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KylieDog said:

- Rubberbanding AI/difficulty.


Example, Mario Kart or Motorstorm. I drive amazingly and take shortcuts and make sacrifices to get further ahead. So the game f***ing cheats and gives AI opponents superhuman speed or power-ups and gets right on my ass 10 seconds later.


Totally defeats the point of trying to get further head. You are punished for being good.


- Single save slots



- Open world games that stop play if you defeat final boss/level/quest


Example - Fallout 3. No warning, just BAM, no more play, screw your exporing.


- Game sequals that remove features from previous version to copy an entirely different game


Example - Resistance 2, gone is the 4 piece health system with health pick ups, got CoDs crappy full health regen, a gameplay feature is lost. Same for weapons, copying CoD 2 gun system and gave up R1s multi-gun. Did it ever occur that people played R1 because of those things?


- Game sequals that remove previous features and replace tham with crap


Example GTA IV - Gone are various types of cars like buggies, big wheelers, drag racers, tractors (the list is long), gone are many types of bike, gone are many types of helo, gone entirely are planes. Gone are ambulance missions, taxi missions, fire truck missions, gone are very customisable clothes, gone is altering your body shape/mass, gone are hairstyles. Gone are things like skydiving, swimming underwater, gone are flamethrowers, chainsaws and other fun weapons, gone are...oh sod this, I'll be here all day. Gone is everything good in grand theft auto. BUT IS ALL OK, WE CAN WATCH TV INSTEAD.

 

Yeah, it's more of halo thing, 2 weapon system and regenerating health.