JaggedSac said:
Did you not read my entire post? Also, all of those kills in those videos were one shot kills. And yes, I too, do not care for one-two shot kills such as realistic military games.
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Ok yes but did you see just how much skill is required for those 1 shot kills? Those 1 or 2 shot kills in those slow games are friken hit scan weps with fast firing speeds. You need hella skill to get 1 shot kills in UT, I can list them here actually:
Flack at point blank, Full charge shield gun, Shock combo (and only if it's close enough), full charge bio rifle, at least 2 rockets loaded, headshots.
And those are true only if the target is not healthed or shielded. I hope you realize how difficult it is to pull those scenarios off unless you got some VERY serious skill up your sleeves.
In CS a friken AWP to ANY part of your body is a kill. God forbid someone actually finds you with your back turned to them, then it's GG for sure. Not so in UT or Quake. Yeah I will get down to 13 health even if the rocket hits me directly to the back of my head. But that still gives me time to turn around and destroy the person given enough disparity in skill (even on equal skill match-ups it's still up for grabs). In CS I would just bite it no matter how good I am and how much the other guys sucks.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








