vlad321 said:
Oh man, did you say UT was only about tight corridors? How about the following maps: Albatross, Antalus, Matallurgy, Morpheus, that forest one,. and these are just off the top of my head. I know there's a lot more. Especially in Onslaught which is very heavily oriented. The only reason the new "in thing" is those, get-shot-twice-and-die-and-use-teamwork-as-an-excuse games is because they are slower and most people can't handle the fast games, which require just as much teammwork, but also a very high amount of personal skill (which is far less sginificant in the slower games). |
Did you not read my entire post?
Also, all of those kills in these videos were one shot kills. And yes, I too, do not care for one-two shot kills such as realistic military games.







