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Forums - Gaming Discussion - Annoying game design choices

It's been awhile.

Anyway, what are some things that developers program into games that get on your nerves. I'm not looking for things like "every sonic game sucks." I mean more general annoyances found in many games.

For example: I really hate fall damage. In any game. I don't care if I fall 5 ft or 1000, if there's something to land on, I shouldn't take damage.

Cool. Your turn. 



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underwater levels: most suck

when you are only allowed one save slot.



...

Stupid friendly A.I.



When you take damage just from falling if you actually land on something.

When there is only one save slot. This was one of the few problems with TWEWY.

The developers concentrating on graphics to a point where gameplay suffers in terms of gameplay time and to a lesser extent, quality.



1. How every single shooter now uses Health Regeneration. Resistance had a great, original, health system which is a health bar/regeneration and you pick up health packs. They are guilty of relying fully on regeneration now.

2. Another one Resistance 2 is guilty of. The 2 gun system in FPS games. You can only have one main gun and one pistol, or 2 main guns. The original Resistance let you have every gun at the same time.

3. Having guns in online games that are totally cheap as hell. Like the Grenade launcher (aka noob tube) in Call of Duty 4, that made things annoying. And the M16 is way overpowered in CoD4 because its a 3 burst gun. The Rocket Launcher in Halo is another one. I hope theres no cheap guns in Killzone 2 but I have a feeling the Grenade Launcher will be.



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I've trimmed this down.. so here we go...


- save points or checkpoint saves. I _strongly_ prefer being able to save whenever I feel like it, esp in RPG games.

- Underwater level are normally fine (super mario bros 3 were ok) underwater levels that also require air are annoying. actually it can be highly stressful vs entertaining.

- % bosses. percentage bosses have a small percentage chance to automatically win via a rare serious of attacks that are completely unavoidable and cause you to lose the fight, with zero chance of suviving, period, regardless of gear items ability etc. MMOs are terrible at this grr, remember 4 horsemen pre wow expansions :S

- something I call MSG4 boss syndrome. Basically I _hate_ bosses that make you hunt them, you get 2 hits in doing 0.1% damage out of their life bar then you have to spend the next minute or so trying to find them or dodging them from a-far. While this makes a boss take 14 minutes todo, I'd fight a boss for 14 minutes that I can hit whenever I feel like vs peek-a-boo tactics.

- Games with no bosses. even if the bosses are reasonably easy, I like them, add them, just so long as it isn't MSG4 styles grr. People feel better after defeating the big bad.

- Little Bosses. By design I like my bosses to be big, because big is epic. Check Most of God of war 2's bosses for details.

- id software Game syndrome. A term I made up after Quake 2, basically id software games are simple games (by choice) that focus pretty much solely on graphics with virtually no gameplay or progression of gameplay at all. Games with little gameplay and entertainment are trash games, pretty games with little gameplay and entertainment are still trash, just pretty.

- EA Sequel Syndrome. Change of names here, 2 or 3 new textures here, update name roster RELEASE! 100% hate, as normally gameplay doesn't change what so ever and flawed game design doesn't get fixed.

- Difficulty levels. Sadly alot of games today are designed to be a little too easy on normal skill level (normal is the new easy skill level it seems :/). I think its because designers have forgotten how to make a game difficult without resulting to unfun mechanics such as cheap bosses and % chance to automatically lose no matter What.

- Forced Replay of levels. I HATE games that force me to replay everything before hand. in RPGs I can handle a little backtracking but in 3d platformer games, completing everything then getting forced to basically replay everything again to clock the game is just poor.

- Dodgy 3rd Person Camera Syndrome. I've seen some potentially good games simply destroyed by this. While normally a programming problem, map designers quickly learn if their camera system or camera control system isn't up to scratch with the maps they are designing and should adjust their map design to help limit the frustration. In the end if you can't get it right, God of war 2's fixed camera (camera on spline rail) will serve you well.

EDIT: ok decided to add one more

- Dodgy Pathfinding.. right, firstly Learn A* pathfinding algo (ok bit memory expensive on the DS but yeah), next ensure that everything can navigate their way around something and can't set stuck in the environment. if the dodginess is caused by insane unit count, compromise, let some units travel through each other so the player doesn't get driven insane with units deciding to go virtually to the other side of the map to get 2 meters in front of them.



 

In the 80s. Action games that found themselves too short and decided to become platformers for the latter levels in order to make them more difficult.

i.e. Castlevania and Double Dragon.



"Let justice be done though the heavens fall." - Jim Garrison

"Ask not your horse, if ye should ride into battle" - myself

when the Wii waggle is incorporated into a game and it serves no purpose but to add in motion controls....its not fun its just annoying



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KylieDog said:

- Rubberbanding AI/difficulty.


Example, Mario Kart or Motorstorm. I drive amazingly and take shortcuts and make sacrifices to get further ahead. So the game f***ing cheats and gives AI opponents superhuman speed or power-ups and gets right on my ass 10 seconds later.


Totally defeats the point of trying to get further head. You are punished for being good.


- Single save slots



- Open world games that stop play if you defeat final boss/level/quest


Example - Fallout 3. No warning, just BAM, no more play, screw your exporing.


- Game sequals that remove features from previous version to copy an entirely different game


Example - Resistance 2, gone is the 4 piece health system with health pick ups, got CoDs crappy full health regen, a gameplay feature is lost. Same for weapons, copying CoD 2 gun system and gave up R1s multi-gun. Did it ever occur that people played R1 because of those things?


- Game sequals that remove previous features and replace tham with crap


Example GTA IV - Gone are various types of cars like buggies, big wheelers, drag racers, tractors (the list is long), gone are many types of bike, gone are many types of helo, gone entirely are planes. Gone are ambulance missions, taxi missions, fire truck missions, gone are very customisable clothes, gone is altering your body shape/mass, gone are hairstyles. Gone are things like skydiving, swimming underwater, gone are flamethrowers, chainsaws and other fun weapons, gone are...oh sod this, I'll be here all day. Gone is everything good in grand theft auto. BUT IS ALL OK, WE CAN WATCH TV INSTEAD.

 

Yeah, it's more of halo thing, 2 weapon system and regenerating health.



^ so true.



"Let justice be done though the heavens fall." - Jim Garrison

"Ask not your horse, if ye should ride into battle" - myself