bar. Then i get them in a game and of course I get a good 20-0 or in a public game they are at the bottom. Truth is these 2 games are the only 2 FPS games out right now that require more skill than just dumb luck (the one where you manage to get 2 hit-scan shots on a guy in his back just because you ended up there). I guess all those "hardcore" players are really just pussies in disguise.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

A long range Shock combo is the single most beautiful technique in UT2004. Whenever i pull it off, it pretty satisfying.



"The accumulated filth of all their sex and murders will foam up about their waist and all the whores and politicians will look up and shout "Save us!"...

 ....and I'll look down and whisper  "no."  

                                                                   - Rorschach

BringBackChrono said:
A long range Shock combo is the single most beautiful technique in UT2004. Whenever i pull it off, it pretty satisfying.

I always take a second to pat myself on the back.... mentally, no time for the real thing.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
On a more serious note. I'm sad that we haven't seen more games like these. Quake 3 and UT2004 are still the best entries (cept UT2004 is better than Q3) and it's already effing 2009.

My theory is that people just suck. I've always heard people bashing Q3 and UT about how there absolutely no skill required and all you do is press the space bar. Then i get them in a game and of course I get a good 20-0 or in a public game they are at the bottom. Truth is these 2 games are the only 2 FPS games out right now that require more skill than just dumb luck (the one where you manage to get 2 hit-scan shots on a guy in his back just because you ended up there). I guess all those "hardcore" players are really just pussies in disguise.

Is there anything new for the Deathmatch centric FPS?  Sure the graphics could be upgraded, but mods pretty much take care of anything else you would want from the games.  New weapons, maps, etc.  The new 'in thing' is about large battlefields and team oriented games.  And while UT2004 has some large battlefields, they are not completely open(ala Tribes), but they do offer significant gameplay differences to the indoor maps.  It looks like Quake Live might be something up your alley, but it appears the FPS genre has outgrown the indoors deathmatch FPS.

 



Around the Network

Damn, I forgot how awesome Q3 and Unreal Tourney were. I use to play the hell out of those. It makes me kind of miss the old school style of FPS multiplayer. I mean hell, I love COD4 as much as the next guy, and I'll definately be putting some hours into Killzone 2. But I miss that super fast, run and gun, rocket launching madness of the old games. Team oriented stop and pop is fun too, but I think I'll have to go dig out my old copy of Quake 3 somewhere.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

JaggedSac said:
vlad321 said:
On a more serious note. I'm sad that we haven't seen more games like these. Quake 3 and UT2004 are still the best entries (cept UT2004 is better than Q3) and it's already effing 2009.

My theory is that people just suck. I've always heard people bashing Q3 and UT about how there absolutely no skill required and all you do is press the space bar. Then i get them in a game and of course I get a good 20-0 or in a public game they are at the bottom. Truth is these 2 games are the only 2 FPS games out right now that require more skill than just dumb luck (the one where you manage to get 2 hit-scan shots on a guy in his back just because you ended up there). I guess all those "hardcore" players are really just pussies in disguise.

Is there anything new for the Deathmatch centric FPS? Sure the graphics could be upgraded, but mods pretty much take care of anything else you would want from the games. New weapons, maps, etc. The new 'in thing' is about large battlefields and team oriented games. And while UT2004 has some large battlefields, they are not completely open(ala Tribes), but they do offer significant gameplay differences to the indoor maps. It looks like Quake Live might be something up your alley, but it appears the FPS genre has outgrown the indoors deathmatch FPS.

 

 

Oh man, did you say UT was only about tight corridors? How about the following maps:

Albatross, Antalus, Matallurgy, Morpheus, that forest one,.

and these are just off the top of my head. I know there's a lot more. Especially in Onslaught which is very heavily oriented. The only reason the new "in thing" is those, get-shot-twice-and-die-and-use-teamwork-as-an-excuse games is because they are slower and most people can't handle the fast games, which require just as much teammwork, but also a very high amount of personal skill (which is far less sginificant in the slower games).



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
JaggedSac said:

Is there anything new for the Deathmatch centric FPS? Sure the graphics could be upgraded, but mods pretty much take care of anything else you would want from the games. New weapons, maps, etc. The new 'in thing' is about large battlefields and team oriented games. And while UT2004 has some large battlefields, they are not completely open(ala Tribes), but they do offer significant gameplay differences to the indoor maps. It looks like Quake Live might be something up your alley, but it appears the FPS genre has outgrown the indoors deathmatch FPS.

 

 

Oh man, did you say UT was only about tight corridors? How about the following maps:

Albatross, Antalus, Matallurgy, Morpheus, that forest one,.

and these are just off the top of my head. I know there's a lot more. Especially in Onslaught which is very heavily oriented. The only reason the new "in thing" is those, get-shot-twice-and-die-and-use-teamwork-as-an-excuse games is because they are slower and most people can't handle the fast games, which require just as much teammwork, but also a very high amount of personal skill (which is far less sginificant in the slower games).

Did you not read my entire post?

Also, all of those kills in these videos were one shot kills.  And yes, I too, do not care for one-two shot kills such as realistic military games.

 



^^True
I have experienced first-hand , that an absolute noob can adapt to a game like CS much faster than ,say, Quake 3.I have had a lot of Lan challenges for both, and it becomes pretty clear over time.



"The accumulated filth of all their sex and murders will foam up about their waist and all the whores and politicians will look up and shout "Save us!"...

 ....and I'll look down and whisper  "no."  

                                                                   - Rorschach

JaggedSac said:
vlad321 said:
JaggedSac said:

Is there anything new for the Deathmatch centric FPS? Sure the graphics could be upgraded, but mods pretty much take care of anything else you would want from the games. New weapons, maps, etc. The new 'in thing' is about large battlefields and team oriented games. And while UT2004 has some large battlefields, they are not completely open(ala Tribes), but they do offer significant gameplay differences to the indoor maps. It looks like Quake Live might be something up your alley, but it appears the FPS genre has outgrown the indoors deathmatch FPS.

 

 

Oh man, did you say UT was only about tight corridors? How about the following maps:

Albatross, Antalus, Matallurgy, Morpheus, that forest one,.

and these are just off the top of my head. I know there's a lot more. Especially in Onslaught which is very heavily oriented. The only reason the new "in thing" is those, get-shot-twice-and-die-and-use-teamwork-as-an-excuse games is because they are slower and most people can't handle the fast games, which require just as much teammwork, but also a very high amount of personal skill (which is far less sginificant in the slower games).

Did you not read my entire post?

Also, all of those kills in those videos were one shot kills. And yes, I too, do not care for one-two shot kills such as realistic military games.

 

Ok yes but did you see just how much skill is required for those 1 shot kills? Those 1 or 2 shot kills in those slow games are friken hit scan weps with fast firing speeds. You need hella skill to get 1 shot kills in UT, I can list them here actually:

Flack at point blank, Full charge shield gun, Shock combo (and only if it's close enough), full charge bio rifle, at least 2 rockets loaded, headshots.

And those are true only if the target is not healthed or shielded. I hope you realize how difficult it is to pull those scenarios off unless you got some VERY serious skill up your sleeves.

In CS a friken AWP to ANY part of your body is a kill. God forbid someone actually finds you with your back turned to them, then it's GG for sure. Not so in UT or Quake. Yeah I will get down to 13 health even if the rocket hits me directly to the back of my head. But that still gives me time to turn around and destroy the person given enough disparity in skill (even on equal skill match-ups it's still up for grabs). In CS I would just bite it no matter how good I am and how much the other guys sucks.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835